Axe: Difference between revisions
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==Definition== | ==Definition== | ||
Axes can be used by | Axes can be used by [[Assassin]], [[Merchant]] and [[Swordsman]] Classes. Axes have medium-high to high [[ATK]], but have lower attack speed than [[Swords]] or [[Daggers]]. All axes are also naturally unbreakable except in upgrade attempts. | ||
==Regular Axes== | ==Regular Axes== | ||
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==Custom Axes== | ==Custom Axes== | ||
*[[Bellum Buster]] | |||
*[[Bellum Guillotine]] | |||
*[[Brave Insane Battle Axe]] | |||
*[[End Sectora]] | |||
*[[Engelfluegel]] | |||
*[[Giant Axe]] | |||
*[[Glorious Two-Handed Axe]] | |||
*[[Gold Hammer]] | |||
*[[Hardened Axe]] | *[[Hardened Axe]] | ||
*[[Hardened Greataxe]] | *[[Hardened Greataxe]] | ||
*[[Ignus Steel]] | |||
*[[Perun Axe]] | |||
*[[Plastic Axe]] | *[[Plastic Axe]] | ||
*[[Sealed Doom Slayer]] | |||
*[[Valorous Insane Battle Axe]] | |||
*[[Veteran Axe]] | |||
*[[Zosimos' Axe]] | *[[Zosimos' Axe]] | ||
== Changes == | == Changes == | ||
'''Loki: ''' | '''Loki: ''' | ||
*Two Handed Axe attacks and skills being used with these weapons will now ignore 25% of a monster's [[Flee]] | *Two Handed Axe attacks and skills being used with these weapons will now ignore 25% of a monster's [[Flee]]. | ||
{{Navbox Weapon}} | {{Navbox Weapon}} | ||
[[Category:Changes]] | [[Category: Changes]] |
Latest revision as of 03:48, 26 May 2017
Definition
Axes can be used by Assassin, Merchant and Swordsman Classes. Axes have medium-high to high ATK, but have lower attack speed than Swords or Daggers. All axes are also naturally unbreakable except in upgrade attempts.
Regular Axes
- See Ratemyserver.net - One Handed Axes
- See Ratemyserver.net - Two Handed Axes
Custom Axes
- Bellum Buster
- Bellum Guillotine
- Brave Insane Battle Axe
- End Sectora
- Engelfluegel
- Giant Axe
- Glorious Two-Handed Axe
- Gold Hammer
- Hardened Axe
- Hardened Greataxe
- Ignus Steel
- Perun Axe
- Plastic Axe
- Sealed Doom Slayer
- Valorous Insane Battle Axe
- Veteran Axe
- Zosimos' Axe
Changes
Loki:
- Two Handed Axe attacks and skills being used with these weapons will now ignore 25% of a monster's Flee.
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