Fire Pillar: Difference between revisions

From Revival Ragnarok Online
m (1 revision)
No edit summary
Line 12: Line 12:
|skillCost    = 1 {{ItemLink |id=717 |name=Blue Gemstone}}
|skillCost    = 1 {{ItemLink |id=717 |name=Blue Gemstone}}
|skillEffect  = *''Requires 1 Blue Gemstone''
|skillEffect  = *''Requires 1 Blue Gemstone''
Creates a Fire Pillar trap effect on the targeted cell. Tripped when any monster (or player in a [[PvP]] area) walks over it. When tripped, the trap delivers [[Fire]] property damage equal to {{Formula|(50 + MATK / 5) * (2 + SkillLV)}} on a 3x3 area around the tripped cell.
Creates a Fire Pillar trap effect on the targeted cell. Tripped when any monster (or player in a [[PvP]] area) walks over it. When tripped, the trap delivers [[Fire]] property damage equal to {{Formula|(((-60+(20*SkillLv)))/100)*(MATK+100+(50*SkillLv))}} on a 3x3 area around the tripped cell.


This damage ignores [[MDEF]] and [[INT]]. While the target is taking damage from Fire Pillar, it will not be able to move until all the hits have been dealt (0.2*Hits sec). You can not have more than 5 Pillars active at any time.
This damage ignores [[MDEF]] and [[INT]]. While the target is taking damage from Fire Pillar, it will not be able to move until all the hits have been dealt (0.2*Hits sec). You can not have more than 5 Pillars active at any time.

Revision as of 17:07, 20 July 2015


This skill's information has been altered on one of the servers.
Please see the "Other" section listed in the table shown below to read details about this change.
None Fire Pillar Skill Info
Type: Active Skill
Levels: 10
SP Cost: 75
Cast Time: Lv1: 3 sec, Lv2: 2.7 sec, Lv3: 2.4 sec, Lv4: 2.1 sec, Lv5: 1.8 sec, Lv6: 1.5 sec, Lv7: 1.2 sec, Lv8: 0.9 sec, Lv9: 0.6 sec, Lv10: 0.3 sec
Cast Delay: 1 sec
Duration: 30 sec or until tripped
Target: Ground
Range: 9 cells, 3x3 cells
Element: Fire Property
Catalyst: 1 Blue Gemstone
Prerequisites
Fire Wall (Lv1)

Skill Description

  • Requires 1 Blue Gemstone

Creates a Fire Pillar trap effect on the targeted cell. Tripped when any monster (or player in a PvP area) walks over it. When tripped, the trap delivers Fire property damage equal to (((-60+(20*SkillLv)))/100)*(MATK+100+(50*SkillLv)) on a 3x3 area around the tripped cell.

This damage ignores MDEF and INT. While the target is taking damage from Fire Pillar, it will not be able to move until all the hits have been dealt (0.2*Hits sec). You can not have more than 5 Pillars active at any time.

Level 1 2 3 4 5 6 78910
Hits3456789101112
SP Cost 75
Cast Time 3 Sec.2.7 Sec.2.4 Sec.2.1 Sec.1.8 Sec.1.5 Sec.1.2 Sec..9 Sec..6 Sec..3 Sec.

Other Notes

Loki:

  • Will not have effect on Land Protector. (Note : the skill will proc and the Fire Pillar will be shown, but it can not be triggered while land protector is active.)

Upgrades

None

Obtained Via

None

Wizard · High Wizard
2nd Class
Skills
Earth Spike · Fire Pillar · Frost Nova · Heaven's Drive · Ice Wall · Jupitel Thunder · Lord of Vermillion · Meteor Storm · Monster Property · Quagmire · Sight Blaster · Sightrasher · Storm Gust · Water Ball
Transcendent
Skills
Ganbantein · Gravitation Field · Amplify Magic Power · Napalm Vulcan · Soul Drain · Magic Crasher
Quests Wizard Job Change Guide · Wizard Skill Quest · Rebirth Walkthrough