Lord Knight

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Lord Knight
Lord Knight.png
Job Type: 2-1 Transcendent Lord KnightF.png Lord KnightM.png
Changes From: Knight
Changes At: Juno
Number of Skills: 8
Total Skill Points: 42
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+15 +8 +8 +2 +9 +3
Overview
Lord Knights are the most powerful knights. They possess formidable attack strength and can demolish an enemy's defense with a single stroke.


Description

Lord Knights are the Transcendent variants of Knights. The Lord Knight's skills are a good balance of offense and defense. The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears. A Lord Knight has formidable attack strength and can crush an opponent's defense with ease. Being a Lord Knight, they gain vastly improved offensive capabilities and some defensive capabilities. They easily retain their status as the class with the highest HP Modifier and strongest physical AoE damage dealer.


Lord Knights get the most new skills of the Transcendent Classes: two skills that enhance their damage output, and three skills that deal damage and various status effects. If this isn't enough, they also get (beside the +25% HP) a skill that gives them on-par tanking ability to that of Crusaders in the form of Parry. Their ability to go Berserk unleashes massive damage while in a state of Berserk. A number of defensive skills complement the Lord Knight's combat mastery.

Changes made to the class:
The following skills for this class have been altered.


Job Change

Skills

Click here to see Knight skills.

Skill Description Levels Type
Aura Blade.png Aura Blade
Adds Weapon Mastery type ATK regardless of what weapon is being used. 5 Supportive
Spiral Pierce.png Spiral Pierce
Strikes an enemy 5 times with a Spear, dealing ranged damage that is affected by the Spear's weight. 5 Offensive
Berserk.png Berserk
Heightens physical power at the cost of the ability to use skills. 1 Supportive
Parrying.png Parrying
Must be wielding a Two-Handed sword. Adds a chance to block physical attacks entirely. 10 Supportive
Tension Relax.png Tension Relax
Greatly increases HP regeneration, but forces the user to sit down. 1 Supportive
Concentration.png Concentration
Increases ATK and Accuracy with any weapon while decreasing DEF. 5 Supportive
Head Crush.png Head Crush
An attack that has a chance of inflicting the Bleeding status on a target. 5 Offensive
Joint Beat.png Joint Beat
A ranged attack that can cause various abnormal status effects. 10 Offensive


Attack Speed

ASPD Modifiers are the same as Knight.

Weapon Base ASPD From Swordman
Bare Handed 156 0
Shield -5 0
Dagger -9 -2
Sword (One Handed) -5 +2
Sword (Two Handed) -12 +2
Axe (One Handed) -10 +5
Axe (Two Handed) -15 +5
Mace -5 +5
Spear (One Handed) -15 +2
Spear (Two Handed) -25 0



External Links

Class Guides

  • None