Fire Pillar: Difference between revisions
From Revival Ragnarok Online
No edit summary |
No edit summary |
||
Line 12: | Line 12: | ||
|skillCost = 1 {{ItemLink |id=717 |name=Blue Gemstone}} | |skillCost = 1 {{ItemLink |id=717 |name=Blue Gemstone}} | ||
|skillEffect = *''Requires 1 Blue Gemstone'' | |skillEffect = *''Requires 1 Blue Gemstone'' | ||
Creates a Fire Pillar trap effect on the targeted cell. Tripped when any monster (or player in a [[PvP]] area) walks over it. When tripped, the trap delivers [[Fire]] property damage equal to {{Formula| | Creates a Fire Pillar trap effect on the targeted cell. Tripped when any monster (or player in a [[PvP]] area) walks over it. When tripped, the trap delivers [[Fire]] property damage equal to {{Formula|(-60+(20*SkillLv))/100*(MATK+100+(50*SkillLv))}} on a 3x3 area around the tripped cell. | ||
This damage ignores [[MDEF]] and [[INT]]. While the target is taking damage from Fire Pillar, it will not be able to move until all the hits have been dealt (0.2*Hits sec). You can not have more than 5 Pillars active at any time. | This damage ignores [[MDEF]] and [[INT]]. While the target is taking damage from Fire Pillar, it will not be able to move until all the hits have been dealt (0.2*Hits sec). You can not have more than 5 Pillars active at any time. |
Revision as of 17:09, 20 July 2015
This skill's information has been altered on one of the servers. Please see the "Other" section listed in the table shown below to read details about this change. |
None Fire Pillar Skill Info | |
Type: | Active Skill |
Levels: | 10 |
SP Cost: | 75 |
Cast Time: | Lv1: 3 sec, Lv2: 2.7 sec, Lv3: 2.4 sec, Lv4: 2.1 sec, Lv5: 1.8 sec, Lv6: 1.5 sec, Lv7: 1.2 sec, Lv8: 0.9 sec, Lv9: 0.6 sec, Lv10: 0.3 sec |
Cast Delay: | 1 sec |
Duration: | 30 sec or until tripped |
Target: | Ground |
Range: | 9 cells, 3x3 cells |
Element: | Fire Property |
Catalyst: | 1 Blue Gemstone |
Prerequisites | |
Fire Wall (Lv1) |
Skill Description
- Requires 1 Blue Gemstone
Creates a Fire Pillar trap effect on the targeted cell. Tripped when any monster (or player in a PvP area) walks over it. When tripped, the trap delivers Fire property damage equal to (-60+(20*SkillLv))/100*(MATK+100+(50*SkillLv)) on a 3x3 area around the tripped cell.
This damage ignores MDEF and INT. While the target is taking damage from Fire Pillar, it will not be able to move until all the hits have been dealt (0.2*Hits sec). You can not have more than 5 Pillars active at any time.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Hits | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
SP Cost | 75 | |||||||||
Cast Time | 3 Sec. | 2.7 Sec. | 2.4 Sec. | 2.1 Sec. | 1.8 Sec. | 1.5 Sec. | 1.2 Sec. | .9 Sec. | .6 Sec. | .3 Sec. |
Other Notes
Loki:
- Will not have effect on Land Protector. (Note : the skill will proc and the Fire Pillar will be shown, but it can not be triggered while land protector is active.)
Upgrades
None
Obtained Via
None
Wizard · High Wizard | |
---|---|
2nd Class Skills |
Earth Spike · Fire Pillar · Frost Nova · Heaven's Drive · Ice Wall · Jupitel Thunder · Lord of Vermillion · Meteor Storm · Monster Property · Quagmire · Sight Blaster · Sightrasher · Storm Gust · Water Ball |
Transcendent Skills |
Ganbantein · Gravitation Field · Amplify Magic Power · Napalm Vulcan · Soul Drain · Magic Crasher |
Quests | Wizard Job Change Guide · Wizard Skill Quest · Rebirth Walkthrough |