Revision as of 04:45, 11 October 2013
Undead refers to an element and a monster race, most monsters of the latter being of the former and vice-versa. Nonetheless, the two are, in fact, separate and should not be confused.
Element
Undead elemental players and monsters can be damaged using the Heal/Turn Undead/Sanctuary/Magnus Exorcismus skills. Undead elemental players and monsters are also not affected by the knockback from the Fire Wall skill and are immune to Frozen, Stone status and the Provoke skill.
Damage Table
|
Enemy Level
|
Element
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
Neutral
|
100%
|
100%
|
100%
|
100%
|
Water
|
100%
|
100%
|
125%
|
150%
|
Earth
|
100%
|
100%
|
75%
|
50%
|
Fire
|
125%
|
150%
|
175%
|
200%
|
Wind
|
100%
|
100%
|
100%
|
100%
|
Poison
|
-25%
|
-50%
|
-75%
|
-100%
|
Holy
|
150%
|
175%
|
200%
|
200%
|
Shadow
|
-25%
|
-50%
|
-75%
|
-100%
|
Ghost
|
100%
|
125%
|
150%
|
175%
|
Undead
|
0%
|
0%
|
0%
|
0%
|
Related Items
Items concerning the Undead Element include:
Head Gear
|
Item Name |
Effect
|
Card
|
|
Add 15% more tolerance against Shadow Property Attack. Add 15% more tolerance against Undead Property Attack.
|
|
Item Name |
Effect
|
Equipment
|
|
Resistance to Shadow, Ghost or Undead monsters increased by:
- 5% - Eir
- 15% - Loki
- 3% - Tyr
Damage against Shadow, Ghost or Undead monsters increased by:
- 10% - Eir
- 50% - Loki
- 5% - Tyr
Damage when using any Shadow, Ghost or Undead is increased. This includes skills of those elements (I.E. Napalm Vulcan, Soul Strike, etc skills) or anytime you use a converter, etc of one of those elements (i.e. cursed water, appropriate Warm Wind levels, etc).The increase in damage is by:
- 10% - Eir
- 50% - Loki
- 5% - Tyr
|
|
Increase the wearer's effectiveness against Holy, Undead, and Ghostly forces by 50%
|
Armor
|
Item Name |
Effect
|
Card
|
|
Enchant an Armor with the Undead property. INT +1, DEF +1.
|
Garment
|
Item Name |
Effect
|
Card
|
|
Increase resistance to Undead property attacks by 30%. Flee rate +5.
|
|
Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks.
|
|
Loki:Receives 30% more damage from Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost and Undead elements. Enables use of Level 3 Cloaking.
|
|
Receives 30% more damage from Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost and Undead elements. Enables use of Level 3 Cloaking.
|
|
Item Name |
Effect
|
Equipment
|
|
Adds resistance to ALL elements by 15%. FLEE + 30 MDEF + 5. Enables use of Level 1 Teleport. Cannot be refined, cannot be destroyed.
|
|
Resistance to all elements +5%. Perfect Dodge +5. Increases Max HP and Max SP by 1% per refine. MDEF + 5. Unbreakable. Unstrippable.
|
|
Resistance to all elements + 10%. Max HP and Max SP + 10%. After Cast Delay - 10%. MDEF + 5. ATK and MATK + 5%. Critical + 5. Hit + 10. Ignores 5% of Enemy's MDEF. Unbreakable. Unstrippable.
|
Weapon
|
Item Name |
Effect
|
Card
|
|
Increase damage on Undead monster by 20%.
|
|
Item Name |
Effect
|
Equipment
|
|
Enchanted with Undead Property. INT + 4, MATK + 15%
|
|
Enchanted with Undead Property. MATK + 20%, INT + 1, DEX + 1. Whenever you take a Physical Damage, small chance to cause Curse status ailment to every enemies in the screen. This chance is increased depending on the refinement rate of this weapon.(Refine Rate 9~10) You will receive bonus MATK + 3%, Maximum SP + 300.
|
|
Enchanted with Undead Property.
|
Shield
|
Item Name |
Effect
|
Equipment
|
|
Add a 20% resistance against property attacks (All except Neutral).
|
|
Can never be knocked back. Receives 20% additional damage from all physical and magical sources.
|
|
Add a 20% resistance against Water, Fire, Shadow and Undead Property. MDEF + 5.
|
|
Add a 20% resistance against Water, Fire, Shadow and Undead Property. Adds a 5% resistance against all elements but neutral if your name has been heard of, even once. Adds a 5% resistance against neutral if you've been heard of a few times. MDEF + 5
|
|
Adds a 10% chance to return the damage of all magical and physical attacks. Increases resistance to all elements by 10%. Reduces damage from all attack types by 10%. Reduces ATK, Flee, Perfect Dodge and Hit by 90%
|
|
Increases damage from large size monsters by 15%. Reduces damage from small size monsters by 10%. Max HP + 20%. Reduces damage from Criticals by 20%. Perfect Dodge + 7. Luk +7. Resistance to all elements + 7%
|
Equipment Set
|
Item Name |
Effect
|
Rainbow Ring-Rainbow Sash Set
|
|
All Stats +7. Resistance to Holy, Shadow, Undead, Poison and Ghost Property Attacks by +7%. Note: If 2 Rainbow Rings are worn, you gain the bonus twice, for a total of All stats + 14 and Resistances increased by 14%
|
|
Grants the user a chance to cast a random level up to level 3 of Random Attack when attacking. All stats +3
|
|
Grants the user a chance to cast a random level of Random Attack when attacking. ll stats +7
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