Player vs Player
- Yoyo Mode - The 'safe' PvP mode, where death does not cause EXP loss or items to drop.
- Nightmare Mode - This mode was not very popular as there are are penalties upon death: EXP is lost, and there is a 1% chance to drop (and probably lose to another player) an item. (Currently disabled in RRO except for the PvP Arena) .
Note: @return has been disabled on PvP maps for Loki
Select a map from the NPC to be automatically teleported to said map and spawn at a random point in that map. The available maps (which are not the actual cities, but scenarios located on a different server with PvP enabled that are accessible only through the Waiting Room; they do not even have NPCs on them) are:
Once selecting a map, the player has 5 seconds of invulnerability upon spawning unless they move their character before this time ends. Then, they can immediately partake in PvP.
There are a few things that should be noted on PvP maps. The lower right of the screen now displays the player's rank in that map (i.e. 6/9: where 6 is the current rank in that map and 9 indicates the current number of people on that map). The goal is to kill numerous amounts of players while staying alive.
The scoring system works as such: upon entering a PvP map, the player is given 5 points. There is +1 point for every kill made on that map, and -5 points for every death of the player. If the points go lower than 0, the player will be booted out of the PvP map immediately without the chance to be Resurrected by a friend.
People within the top 10 rank of a map will have a graphic under their characters' feet. This graphics turn to a white colour the closer they become to rank 1. When rank 1 is achieved, then message 'TIME ATTACK!!' will appear on only the screen of the person who achieved the rank, and the game will begin to record the amount of time said player stays at rank 1 (also displayed for that player, but only for that session). This data is then saved, to be posted on the official site. Currently, RRO does not make use of this feature of the PvP arena.
To exit a PvP map, the player must relog, use a Butterfly Wing, be killed and respawn, or make use of another player's Warp Portal skill. There is no gate leading outside of the map.
This is more than basic killing people. The PvP Arena uses kills and deaths to assign points to players. Points may be used for trading for items (not yet implemented), and ranking on the PvP ladder
Guild Vs Guild
This is a different variation of PvP. It follows the same rules and guidelines with one exception. When on a GvG map, a player can not attack people who are in the same guild. If a player is not in a guild, he may be attacked, and attack, anyone on the map.
- For information on the Battlegrounds system, see Battlegrounds
Battlegrounds is a PVP system in which two teams compete towards specific objectives in various arenas, and has unique equipment and consumable rewards for participation. Three arenas are used for battlegrounds matches: Flavius, and Tierra Gorge. Each arena has different objectives and rewards. Recruiter NPCs to teleport players to the Battlegrounds atrium can be found in most Rune Midgard cities.
|Player VS Player Content|
|PVP||PvP · KDR · PvP Room Doom · PvP Room Gloom|
|Battlegrounds||Battleground · Battleground Enchantments|
|GVG/WoE||War of Emperium · War of Emperium 2 · Horus|
|Guild · Guild Package · WoE Shop|
Bellum and Siege Catalogue · TAGRAS Catalogue · Hall of Abyss
God Items Quest · God Items Quest 2
|Battle Orders · Soul of Cold · Kafra Contract · Wounds of Glory · Great Leadership · Guardian Research · Guild Extension · Approval · Emsolute Develop · Regeneration · Restore · Sharp Hawk Eyes · Build up the Guardian · Emergency Call|