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Job Type: Extended NinjaF.png NinjaM.png
Changes From: Novice
Changes At: Amatsu
Number of Skills: 23
Total Skill Points: 175
Total Quest Skills: 0
Job Bonuses
+1 +8 +1 +5 +6 +4
Shrouded in secrecy and mysticism, the Ninja is a formidable warrior that strikes swiftly before quietly escaping into the night. The elusive Ninja has an eclectic repertoire to dispatch enemies from the shadows: as a hybrid job, the Ninja specializes in dodge skills and attacks using Ninja Daggers, Shurikens, Kunai, and even magic.


Ninjas have three types of attacks: magical attacks, throwing attacks , and "stealth" attacks. The main weapons are Daggers and Huuma Shurikens, large shurikens that can be throw using the skill Throw Huuma Shuriken. Ninjas can also endow themselves with several different abilities: Cicada Skin Shed and Illusionary Shadow prevents almost all non-magical damage from harming them. Reverse Tatami gives the same protection from ranged attacks as Pneuma for three seconds so long as he or she does not change position and also knocks surrounding monsters away. Soul is a self buff that adds +5 STR and +5 INT, as well as allowed Illusionary Shadow and Final Strike to be used.

Ninjas and Gunslingers are expanded classes and cannot rebirth or be adopted. Because of this, Ninjas and Gunslingers are granted 119 skill points to distribute.

Changes made to the class:
The following skills for this class have been altered.

Job Change


Ninjas have three primary branches of skills: Throwing, Deception and Magic. The player can opt to master one branch, or mix elements from two branches. They also have the sub-branch with supportive skills, and an "Ultimate" skill.

Throwing skills rely on the user's STR for damage, while Magic skills use INT, meaning that these two branches are rarely mixed. Deception is a mix of evasion skills and attack skills, and usually all Ninja builds will include Cicada Skin Shed due to its usefulness in avoiding attacks.

Skill Description Levels Type
Throwing Mastery.png Throwing Mastery
Gives a Weapon Mastery-type damage bonus to Throw Shuriken. 10 Passive
Throw Shuriken.png Throw Shuriken
Throw a Shuriken to deal a small amount of damage, but with little delay. 10 Offensive
Throw Kunai.png Throw Kunai
Throw a Kunai to deal three hits. 5 Offensive
Throw Huuma Shuriken.png Throw Huuma Shuriken
Use a Huuma Shuriken to strike all targets in a 3x3 area around the target. 5 Offensive
Throw Zeny.png Throw Zeny
Throw a random amount of zeny at the target to deal DEF-piercing damage. 10 Offensive
Reverse Tatami.png Reverse Tatami
Deal damage and knockback nearby enemies, and create the Pneuma effect on one cell of the ground. 5 Offensive
Shadow Jump.png Shadow Jump
From the Hiding status, instantly move to a target cell. (But not through solid obstacles.) 5 Active
Mist Slash.png Mist Slash
Strike a target and enter the Hiding status. 10 Offensive
Shadow Slash.png Shadow Slash
From the Hiding status, instantly move to target enemy and strike them with a chance for a critical hit. 5 Offensive
Cast-off Ciceda Shell.png Cast-off Ciceda Shell
Evade up to three physical attacks, with each trigger moving the Ninja away from the attacker. 5 Active
Illusionary Shadow.png Illusionary Shadow
Evade up to five physical attacks, without the pushback that Cicada Skin Shed has. 10 Active
Crimson Fire Blossom.png Crimson Fire Blossom
Attack a single target with up to 10× MATK Fire-element damage. 10 Offensive
Crimson Fire Formation.png Crimson Fire Formation
Create a 5x5 field of fire that stalls enemies and rapidly deals Fire-element damage. 10 Offensive
Dragon Fire Formation.png Dragon Fire Formation
Summon a flaming dragon to deal Fire-element damage to all enemies in the 5x5 area around the target. 5 Offensive
Lightning Spear of Ice.png Lightning Spear of Ice
Attack a single target with up to 12x MATK Water-element damage. 10 Offensive
Water Escape Technique.png Water Escape Technique
Create a field of water that slows down all enemies, except for other Ninjas. 10 Active
Falling Ice Pillar.png Falling Ice Pillar
Summon down a block of ice to deal Water-element damage to nearby enemies, with a chance of freezing them. 5 Offensive
Wind Blade.png Wind Blade
Attack a single target with up to 6x MATK Wind-element damage. 10 Offensive
Lightning Crash.png Lightning Crash
Summon down a lightning bolt to strike all nearby enemies for Wind-element damage. 10 Offensive
North Wind.png North Wind
Strike all targets within a 3-cell wide path to the target with Wind-element damage. 5 Offensive
Soul.png Soul
Sacrifice a small amount of HP to increase INT and STR, and allow the casting of Mirror Image and Killing Stroke. 5 Active
Ninpou Training.png Ninpou Training
Passively increases SP recovery speed when not moving. 10 Passive
Final Strike.png Final Strike
Reduce the Ninja's HP to 1 in order to deal a strong blow to a single target. 10 Offensive

Attack Speed

Weapon Base ASPD From Novice
Bare Handed 156 0
Shield -6 +4
Dagger -3 +12
Huuma Shuriken -15 N/A

External Links

Class Guides

  • None