High Wizard

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High Wizard
High Wizard.png
Job Type: 2-1 Transcendent High WizardF.png High WizardM.png
Changes From: Wizard
Changes At: Juno
Number of Skills: 34
Total Skill Points: 254
Total Quest Skills: 2
Job Bonuses
+3 +8 +5 +17 +9 +3
The Mage and Wizard may be able to tap into mystical energies, but the immeasurable power of the elements is only fully realized in the spells cast by the High Wizard. Only a fool would dare challenge the awesome might of a High Wizard's advanced elemental skills head on ...


The Mage and the Wizard have been able to tap into mystical and elemental magic but the real power is now fully realized in the spells mastered by the High Wizard. Only a fool would dare challenge the awesome might of a High Wizard's power head on!

A High Wizard has much more power than a regular Wizard, and at a much earlier level as well. Unlike the Wizard, it has Amplify Magic Power, which will give 50% more MATK on the next offensive magic skill to be cast. With that skill, they can level in Magma Dungeon immediately with Priest without worry of having too little MATK.

Ganbantein also has uses in WoE. It can cancel many different spells that are cast on the ground. Such spells include Pneuma, Safety Wall and Gospel. It rips holes in the Sage class' ground spells as well, so it's good for stopping a Sage or Scholar from getting their Land Protector to work as they desired it to. Napalm Vulcan has a 25% chance of cursing at max level, and has 5 levels. Very good for cursing opponents in pre casts, or just to buy time in general to help some killers get to the tanks in time to stop them, since it has splash damage.

Soul Drain allows the player to increase current Max SP by 20%, and every time a target is killed (monster) with a single target spell, player will restore SP equal to a certain percentage of that monster's SP. This basically allows the class to have infinite SP stacked on to the High Wizard's already really fast SP recovery rate. Magic Crasher is a very promising skill. This skill does a physical attack based on the High Wizard's MATK. The higher the MATK, the more damage. Since it counts as a physical attack, card effects and any other effects that come from doing physical attacks will work with this skill. You can pass on status effects, divest people in the near future, break their equipment, etc. Definitely a nice skill to have.

Changes made to the class:
The following skills for this class have been altered.

Job Change


For more information about Wizard skills, click here.

Skill Description Levels Type
Ganbantein.png Ganbantein
Casts a spell that has an 80% chance to cancel ground targeting magic around the spot targeted by the caster. 1 Supportive
Gravitation Field.png Gravitation Field
Amplifies the gravity in an area around a targeted spot that decreases the ASPD of enemies within range, as well as continually inflict unreducable damage. 5 Offensive
Amplify Magic Power.png Amplify Magic Power
Amplifies the magic attack strength of the next spell used by up to 50%. 10 Supportive
Napalm Vulcan.png Napalm Vulcan
Deals Ghost elemental damage to every enemy within a 3x3 area of the target. 5 Offensive
Soul Drain.png Soul Drain
Restores SP whenever a monster is killed with a single-target spell. 10 Passive
Magic Crasher.png Magic Crasher
Deal physical damage to an enemy with an equipped weapon. 1 Offensive

Attack Speed

ASPD Modifiers are the same as Wizard.

Weapon Base ASPD From Mage
Bare Handed 146 0
Shield -8 +2
Dagger -4 -4
Rod (One Handed) -3 +2
Rod (Two Handed) -3 +2

External Links

Class Guides