Mage

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Mage
Mage.png
Job Type: First Class MageF.png MageM.png
Changes From: Novice
Changes At: Geffen
Number of Skills: 14
Total Skill Points: 132
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+0 +4 +0 +8 +3 +3
Overview
The force of nature ...


After gaining full insight of all the elements existing in this world, he/she found a small string of magic power inside, waiting to be awaken. After training and disciplining with the utmost effort, he/she has grown to be a respectable Mage. With much knowledge and intelligence, he/she was able to figure out ways to overpower an enemy by learning about the enemy ahead of time and planing appropriately - and with this ability has overcome many different situations and obstacles. One day, after reading the notice recruiting adventurers by the king, feeling the necessity of a Mage in any adventure, he/she decides to join the of adventure. Others always see the studying and researching image of him/her, and because of the ability to think straightforwardly and make cold, but necessary judgements, colleagues tend to think that he/she has 'no emotions'. However, in real life he/she is a sincere person who likes flowers.


Description

Mages rely on their skills as their main source of damage, and such attacks are magically based and only take into account the target's Magical Defense, and not their Physical Defense. Furthermore, all of a Mage's spells are elemental, thus meaning the accurate use of the correct spell against the correct monsters is highly important.

Changes made to the class:
The following skills for this class have been altered.


Job Change

Rewards for doing the Quest:

Skills

See Wizard Skills or Sage Skills for second class skills.

Skill Description Levels Type
Cold Bolt.png Cold Bolt
Launch 1~10 cold bolt(s) to target foe, each dealing MATK*1 Water-element damage. 10 Offensive
Fire Ball.png Fire Ball
Attack a target and enemies in a 5×5 area around it for MATK*1.6~3.4 Fire-element damage. 10 Offensive
Fire Bolt.png Fire Bolt
Launch 1~10 fire bolt(s) to target foe, each dealing MATK*1 Fire-element damage. 10 Offensive
Fire Wall.png Fire Wall
Put up a small fire wall that causes 50% Fire-element damage to enemies passing through and pushes them back. 10 Offensive
Frost Diver.png Frost Diver
Attack a target for up to 200% Water-element damage with a chance to freeze it, rendering it immobile and turning it to Water 1 element. 10 Offensive
Increase Spiritual Power.png Increase Spiritual Power
Passively increases SP recovery speed when not moving. Also increases efficiency of SP-restoring items consumed and thrown by an Alchemist 10 Passive
Lightning Bolt.png Lightning Bolt
Launch 1~10 lightning bolt(s) to target foe, each dealing MATK*1 Wind-element damage. 10 Offensive
Napalm Beat.png Napalm Beat
Deal up to 170% MATK Ghost-element damage to target and all enemies in a 3×3 area around it. 10 Offensive
Safety Wall.png Safety Wall
Use a Blue Gemstone to create a pillar on a cell that protects whoever stands in it from melee attacks. 10 Supportive
Sight.png Sight
Reveal hidden enemies in a 7×7 area around the user. 1 Active
Soul Strike.png Soul Strike
Ghost-element attack dealing up to 5× MATK damage to a single target. Does additional damage to Undead-element enemies. 10 Offensive
Stone Curse.png Stone Curse
Attempt to turn target into stone, rendering it immobile and turning it to Earth 1 element. 10 Active
Thunder Storm.png Thunder Storm
Foes within target 5x5 area are hit 1~10 times, each for MATK*1 Wind-element damage. 10 Offensive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Energy Coat.png Energy Coat
Reduces damage from incoming physical attacks while consuming SP. 1 Supportive 35 Energy Coat Quest


Attack Speed

Weapon Base ASPD From Novice
Bare Handed 146 -10
Shield -10 0
Dagger 0 +15
Rod (One Handed) -5 +20
Rod (Two Handed) -5 N/A



External Links

Class Guides