Unlike the original Novice job which only has 2 active skills, First Aid and Play Dead, the Super Novice can use almost every skill available to 1st Job Characters! However, once you become a Super Novice, it is impossible to change your job to one of the 1st classes, since the Super Novice is a unique, alternative class.
To call your Guardian Angel, type the following in public chat on your Super Novice:
Guardian Angel, can you hear my voice? ^^;
My name is <insert your name here>, and I'm a Super Novice~
Please help me~ T.T
[insert any word(s) here]
Please note: If you have reached level 255, you will need to max out your experience points again (792,234,715 exp points) before you can call your Guardian Angel. You can check the amount of points you have in your character select screen.
Description
Super novices are a special kind of class which exploits nearly every first class skill. Super Novices also sport highly effective armor and shields which reduce elemental attacks. Super Novices are the most versatile among all classes have "true freedom" in build and skills.
The downside to this freedom of skills is the limitations that haunt all Novices -- very low HP and SP (a Novice at heart). Super Novices lose the use of the Play Dead skill and also lose exp upon death with 1 HP remaining, just like a regular first class. Super Novices only can equip anything a normal Novice would be able to, including specialized Novice only equipment.
Super Novices also have a Job Level of 120. Additionally, Super Novices have their own unique cart, should they choose to get one.
The Secret Lore of Rune-Midgard
Supposedly, there are 5 secrets to Super Novices:
Secret 1. Super Novices have their own level up Angel
The Guardian Angel that appears upon leveling up is different for the Super Novice than for the other classes. This angel may cast a random skill such as Kyrie Eleison, Magnificat, Gloria, Suffragium or Impositio Manus on the Super Novice.
Secret 2. [/Doridori] command restores HP/SP two times faster One Super Novice insists that head-shaking supposedly speeds up his SP restoration.
Secret 3. Guardian Angel casts Mental Strength on Super Novices According to hearsay, when a Super Novice's HP reaches 0, their Guardian Angel may appear to restore HP and cast Mental Strength.
Secret 4. A strange phenomenon occurs when the Super Novice's EXP reaches increments of 10% such as 10.0%, 20.0% , 30.0%, 40.0% and so on. During these times, it is said that the Super Novice can summon his Guardian Angel for help. Unfortunately, nobody knows for sure how to summon the Guardian Angel.
Secret 5. If a Super Novice can manage to avoid even a single death... Something special will be given to the Novice. However, no one has accomplished this amazing feat.
Changes
Loki:
2 additional of each stat
Increased HP and SP (Also applied to Baby Super Novice)
Melee attack with additional accuracy, causing up to 400% damage to a single target. After learning Fatal Blow, also has a chance of stunning the target.
Melee AoE attack with added accuracy, dealing up to 300% damage in a 5*5 area the user. Also pushes back items and gives a small fire damage bonus for 10 seconds after use. Drains a bit of HP.
Use a Blue Gemstone to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through. (0~3 memo points, 10~25 seconds)