TaeKwon Kid

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TaeKwon Kid
TaeKwon Kid.png
Job Type: Extended TaeKwon KidF.png TaeKwon KidM.png
Changes From: Novice
Changes At: Payon
Number of Skills: 17
Total Skill Points: 88
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+6 +6 +0 +0 +6 +0
Overview
Novices that attain Job Level 10 can job change to Taekwon Boys and Girls. The Taekwon Boy and Girl jobs specialize in using a wide variety of kick attacks. Although they cannot equip weapons, they can equip all other equipment that can be used by all jobs except Novices.


Description

TaeKwon Kids are practitioners of the art of TaeKwon-Do. They fore go the use of weapons and instead specialize in a variety of kicks. Their equipment is limited to equips that are usable by all jobs except novices. However, there are a few exceptions to this rule (i.e. Manteaus and Boots can be equipped by them).


Unique for TaeKwon Girls and Boys are their own Ranking system. When using Taekwon Mission, the TaeKwon can challenge themselves with hunting specific monsters and gain points for their ranking. The ranking can be accessed with that command /taekwon.
Benefits of being in the top 10 include:

  • 3x HP and SP.
  • Access to infinite combo of their kicks, as long as different kicks are using one after another.
  • As well as access to all Kicks, regardless of leftover skill points.


Note: The benefits of the ranking only applies to TaeKwon Kids, if the ranker changes job to Soul Linker or TaeKwon Master, the ranking and benefits are lost.

Changes made to the class:
The following skills for this class have been altered.


Job Change

Skills

See Star Gladiator Skills or Soul Linker Skills for second class skills.

Stances

Stances must be toggled to use their corresponding kicks. The exception to this is Break Fall being toggled to use Flying Side Kick, though due to their secondary functions they still should be categorized as such.

Skill Description Levels Type
Prepare Whirlwind Kick.png Prepare Whirlwind Kick
15% chance to activate on hitting a target. 1 Supportive
Prepare Axe Kick.png Prepare Axe Kick
15% chance to activate on hitting a target. 1 Supportive
Prepare Round Kick.png Prepare Round Kick
15% chance to activate on hitting a target. 1 Supportive
Prepare Counter Kick.png Prepare Counter Kick
20% chance to activate on hitting a target. 1 Supportive
Break Fall.png Break Fall
20% chance to dodge ranged magic and AoE attacks. If in Running status, also 20% chance to dodge melee attacks. Enables to use Flying Side Kick as a counter. Usable by Soul linkers. 1 Supportive

Kicks

Kicks are the TaeKwon Kid's damaging attacks. Their respective stance must be toggled. The exception to this rule is that Break Fall does not have to be toggled to use Flying Side Kick.

Skill Description Levels Type
Whirlwind Kick.png Whirlwind Kick
5*5 AoE kick, up to 300% damage. 7 Offensive
Axe Kick.png Axe Kick
Stuns target, up to 300% damage. 7 Offensive
Round Kick.png Round Kick
Up to 400% damage to target, pushes back and stuns enemies surrounding it. 7 Offensive
Counter Kick.png Counter Kick
Up to 400% damage, never misses. 7 Offensive
Flying Side Kick.png Flying Side Kick
Up to 100% base damage, increases if activated after Break Fall or while Runninging. Instantly moves user to target. Dispels Soul Linker buffs on target. 7 Offensive

Other Skills

These skills do not fit into the above categories.

Skill Description Levels Type
Running.png Running
Move quickly in a straight line. Passively increases unarmed damage and kick skill damage. At level 7 or higher, enables to buff self for +10 Strength 10 Active
Peaceful Rest.png Peaceful Rest
Recover HP quickly when sitting next to another sitting Taekwon kid, Star Gladiator or Soul Linker. Using //doridori further increases this regen. 10 Passive
Enjoyable Rest.png Enjoyable Rest
Recover SP quickly when sitting next to another sitting Taekwon kid, Star Gladiator or Soul Linker. Using //doridori further increases this regen. Passively adds a high chance of Earth Spike Scrolls not being destroyed when used. 10 Passive
Fighting Chant.png Fighting Chant
Adds up to 10% to your attack power per person in your party and on the same map as you. 5 Passive
High Jump.png High Jump
Jump over cells, including impassable ones. 5 Supportive
Taekwon Mission.png Taekwon Mission
Gives you a mission to hunt a specific monster type to compete for Taekwon ranker status. Not usable by Soul linkers or Star Gladiator. 1 Active
Warm Wind.png Warm Wind
Change the element of your weapon to anything but poison and neutral for a duration. 7 Active


Attack Speed

Weapon Base ASPD From Novice
Bare Handed 156 0
Shield -6 +4



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