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From Revival Ragnarok Online
  • ...a Two-Handed Sword. [[Knight]]s generally benefit more from wielding this weapon due to their skill set. ==Regular Two-Handed Swords==
    758 bytes (106 words) - 03:04, 27 June 2016
  • ...is (50+10*SkillLV)%. Does not work for [[katar]]s as these are counted as Two-Handed weapons. <tr><th>Skill Level</th><th>Right-handed Weapon Damage </th>
    669 bytes (94 words) - 15:46, 24 October 2013
  • *[[Glorious Two-Handed Axe]] {{Navbox Weapon}}
    1 KB (148 words) - 03:48, 26 May 2017
  • {{Navbox Weapon}}
    1 KB (157 words) - 13:57, 28 May 2017
  • |skillReq = [[Two-Handed Sword Mastery]] (Lv1) |skillEffect = Decreases weapon swing delay with two-handed swords by 30%. This skill only works with Two-Hand Sword class weapons and
    1 KB (159 words) - 04:45, 11 October 2013
  • |itemEqp = Two-Handed Staff MATK + 1% every two upgrades on the weapon.
    658 bytes (85 words) - 07:42, 7 February 2017
  • |skillEffect = Damage on the left-hand weapon while equipping two weapons is (30+10*SkillLV)%. Does not work for [[Katars <tr><th>Skill Level</th><th>Left-handed Weapon Damage </th>
    683 bytes (94 words) - 15:03, 24 October 2013
  • ...elding assassin has a blade in each hand, it counts as a single two-handed weapon rather than tow dual-wielded weapons, so [[Righthand Mastery]] and [[Leftha {{Navbox Weapon}}
    1,002 bytes (143 words) - 12:39, 28 May 2017
  • |cardEqp = Weapon
    747 bytes (101 words) - 16:10, 17 November 2013
  • |itemEqp = Weapon |itemDesc = A gold two-handed sword, this came from the Two-Horned Scaraba, whom you are surprised could
    607 bytes (78 words) - 00:08, 13 January 2016
  • |itemEqp = Weapon
    663 bytes (76 words) - 03:04, 27 June 2016
  • |itemEqp = Weapon INT + 1, MaxHP +500 every two upgrades on the weapon.
    768 bytes (102 words) - 06:44, 7 February 2017
  • {{Template:Weapon |itemEqp = Weapon
    769 bytes (79 words) - 04:45, 11 October 2013
  • |skillEffect = *''One-handed Axe, Two-handed Axe, Mace must be equipped.'' ...on from other Smiths if it is worse. Changing from a mace/axe to any other weapon (including bare fists) cancels the effect.
    1,019 bytes (143 words) - 04:23, 11 October 2013
  • {{Template:Weapon |itemEqp = Weapon
    737 bytes (79 words) - 04:25, 11 October 2013
  • {{Template:Weapon |itemEqp = Weapon
    771 bytes (81 words) - 04:23, 11 October 2013
  • |skillEffect = Decreases weapon swing delay with one-handed swords by 30%. Cancels the effect of any [[ASPD
    631 bytes (77 words) - 04:36, 11 October 2013
  • *[[Hardened Greatsword]] (Two-Handed Sword) *[[Hardened Greataxe]] (Two-Handed Axe)
    3 KB (403 words) - 04:45, 30 July 2016
  • {{Template:Weapon |itemEqp = Weapon
    747 bytes (83 words) - 04:45, 11 October 2013
  • ! Level || Item Requirement || Weapon ! Level || Item Requirement || Weapon
    6 KB (698 words) - 02:34, 16 October 2022
  • |itemEqp = Weapon |Type = Two-Handed Staff
    725 bytes (95 words) - 16:58, 20 February 2017
  • |skillReq = [[Two-Handed Sword Mastery]] (Lv5), [[Bash]] (Lv5), [[Magnum Break]] (Lv5) |skillEffect = Creates a special aura around the weapon that increases damage and ignores the targets [[DEF]], but not his [[Flee]]
    888 bytes (120 words) - 04:23, 11 October 2013
  • {{Navbox Weapon}}
    636 bytes (84 words) - 05:01, 25 May 2017
  • == Weapon Level == ...pon is [[Refinement System|upgraded]] and the effect upgrading has on that weapon.
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  • {{Template:Weapon |itemEqp = Weapon
    900 bytes (100 words) - 04:25, 11 October 2013
  • |itemEqp = Weapon
    694 bytes (85 words) - 05:14, 19 February 2017
  • |itemEqp = Weapon |itemDesc = A specialty Two-handed Spear made to rush at the enemys position and especially designed for battl
    741 bytes (80 words) - 04:23, 11 October 2013
  • |itemEqp = Weapon |itemDesc = A specialty Two-handed Sword made to rush at the enemys position and especially designed for battl
    743 bytes (77 words) - 04:45, 11 October 2013
  • |itemDesc = A specialty Two-handed Sword made to rush at the enemys position and especially designed for battl |itemEqp = Weapon
    757 bytes (82 words) - 04:25, 11 October 2013
  • |itemEqp = Weapon
    1,007 bytes (110 words) - 17:53, 22 February 2016
  • |itemEqp = Two-Handed Weapon
    661 bytes (86 words) - 03:19, 26 September 2016
  • |itemEqp = Weapon |itemDesc = A terrifying two-handed axe that is said to stimulate the nerves to kill humanoids once it's held i
    783 bytes (88 words) - 04:41, 26 May 2017
  • |itemDesc = A terrifying two-handed axe that is said to stimulate the nerves to kill humanoids once it's held i |itemEqp = Weapon
    891 bytes (100 words) - 04:04, 26 May 2017
  • {{Template:Weapon |itemEqp = Two-Handed Weapon
    1 KB (144 words) - 19:35, 16 December 2013
  • ...se. The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears. A Lord Knight has formidable attack strength and can cru || Adds Weapon Mastery type ATK regardless of what weapon is being used. || 5
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  • {{Template:Weapon |itemName = Glorious Two-Handed Axe
    1 KB (153 words) - 04:15, 26 May 2017
  • ...by the [[Thief]], [[Rogue]] and [[Super Novice]] classes. Bows are always two-handed, so you cannot wear a shield if you are using a bow. {{Navbox Weapon}}
    1 KB (152 words) - 12:30, 18 April 2023
  • *[[Thanatos Two-Handed Staff]] {{Navbox Weapon}}
    1 KB (142 words) - 02:29, 19 April 2023
  • ...unslinger]] class. Guns use [[Bullets]] as the ammunition. Guns are always two-handed, so you cannot wear a shield if you are using a gun. {{Navbox Weapon}}
    2 KB (205 words) - 12:20, 28 May 2017
  • |itemEqp = Weapon *If the player has mastered [[Smith Two-Handed Sword]], ATK + 10
    1 KB (175 words) - 04:44, 26 May 2017
  • ...strength and the ability to attack than a Swordsman, he/she points his/her weapon at those who endanger the weak and the King. The ability to move quickly, c ..., Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the [[Swordman|Swordman's]] swords. They are also allow
    4 KB (579 words) - 04:41, 22 November 2013
  • ...[Earth]], [[Wind]] and [[Water]] and also have the ability to increase the weapon damage further. Of course, Blacksmiths can also be based off raw physical p || Uses maximum weapon damage for skill duration. || 5
    6 KB (814 words) - 04:35, 22 November 2013
  • Atlas Weapon[1]
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  • {{Message |message=For materials lists, see [[Weapon Materials]].}} ...n to be created as well as any additional properties, such as element, the weapon will have. Forged weapons do not have Card Slots. Rods, Bows, Instruments,
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  • |itemEqp = Weapon
    685 bytes (86 words) - 05:22, 25 May 2017
  • ...d by more than one Smith in a party. Changing from a mace/axe to any other weapon (including bare fists) cancels the effect.
    734 bytes (95 words) - 04:28, 11 October 2013
  • ...Assassin]] wielding two Dagger class weapons, it applies to the right-hand weapon only. It also boosts the off-hand (left hand) damage of a Katar weapon by (1+2*SkillLV)% [[ATK]].
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  • | qreward = Ability to enchant the weapon and create more 3. Gatti will then tell you about an old lost blue print of a traditional weapon he found in Dewata. He will ask you to gather 100 {{ItemLink |id=6403 |name
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  • ...ad. Although the town has the same accommodations as a normal town such as weapon shop, armor shop and tool shop, monsters freely wander about the town as we
    1 KB (167 words) - 04:36, 11 October 2013
  • ...has many new features like Search, Sort, and various tabs like Item, Cash, Weapon, Armor, Ammo, Card, and Misc. !Weapon
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  • ...onsters by 8% & Increases [[HIT]] and Casting Time by refine level of your weapon. ...nst Medium size monsters by 8% & Increases [[Aspd]] by refine rate of your weapon.
    30 KB (3,693 words) - 04:36, 11 October 2013
  • ...to do this bare-handed for maximum ASPD (since the damage is 1 even with a weapon). ''(Up to ep11.3 it is possible to memo the thief quest map with an Acolyt
    6 KB (1,011 words) - 07:49, 30 June 2017
  • ...yer has his/her weapon protected by an [[Alchemist]]'s coat. This prevents weapon from being broken or divested. || [[Image:I_Chemical_Protection_Weapon.png] | [[Aspersio]] || The player currently has his weapon endowed with [[Holy|Holy element]] by a [[Priest]]. Each of the players att
    22 KB (3,260 words) - 04:44, 11 October 2013
  • Bullets are similar to [[arrows]] in that they're not an actual weapon, but can be equipped and are necessary to attack with any [[Gun]] weapons. {{Navbox Weapon}}
    3 KB (405 words) - 14:37, 28 May 2017
  • ...le="color:red;">'''700 Weight'''</span> equipped to continue. This means a weapon could weigh 300, two accessories weigh 200 each, and with it all equipped,
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  • # ''Which monster is weak to a weapon with Vadon card (20% damage on Fire monster).'' '''Elder Willow''' # ''Choose a weapon which is not Katar class.'' '''Gladius'''
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  • '''Weapon Shop 1 (250 Premium Points Each)''' '''Weapon Shop 2 (250 Premium Points Each)'''
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  • ...Along with the shard, the monk needs the following ingredients to make the weapon: <br> ...Monk Dawa and he will tell you to wait one (1) hour for him to finish the weapon. After the hour has past (you can actually get if even after 1 hour but the
    11 KB (2,037 words) - 14:00, 13 September 2016
  • | itemreward = Random Level 4 Weapon Ore :* You will receive a random Level 4 Weapon Ore.
    4 KB (588 words) - 07:47, 30 June 2017
  • *Basement of [[Lighthalzen]] Weapon Shop (lighthalzen) 194, 35 ...in order to upgrade your equipment. Reagent required differs depending on weapon level of the equipment. As for armors, they all take same reagent regardles
    11 KB (1,571 words) - 15:50, 20 February 2015
  • | Weapon || [[Novice Angra Manyu]] <font color=red>Must</font> || | Weapon|| [[Novice Angra Manyu]] || 4 Slotted sword, dagger, knuckle, mace (for STR
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  • *[[State of The Art Weapon Box]]
    7 KB (1,049 words) - 22:40, 25 April 2023
  • |<small>[[Biological Weapon Quest]]</small>
    2 KB (387 words) - 07:45, 30 June 2017
  • ...now be seen as a "base", insomuch that other items will supplement a given weapon's percentages of HP drained and to actually drain HP. 2) Amistr Hat, as its
    6 KB (1,029 words) - 19:27, 18 January 2016
  • ...er and halve their weight using [[NPC:Inventor Jaax]] in [[Payon]], in the weapon shop. It is usually better weight-wise to simply craft them. However, it is {{Navbox Weapon}}
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  • ...]] is now unbreakable and will provide a 10% chance to avoid a short-range weapon attack for all other classes not stated on its description. It has been mad
    7 KB (1,152 words) - 04:32, 11 October 2013
  • *Basement of [[Lighthalzen]] Weapon Shop (lighthalzen) 194, 35 ...in order to upgrade your equipment. Reagent required differs depending on weapon level of the equipment. As for armors, they all take same reagent regardles
    13 KB (1,842 words) - 14:02, 29 September 2015
  • ...y getting FCP beforehand is a good option as well as getting some Chemical Weapon Protection Scrolls. *'''Right Hand Weapon''' - Any Rod You Choose or [[Barren Rod]]
    8 KB (1,255 words) - 20:56, 27 February 2014
  • *[[State of The Art Weapon Box]]
    8 KB (1,159 words) - 00:31, 1 May 2023
  • || Simultaneously remove an enemy's Helm, Armor, Weapon and Shield by chance. || 5
    3 KB (462 words) - 04:53, 22 November 2013
  • ...r Aura, you may speak to the Aura Setter NPC in Prontera, just outside the weapon shop (can't miss him, he's an elephant). ...Once you equip the weapon, your link will be removed. It is now a level 3 weapon and its inherent attack has been reduced to 87. It will now only ignore def
    7 KB (1,311 words) - 04:32, 11 October 2013
  • ===Weapon=== | Changes the attack of the weapon it is compounded on to Undead and increases damage with Undead based attack
    8 KB (1,037 words) - 16:13, 25 February 2016
  • || Gives a Weapon Mastery-type damage bonus to Throw Shuriken. || 10
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  • ...:white">__</span>Increase Agility <span style="color:white">__</span>Break Weapon
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  • ...odies, as well as a set of 18 brand new weapons - one for each class! Each weapon also has a speciality bonus specific to a certain class, meaning those clas *[FIXED] Striking's ATK Bonus will now scale with your weapon level like it is supposed to.
    11 KB (1,919 words) - 09:54, 6 February 2016
  • ***[[Heaven's Sword]] - Weapon reward (Gramr). ...w do single-target status effects. Close Confine has been removed from the weapon completely.
    9 KB (1,518 words) - 04:32, 11 October 2013
  • ===Weapon=== ...0 + Refine)%. Increases attack by (5 + Refine/2)%. Chance to break enemy's weapon when hit by (5 + Refine/2)%. Increases Resistance to Earth, Wind, Water and
    20 KB (2,711 words) - 13:40, 5 February 2015
  • **[[Carnwennan]] will now de-cloak you if you remove the weapon. ...by [[Mortus Vivens Card]] will remain for 30 seconds after unequipping the weapon it is compound in.
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  • *Throughout this area, scattered with the monsters, are weapon like monsters, which you must kill all 6 to obtain another '''key'''. This
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  • ...:white">__</span>Increase Agility <span style="color:white">__</span>Break Weapon ...olor:white">__</span>Guided Attack<span style="color:white">__</span>Break Weapon <span style="color:white">__</span>Increase Agility <span style="color:whit
    30 KB (4,603 words) - 11:34, 6 September 2023
  • |style="padding:10px;"|'''Weapon: ''' *[[File:1382.gif]] [[Glorious Two-Handed Axe]]
    20 KB (3,123 words) - 02:24, 24 April 2024
  • ...ut that does not give fire resistance. If someone attacked you with a fire weapon and you would normally take 100 damage, the fire armor makes you take 25 da
    9 KB (1,324 words) - 04:44, 11 October 2013
  • ...rd box intricately decorated, it contains within it a powerful weapon. The weapon will be bound to your account.". Effect: Grants an account-bound, high-end weapon.
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  • ...ctive way to react when encountering a demon monster? || Put Holy Water on weapon and attack.
    7 KB (1,040 words) - 06:33, 30 June 2017
  • *Chance to cast coma on brute monsters with weapon attacks.
    11 KB (1,735 words) - 14:40, 7 August 2022
  • ...nd Sanctuary skill will increase depending on the refinement level of this weapon. ...during 20 seconds when physical attack. When refined to +11 or above, the weapon will cast Signum Crusis Lv 10.
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  • | nitemreq = 1 Level 4 Weapon ...ose the location closest to Juno's weapon upgrade shop: <font color=blue>''Weapon Shop ''</font>
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  • ...he now uses other skills such as Storm Gust, Lord of Vermillion and Break Weapon. As he grows weaker, waves of minions will be summoned every two minutes, a
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  • *Walk south, past the weapon shop. Until you see the NPC called "Phoenix" (Not the quest NPC)
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  • ...|| <b>Day 24:</b> Cursed Old Box || x1 || <b>Day 25:</b> State of the Art Weapon Box || x1 || <b>Day 26:</b> State of the Art Armour Box || x1 || <b>Day 27:
    9 KB (1,259 words) - 07:04, 30 June 2017
  • *[Changed] Melvin will now give you three Traverser Stones for each weapon you turn in, for three hours of extra time inside Melanis.
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  • *The [[Traditional Weapon Quest]] in Dewata will now work (and the enhancements will show correctly).
    9 KB (1,377 words) - 04:32, 11 October 2013
  • ...rentiate them from other NPCs: Kafras, Warpras, Healers, Inn Keepers, Tool/Weapon/Armour Dealers, Stylists. *[Added] New types of weapon - Fishing Rods - and ammunition - Fishing Bait - have been added. Both are
    19 KB (3,275 words) - 16:14, 26 July 2016
  • ...970|name=<font color=red> Alcohol</font>}},<br> <font color=purple>Level 4 Weapon ''(equipped)'' upgraded to the Server's Safe Limit ''(or higher)''</font>,< ...olor=green> Old Card Album</font>}},<br> <font color=purple>Random Level 4 Weapon</font>
    33 KB (5,414 words) - 07:26, 30 June 2017
  • **[[Repair Weapon Scroll 10 Box]]
    11 KB (1,847 words) - 04:32, 11 October 2013
  • :**Assassin Box - 450x Poison Bottles, 100x Slim White Potions, 50x Weapon Repair Scrolls. ...1x 2 day rental Zeny Nullifier (nullifies costs of CT and Mammonite), 20x Weapon and Armour Chemical Protection scrolls.
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