# Max HP

## Contents

## General

Max HP (also called MHP) affects HP Recovery, Increase HP Recovery, and Spiritual Cadence.

## Calculation

Ragnarok Online does not calculate the base maximum HP of players in real time. Instead, this lookup table is used. The following is an algorithm how the values of the lookup tables are calculated:

var BASE_HP = 35; BASE_HP += BASE_LEVEL * HP_JOB_B; for (var i = 2; i <= BASE_LEVEL; i++) { BASE_HP += Math.round(HP_JOB_A * i); } var MAX_HP = BASE_HP; MAX_HP = Math.floor( MAX_HP * (1 + VIT * 0.01) * TRANS_MOD * BABY_MOD ); MAX_HP += HP_MOD_A; MAX_HP = Math.floor( MAX_HP * (1 + HP_MOD_B * 0.01) );

Where:

**HP_JOB_A**: See the job modifier table**HP_JOB_B**: The number in parenthesis, if any. Otherwise 5.**HP_MOD_A**: Sum of additive modifiers**HP_MOD_B**: Sum of multiplicative modifiers**TRANS_MOD**: 1.25 for transcendent classes, 1 otherwise**BABY_MOD**: 0.70 for baby classes, 1 otherwise

Notes:

- Base HP is the same for all characters with the same job and same level.
- Increase base HP by 1% per VIT. Then add additive modifiers. Finally add multiplicative modifiers.

## Job Modifiers

### Novices

Novice | Super Novice |
---|---|

0 | 0 |

### First Job Classes

Swordman | Archer | Thief | Acolyte | Merchant | Mage | TaeKwon Kid | Ninja | Gunslinger |
---|---|---|---|---|---|---|---|---|

0.7 | 0.5 | 0.5 | 0.4 | 0.4 | 0.3 | 0.7 | 0.8 (0) | 0.75 (0) |

### 2-1 Job Classes

Knight | Hunter | Assassin | Priest | Blacksmith | Wizard | TaeKwon Master |
---|---|---|---|---|---|---|

1.3 | 0.85 | 1.0 | 0.75 | 0.9 | 0.55 | 1.0 (6.75) |

### 2-2 Job Classes

Crusader | Dancer/Bard | Rogue | Monk | Alchemist | Sage | Soul Linker |
---|---|---|---|---|---|---|

1.1 (7) | 0.75 (3) | 0.85 | 0.9 (6.5) | 0.9 | 0.75 | 0.75 |