TaeKwon Kid: Difference between revisions
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| {{Skill List|skill=Flying Side Kick}} | | {{Skill List|skill=Flying Side Kick}} | ||
|| Up to 100% base damage, increases if activated after [[Break Fall]] or while [[Running]] | || Up to 100% base damage, increases if activated after [[Break Fall]] or while [[Running]]. Instantly moves user to target. Dispels [[Soul_Linker|Soul Linker]] buffs on target. || 7 | ||
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
|} | |} |
Latest revision as of 15:53, 28 March 2023
{{{image}}} | |||||
Job Type: | Extended | ||||
Changes From: | Novice | ||||
Changes At: | Payon | ||||
Number of Skills: | 17 | ||||
Total Skill Points: | 88 | ||||
Total Quest Skills: | 0 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+6 | +6 | +0 | +0 | +6 | +0 |
Overview
Novices that attain Job Level 10 can job change to Taekwon Boys and Girls. The Taekwon Boy and Girl jobs specialize in using a wide variety of kick attacks. Although they cannot equip weapons, they can equip all other equipment that can be used by all jobs except Novices.
Description
TaeKwon Kids are practitioners of the art of TaeKwon-Do. They fore go the use of weapons and instead specialize in a variety of kicks. Their equipment is limited to equips that are usable by all jobs except novices. However, there are a few exceptions to this rule (i.e. Manteaus and Boots can be equipped by them).
Changes
The following skills for this class have been altered. See the corresponding page to find which servers are affected:
- High Jump
- Prepare Axe Kick
- Prepare Counter Kick
- Prepare Round Kick
- Prepare Whirlwind Kick
- Axe Kick
- Counter Kick
- Round Kick
- Whirlwind Kick
Job Change Guide
Requirements | ||
---|---|---|
Job Level: | 10 | |
Class: | Novice | |
Rewards | ||
Items: | Varies | |
Experience: | Base EXP: | Job EXP: |
None | None | |
Quest Reward(s): | Jobchange to TaeKwon Kid |
1. Achieve Job Level 10 as a Novice.
2. Travel to Payon. Speak to the NPC named Phoenix at (158, 140). He will ask the player to gain 1 more base level.
3. Return with the level and become a TaeKwon Kid after giving the following answers to Phoenix's questions;
- I face it head on.
- Accept differences and learn from them.
- Yes.
4. You will be rewarded with a Guard [0]. (Some servers require gaining more than 1 base level during the quest for this reward.)
- Note: if your Base Level is 20 or higher, you will not be asked to gain another level.
Skills
See Star Gladiator Skills or Soul Linker Skills for second class skills.
Stances
Stances must be toggled to use their corresponding kicks. The exception to this is Break Fall being toggled to use Flying Side Kick, though due to their secondary functions they still should be categorized as such.
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
15% chance to activate on hitting a target. | 1 | Supportive | ||
|
15% chance to activate on hitting a target. | 1 | Supportive | ||
|
15% chance to activate on hitting a target. | 1 | Supportive | ||
|
20% chance to activate on hitting a target. | 1 | Supportive | ||
|
20% chance to dodge ranged magic and AoE attacks. If in Running status, also 20% chance to dodge melee attacks. Enables to use Flying Side Kick as a counter. Usable by Soul linkers. | 1 | Supportive |
Kicks
Kicks are the TaeKwon Kid's damaging attacks. Their respective stance must be toggled. The exception to this rule is that Break Fall does not have to be toggled to use Flying Side Kick.
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
5*5 AoE kick, up to 300% damage. | 7 | Offensive | ||
|
Stuns target, up to 300% damage. | 7 | Offensive | ||
|
Up to 400% damage to target, pushes back and stuns enemies surrounding it. | 7 | Offensive | ||
|
Up to 400% damage, never misses. | 7 | Offensive | ||
|
Up to 100% base damage, increases if activated after Break Fall or while Running. Instantly moves user to target. Dispels Soul Linker buffs on target. | 7 | Offensive |
Other Skills
These skills do not fit into the above categories.
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
Move quickly in a straight line. Passively increases unarmed damage and kick skill damage. At level 7 or higher, enables to buff self for +10 Strength | 10 | Active | ||
|
Recover HP quickly when sitting next to another sitting Taekwon kid, Star Gladiator or Soul Linker. Using //doridori further increases this regen. | 10 | Passive | ||
|
Recover SP quickly when sitting next to another sitting Taekwon kid, Star Gladiator or Soul Linker. Using //doridori further increases this regen. Passively adds a high chance of Earth Spike Scrolls not being destroyed when used. | 10 | Passive | ||
|
Adds up to 10% to your attack power per person in your party and on the same map as you. | 5 | Passive | ||
|
Jump over cells, including impassable ones. | 5 | Supportive | ||
|
Gives you a mission to hunt a specific monster type to compete for Taekwon ranker status. Not usable by Soul linkers or Star Gladiator. | 1 | Active | ||
|
Change the element of your weapon to anything but poison and neutral for a duration. | 7 | Active |
External Links
Classes of Ragnarok Online | |
---|---|
Novice Class | Novice · Super Novice |
First Class | Acolyte · Archer · Magician · Merchant · Swordman · Thief |
Second Class | Priest · Monk · Hunter · Bard · Dancer · Wizard · Sage · Blacksmith · Alchemist · Knight · Crusader · Assassin · Rogue |
Transcendant Second Class | High Priest · Champion · Sniper · Minstrel · Gypsy · High Wizard · Professor · Whitesmith · Creator · Lord Knight · Paladin · Assassin Cross · Stalker |
Expanded Class | Gunslinger · Ninja · TaeKwon Kid · TaeKwon Master · Soul Linker |