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  • ...her than tow dual-wielded weapons, so [[Righthand Mastery]] and [[Lefthand Mastery]] have no effect on them. {{Navbox Weapon}}
    1,002 bytes (143 words) - 12:39, 28 May 2017
  • |skillReq = [[Right-Hand Mastery]] (Lv2) |skillEffect = Damage on the left-hand weapon while equipping two weapons is (30+10*SkillLV)%. Does not work for [[Katars
    683 bytes (94 words) - 15:03, 24 October 2013
  • *Permanently endows your weapon with the [[Holy]] Element. |eirDrop = *[[Elemental Mastery Quest]]
    458 bytes (53 words) - 04:29, 11 October 2013
  • *Permanently endows your weapon with the [[Wind]] Element. |eirDrop = *[[Elemental Mastery Quest]]
    458 bytes (53 words) - 04:46, 11 October 2013
  • *Permanently endows your weapon with the [[Earth]] Element. |eirDrop = *[[Elemental Mastery Quest]]
    461 bytes (53 words) - 04:26, 11 October 2013
  • *Permanently endows your weapon with the [[Fire]] Element. |eirDrop = *[[Elemental Mastery Quest]]
    458 bytes (53 words) - 04:28, 11 October 2013
  • |itemEqp = Weapon ...y mace takes immense strength to wield. Rumour has it that it's the choice weapon for a God.
    699 bytes (92 words) - 08:14, 7 August 2016
  • |itemEqp = Weapon ...kill [[Soul]] at a rate of 1 per every 2 levels of [[Ninpou Training|Ninja Mastery]].
    595 bytes (69 words) - 11:24, 25 June 2017
  • |itemEqp = Weapon HIT + 100 when Katar Mastery is fully learned.
    593 bytes (74 words) - 07:26, 7 February 2017
  • |skillReq = [[Two-Handed Sword Mastery]] (Lv5), [[Bash]] (Lv5), [[Magnum Break]] (Lv5) |skillEffect = Creates a special aura around the weapon that increases damage and ignores the targets [[DEF]], but not his [[Flee]]
    888 bytes (120 words) - 04:23, 11 October 2013
  • ...cts weapon-type ATK does not add damage; base weapon ATK, weapon upgrades, Mastery Skills, Spirit Spheres, Provoke, the *Magnum Break bonus, Impositio Manus,
    2 KB (219 words) - 02:13, 15 July 2023
  • ...by the skills [[Dagger Throwing Practice]] and [[Throw Shuriken]] act like mastery bonuses and therefore bypass normal defence. It will also hit, even if the {{Navbox Weapon}}
    816 bytes (109 words) - 14:20, 28 May 2017
  • |skillReq = [[Two-Handed Sword Mastery]] (Lv1) |skillEffect = Decreases weapon swing delay with two-handed swords by 30%. This skill only works with Two-H
    1 KB (159 words) - 04:45, 11 October 2013
  • |skillReq = [[Spear Mastery]] (Lv9), [[Cavalry Mastery]] (Lv3), [[Head Crush]] (Lv3) |skillEffect = You can only use this skill with a Spear-type weapon. You will strike at the joints of the enemy's body, causing various harmful
    2 KB (288 words) - 04:29, 11 October 2013
  • |skillReq = [[Spear Mastery]] (Lv9), [[Riding]] (Lv1) Can be used with any weapon. Damage is (100+40*SkillLV)% ATK.
    940 bytes (128 words) - 03:51, 22 November 2013
  • Daggers are compatible with the passive skills [[Double Attack]] and [[Sword Mastery]]. {{Navbox Weapon}}
    906 bytes (104 words) - 13:04, 28 May 2017
  • ...strength and the ability to attack than a Swordsman, he/she points his/her weapon at those who endanger the weak and the King. The ability to move quickly, c ..., Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the [[Swordman|Swordman's]] swords. They are also allow
    4 KB (579 words) - 04:41, 22 November 2013
  • ...erserk]]. A number of defensive skills complement the Lord Knight's combat mastery. || Adds Weapon Mastery type ATK regardless of what weapon is being used. || 5
    3 KB (445 words) - 04:51, 22 November 2013
  • ...mist's knowledge of science has reached the saturation point, leading to a mastery over the laws of nature... ...onstration]] or magic attacks from weapons (i.e. [[Fire Bolt]] through the weapon Fireblend) and [[Homunculus_System|Homunculi]] instead.
    3 KB (401 words) - 04:50, 22 November 2013
  • ...d their transcended [[Assassin Cross]]) are the only class able to equip a weapon in each hand and the exclusive users of Katar weapons. Assassins have a var || Imbues the characters weapon with the [[Poison]] element causing each attack to be [[Poison]] element da
    4 KB (651 words) - 04:43, 22 November 2013
  • **[[Weapon Mastery|Weapon Masteries]]. **Weapon [[ATK]]
    2 KB (347 words) - 15:33, 13 March 2016
  • |skillReq = [[Throwing Mastery]] (Lv7), [[Shadow Slash]] (Lv5), [[Soul]] (Lv1) *Base and Weapon ATK do not affect this skill
    1 KB (238 words) - 04:31, 1 February 2015
  • |skillReq = [[Increase Recuperative Power]] (Lv1), [[Spear Mastery]] (Lv5), [[Riding]] (Lv1) ...own [[Endure]] timer). Contrary to the IRO name, it can be used with every weapon.
    2 KB (243 words) - 04:25, 11 October 2013
  • |skillReq = [[Katar Mastery]] (Lv4) |skillAttType = Weapon Property
    2 KB (232 words) - 06:09, 10 August 2016
  • |skillReq = [[Spear Mastery]] (Lv10), [[Pierce]] (Lv5), [[Spear Stab]] (Lv5), [[Riding]] (Lv1) .... However you can increase damage further by increasing the weight of your weapon (upgrades count too! LV 1 weapons +10/upgrade, LV 2 weapons +15/upgrade, LV
    2 KB (291 words) - 04:44, 11 October 2013
  • ...the skill that is not required to learn Grimtooth.'' '''Level 2 Right hand Mastery''' # ''How does Level 4 'Right hand Mastery' work?'' '''Recover 90% of damage decrement'''
    6 KB (971 words) - 04:23, 11 October 2013
  • ...coctions''' are made by using a ''Book of Concoctions'' and are similar to weapon enchant scrolls. They enchant weapons with special statuses. They all requ == Mastery ==
    9 KB (1,414 words) - 05:33, 5 October 2017
  • ...s a ruffian would be, he/she can take off an opponent's armor and take the weapon before the opponent even has the chance to notice, and is excellent with a | {{Skill List|skill=Strip Weapon}}
    5 KB (737 words) - 04:43, 22 November 2013
  • | {{Skill List|skill=Throwing Mastery}} || Gives a Weapon Mastery-type damage bonus to Throw Shuriken. || 10
    6 KB (909 words) - 12:12, 28 August 2023
  • | {{Skill_List |skill=Chemical Protection Weapon}} ...k |id=7139 |name=Glistening Coat}} on yourself or an ally to protect their weapon from being stolen or destroyed. || 5
    7 KB (935 words) - 23:04, 12 April 2023
  • || Temporarily enchant a target's weapon with the [[Holy]] property for {{gr|60|180}} seconds. Requires a Holy Water | {{Skill List |skill=Mace Mastery}}
    5 KB (730 words) - 04:29, 22 November 2013
  • ...yer has his/her weapon protected by an [[Alchemist]]'s coat. This prevents weapon from being broken or divested. || [[Image:I_Chemical_Protection_Weapon.png] | [[Falconry Mastery|Falcon]] || Indicates that a [[Hunter]] player is currently renting a falco
    22 KB (3,260 words) - 04:44, 11 October 2013
  • | What is the attack speed with Cavalier Mastery Lv. 3? || 80% of normal speed ...ctive way to react when encountering a demon monster? || Put Holy Water on weapon and attack.
    7 KB (1,040 words) - 06:33, 30 June 2017