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From Revival Ragnarok Online
  • ...a Two-Handed Sword. [[Knight]]s generally benefit more from wielding this weapon due to their skill set. ==Regular Two-Handed Swords==
    758 bytes (106 words) - 03:04, 27 June 2016
  • ...is (50+10*SkillLV)%. Does not work for [[katar]]s as these are counted as Two-Handed weapons. <tr><th>Skill Level</th><th>Right-handed Weapon Damage </th>
    669 bytes (94 words) - 15:46, 24 October 2013
  • *[[Glorious Two-Handed Axe]] {{Navbox Weapon}}
    1 KB (148 words) - 03:48, 26 May 2017
  • {{Navbox Weapon}}
    1 KB (157 words) - 13:57, 28 May 2017
  • |skillReq = [[Two-Handed Sword Mastery]] (Lv1) |skillEffect = Decreases weapon swing delay with two-handed swords by 30%. This skill only works with Two-Hand Sword class weapons and
    1 KB (159 words) - 04:45, 11 October 2013
  • |itemEqp = Two-Handed Staff MATK + 1% every two upgrades on the weapon.
    658 bytes (85 words) - 07:42, 7 February 2017
  • |skillEffect = Damage on the left-hand weapon while equipping two weapons is (30+10*SkillLV)%. Does not work for [[Katars <tr><th>Skill Level</th><th>Left-handed Weapon Damage </th>
    683 bytes (94 words) - 15:03, 24 October 2013
  • ...elding assassin has a blade in each hand, it counts as a single two-handed weapon rather than tow dual-wielded weapons, so [[Righthand Mastery]] and [[Leftha {{Navbox Weapon}}
    1,002 bytes (143 words) - 12:39, 28 May 2017
  • |cardEqp = Weapon
    747 bytes (101 words) - 16:10, 17 November 2013
  • |itemEqp = Weapon |itemDesc = A gold two-handed sword, this came from the Two-Horned Scaraba, whom you are surprised could
    607 bytes (78 words) - 00:08, 13 January 2016
  • |itemEqp = Weapon
    663 bytes (76 words) - 03:04, 27 June 2016
  • |itemEqp = Weapon INT + 1, MaxHP +500 every two upgrades on the weapon.
    768 bytes (102 words) - 06:44, 7 February 2017
  • {{Template:Weapon |itemEqp = Weapon
    769 bytes (79 words) - 04:45, 11 October 2013
  • |skillEffect = *''One-handed Axe, Two-handed Axe, Mace must be equipped.'' ...on from other Smiths if it is worse. Changing from a mace/axe to any other weapon (including bare fists) cancels the effect.
    1,019 bytes (143 words) - 04:23, 11 October 2013
  • {{Template:Weapon |itemEqp = Weapon
    737 bytes (79 words) - 04:25, 11 October 2013
  • {{Template:Weapon |itemEqp = Weapon
    771 bytes (81 words) - 04:23, 11 October 2013
  • |skillEffect = Decreases weapon swing delay with one-handed swords by 30%. Cancels the effect of any [[ASPD
    631 bytes (77 words) - 04:36, 11 October 2013
  • *[[Hardened Greatsword]] (Two-Handed Sword) *[[Hardened Greataxe]] (Two-Handed Axe)
    3 KB (403 words) - 04:45, 30 July 2016
  • {{Template:Weapon |itemEqp = Weapon
    747 bytes (83 words) - 04:45, 11 October 2013
  • ! Level || Item Requirement || Weapon ! Level || Item Requirement || Weapon
    6 KB (698 words) - 02:34, 16 October 2022
  • |itemEqp = Weapon |Type = Two-Handed Staff
    725 bytes (95 words) - 16:58, 20 February 2017
  • |skillReq = [[Two-Handed Sword Mastery]] (Lv5), [[Bash]] (Lv5), [[Magnum Break]] (Lv5) |skillEffect = Creates a special aura around the weapon that increases damage and ignores the targets [[DEF]], but not his [[Flee]]
    888 bytes (120 words) - 04:23, 11 October 2013
  • {{Navbox Weapon}}
    636 bytes (84 words) - 05:01, 25 May 2017
  • == Weapon Level == ...pon is [[Refinement System|upgraded]] and the effect upgrading has on that weapon.
    3 KB (333 words) - 12:33, 18 April 2023
  • {{Template:Weapon |itemEqp = Weapon
    900 bytes (100 words) - 04:25, 11 October 2013
  • |itemEqp = Weapon
    694 bytes (85 words) - 05:14, 19 February 2017
  • |itemEqp = Weapon |itemDesc = A specialty Two-handed Spear made to rush at the enemys position and especially designed for battl
    741 bytes (80 words) - 04:23, 11 October 2013
  • |itemEqp = Weapon |itemDesc = A specialty Two-handed Sword made to rush at the enemys position and especially designed for battl
    743 bytes (77 words) - 04:45, 11 October 2013
  • |itemDesc = A specialty Two-handed Sword made to rush at the enemys position and especially designed for battl |itemEqp = Weapon
    757 bytes (82 words) - 04:25, 11 October 2013
  • |itemEqp = Weapon
    1,007 bytes (110 words) - 17:53, 22 February 2016
  • |itemEqp = Two-Handed Weapon
    661 bytes (86 words) - 03:19, 26 September 2016
  • |itemEqp = Weapon |itemDesc = A terrifying two-handed axe that is said to stimulate the nerves to kill humanoids once it's held i
    783 bytes (88 words) - 04:41, 26 May 2017
  • |itemDesc = A terrifying two-handed axe that is said to stimulate the nerves to kill humanoids once it's held i |itemEqp = Weapon
    891 bytes (100 words) - 04:04, 26 May 2017
  • {{Template:Weapon |itemEqp = Two-Handed Weapon
    1 KB (144 words) - 19:35, 16 December 2013
  • ...se. The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears. A Lord Knight has formidable attack strength and can cru || Adds Weapon Mastery type ATK regardless of what weapon is being used. || 5
    3 KB (445 words) - 04:51, 22 November 2013
  • {{Template:Weapon |itemName = Glorious Two-Handed Axe
    1 KB (153 words) - 04:15, 26 May 2017
  • ...by the [[Thief]], [[Rogue]] and [[Super Novice]] classes. Bows are always two-handed, so you cannot wear a shield if you are using a bow. {{Navbox Weapon}}
    1 KB (152 words) - 12:30, 18 April 2023
  • *[[Thanatos Two-Handed Staff]] {{Navbox Weapon}}
    1 KB (142 words) - 02:29, 19 April 2023
  • ...unslinger]] class. Guns use [[Bullets]] as the ammunition. Guns are always two-handed, so you cannot wear a shield if you are using a gun. {{Navbox Weapon}}
    2 KB (205 words) - 12:20, 28 May 2017
  • |itemEqp = Weapon *If the player has mastered [[Smith Two-Handed Sword]], ATK + 10
    1 KB (175 words) - 04:44, 26 May 2017
  • ...strength and the ability to attack than a Swordsman, he/she points his/her weapon at those who endanger the weak and the King. The ability to move quickly, c ..., Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the [[Swordman|Swordman's]] swords. They are also allow
    4 KB (579 words) - 04:41, 22 November 2013
  • ...[Earth]], [[Wind]] and [[Water]] and also have the ability to increase the weapon damage further. Of course, Blacksmiths can also be based off raw physical p || Uses maximum weapon damage for skill duration. || 5
    6 KB (814 words) - 04:35, 22 November 2013
  • Atlas Weapon[1]
    3 KB (391 words) - 23:52, 20 February 2017
  • {{Message |message=For materials lists, see [[Weapon Materials]].}} ...n to be created as well as any additional properties, such as element, the weapon will have. Forged weapons do not have Card Slots. Rods, Bows, Instruments,
    6 KB (940 words) - 02:02, 6 September 2015
  • |itemEqp = Weapon
    685 bytes (86 words) - 05:22, 25 May 2017
  • ...d by more than one Smith in a party. Changing from a mace/axe to any other weapon (including bare fists) cancels the effect.
    734 bytes (95 words) - 04:28, 11 October 2013
  • ...Assassin]] wielding two Dagger class weapons, it applies to the right-hand weapon only. It also boosts the off-hand (left hand) damage of a Katar weapon by (1+2*SkillLV)% [[ATK]].
    2 KB (265 words) - 05:06, 24 October 2013
  • | qreward = Ability to enchant the weapon and create more 3. Gatti will then tell you about an old lost blue print of a traditional weapon he found in Dewata. He will ask you to gather 100 {{ItemLink |id=6403 |name
    3 KB (514 words) - 17:35, 8 August 2017
  • ...ad. Although the town has the same accommodations as a normal town such as weapon shop, armor shop and tool shop, monsters freely wander about the town as we
    1 KB (167 words) - 04:36, 11 October 2013
  • ...has many new features like Search, Sort, and various tabs like Item, Cash, Weapon, Armor, Ammo, Card, and Misc. !Weapon
    7 KB (1,178 words) - 04:40, 11 October 2013
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