RRO Changes List: Difference between revisions

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**If you are overweight or have 100 items in your inventory and attempt to return your pet back to its egg, it will be '''deleted''' instead of dropping to the floor.
**If you are overweight or have 100 items in your inventory and attempt to return your pet back to its egg, it will be '''deleted''' instead of dropping to the floor.
**We are doing this due to a small minority abusing how Eggs work to profit off events and account bound items.
**We are doing this due to a small minority abusing how Eggs work to profit off events and account bound items.
**If you lose your egg because of this, GMs will not assist you in replacing it.
**If you lose your egg because of this, GMs will assist you in replacing it.


==Eir==
==Eir==
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* Assumptio Scrolls can no longer be used in woe
* Assumptio Scrolls can no longer be used in woe
* Players are unable to drop MVP cards or God Items on the ground. They continue to be impossible to sell to NPCs.
* Players are unable to drop MVP cards or God Items on the ground. They continue to be impossible to sell to NPCs.
* Tierra and Flavius Badges are account bound, rather than character bound.


===PvP/WoE===
===PvP/WoE===
* Battlegrounds have been made 8v8.
* Battlegrounds have been made 6v6.
* Each round of Battlegrounds has a chance to activate floating experience rates.
* Each round of Battlegrounds has a chance to activate floating experience rates.
* WoE runs on a 5 castle rotation system which cycles between towns: Prontera, Geffen, Aldebaran, Payon. 5 Castles are active during WoE hours and treasures can only be collected from the castles most recently activated.
* WoE runs on a 5 castle rotation system which cycles between towns: Prontera, Geffen, Aldebaran, Payon. 5 Castles are active during WoE hours and treasures can only be collected from the castles most recently activated.
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* The maximum party size has been increased from 12 to 20.
* The maximum party size has been increased from 12 to 20.
* An idle time limit as been added for experience gain. After 60 seconds of inactivity, a player will no longer gain experience points. The idle limit for autoloot has been lowered to 60 seconds as well.
* An idle time limit as been added for experience gain. After 60 seconds of inactivity, a player will no longer gain experience points. The idle limit for autoloot has been lowered to 60 seconds as well.
* HP and SP recovery rate bonuses will be capped at a total of 500%.
* Whenever the player dies, the escape menu doesn't pop up automatically anymore.
* Whenever the player dies, the escape menu doesn't pop up automatically anymore.
* Homunculus max level will now be 255.
* Homunculus max level will now be 255.
* Every 2 Perfect Dodge over 50 will increase the hit rate of skills by 1%. This hit rate is a total addition. (e.g. a player with 100 PD and 800 flee gets hit by a player with 600 hit, normally the attacker would miss 100% of their normal hits and 100% of their skills. In this new case, the attack would miss 100% of their normal hits and hit 25% of their skills.)
* After Cast Delay Reduction has been capped at 50%
* After Cast Delay Reduction has been capped at 50%
*Every 2 Perfect Dodge over 50 will increase the hit rate of skills by 1%. This hit rate is a total addition. (e.g. a player with 100 PD and 800 flee gets hit by a player with 600 hit, normally the attacker would miss 100% of their normal hits and 100% of their skills. In this new case, the attack would miss 100% of their normal hits and hit 25% of their skills.)
* Elemental Piercing has been capped at 30%.
*The amount you can reduce reflected magic by is now capped at 50%.
* Physical reflect reduction has been capped at 50%.
*Elemental Piercing has been capped at 30%.
* Magical reflect reduction has been capped at 50%.
*Physical reflect has been capped at 50%.  
* SubRace Resistance (resistance added against a certain race) has been capped at 65%.
*The chance to completely reflect melee and ranged attacks has been capped at 20%.
* The chance to completely reflect melee and ranged attacks has been capped at 20%.
*Entities that take only 1 damage per attack (e.g. barricades) will now also be healed only 1 point from the heal skill.
* HP and SP recovery rate bonuses will be capped at a total of 500%.
*Vending has been edited. You are no longer able to overlap another vendor and cover their shop completely.
* Entities that take only 1 damage per attack (e.g. barricades) will now also be healed only 1 point from the heal skill.
*[[Stalker]]s will now be unable to copy skills from mobs in order to prevent the copying of skills at a higher level than intended.
* Vending has been edited. You are no longer able to overlap another vendor and cover their shop completely.
* [[Stalker]]s will now be unable to copy skills from mobs in order to prevent the copying of skills at a higher level than intended.
* Mobs will now no longer heal players when the player has stacked too many resists; they will now only miss.
:::e.g. If I stack 125% Earth resistance and a mob hits me with Heaven's Drive, it will now miss; if a player hits me with Heaven's Drive, however, it will still heal me.
* The formula for min and max MATK has been altered slightly in order to produce less extremes and more stable damage values.
**For those interested:
**min = int + ( (int/3)^2 / 5).
**max = int + ( (int/2)^2 / 7).
* Flat MATK bonuses will no longer be increased by +% MATK modifiers.
* The following Ninja skills have received a 170ms cooldown: Cherry Fire Blossom, Dragon Fire Formation, Lightning Spear of Ice, Wind Blade and North Wind.


==Tyr==
==Tyr==

Latest revision as of 22:57, 11 May 2016

  • All items that give a chance to drop items (eg. Myst Case or Mimic card) have been adjusted to scale to each servers rates.
  • The Finding Ore skill's drop rate has been increased to reflect each server's drop rates.
  • Items not dropped from monsters (i.e., dropped from players) are no longer subject to the party item distribution setting.
  • When the party item distribution method is set to even share, the receiver of picked items will be shown in the chat log.
  • Even Share EXP parties will now receive a 10% EXP bonus for every member over the first. (i.e., a 5 member even share party will receive a 40% EXP bonus.)
  • Leveling is capped at 1 level at a time.
  • Pet Egg Changes
    • If you are overweight or have 100 items in your inventory and attempt to return your pet back to its egg, it will be deleted instead of dropping to the floor.
    • We are doing this due to a small minority abusing how Eggs work to profit off events and account bound items.
    • If you lose your egg because of this, GMs will assist you in replacing it.

Eir

Items

  • Typical Donation Item: Upper: +4 all stat, 3 Def, [2], Middle: +5 all stat, 6 Def, [2], Lower +2 all stat, 3 Def, [1].
  • Isilla Cards will no longer give a stacked chance to activate, it will be 5% TOTAL no matter how many you equip.
  • Mock Berzebub cards can be produced from a quest (Old Lady in Prontera).
  • Treasure Hunter's Quests can be done to earn tokens to be traded for items (Yuno Pub).
  • Assumptio Scrolls can no longer be used in woe
  • Players are unable to drop MVP cards or God Items on the ground. They continue to be impossible to sell to NPCs.
  • Tierra and Flavius Badges are account bound, rather than character bound.

PvP/WoE

  • Battlegrounds have been made 6v6.
  • Each round of Battlegrounds has a chance to activate floating experience rates.
  • WoE runs on a 5 castle rotation system which cycles between towns: Prontera, Geffen, Aldebaran, Payon. 5 Castles are active during WoE hours and treasures can only be collected from the castles most recently activated.
  • WoE 2 is enabled, but only certain castles are open (See WoE 2 for more information)
  • Woe 1 Guardians attack power has been boosted.

Monsters

  • Increase Soils will no longer use the skill that allows them to multiply.
  • The normal Wild Rose found wandering most towns was replaced with Pancaring.
  • Argiope has had its spawn number increased from 3 to 6 in the Labyrinth Forest.
  • Dracula has been removed from Bloody Branches and Abracadabra.

Gameplay

  • After-Cast Delays have been reduced to 50% of normal After-Cast.
  • An idle time limit has been added for experience gain and item drops for homunculus users. After 2 minutes of inactivity experience will not be gained, and autoloot will no longer function.
  • Reflected damage is now capped at 100,000

Loki

Items

  • Offhand weapon stats will no longer effect mainhand weapon attacks
  • Defense Ratio Attack (I.E. Thanatos, IcePick, etc) will now only consider VIT based def, not hard defense.
  • The refine rate past the safe limit of armor type items will directly decrease damage at a rate of 1% per refine. I.E. A +10 Garment will decrease damage by 6%. The sum of all refined slots except weapon will be calculated. This is part of the final calculation and will reduce damage from ALL sources and types.
  • There is a cap of 100% heal potency bonus from cards and equipment.
  • The effect of SP Cost enhancement items will now be calculated multiplicatively rather than additively. (I.E. 3 items with -20% SP cost and 1 with +10% would reduce the cost to 56.3~%, or 0.8 * 0.8 * 0.8 * 1.1, rather than 50%.
  • All stat food now has a 30 second delay on the heal effect after being used. The normal stat bonuses will still apply no matter how fast you use them.
  • The baby food items will now have a 10 second item delay attached when used on GvG maps.
  • Premium Cards now show a (P) in the prefix when equipped to simply finding your premium cards. Example: "Double Explosive (P) Explosive Liberation Knife" (2 Premium TGs, Legit TG, Abysmal Knight)
  • All custom items granting neutral resist now grant a type that multiplies against official items rather than adds.
  • All direct Base Attack bonuses for custom items will now work at half effectiveness when using a bow. (This applies to anything with a direct number bonus, such as Atk +300)


PvP / WoE

  • The number of Badges rewarded from Battlegrounds has been modified. Flavius will now award 10 badges for winning and 2 for the losing team. Tierra Valley will award 4 for winning and 1 for the losing team.
  • Barricades will now take 1 damage per hit and have 250 HP
  • People will no longer drop skulls in PVP when dying.
  • Prebuffs that you cannot buff yourself with are now dispelled on entering PVP.
  • Loot no longer can be dropped in PvP maps to prevent the 'drop-click' annoyance.

Quests

  • Upon completion of the Fallacious Okolnir quest, anyone with the god item ingredients may turn them in to the Valkyrie Wish Maiden.

Gameplay

  • Various classes have received buffs / nerfs. Please see the Classes page to view each class.
  • The party option 'Even share' will now accommodate anyone within a 30 level range.
  • The maximum party size has been increased from 12 to 20.
  • An idle time limit as been added for experience gain. After 60 seconds of inactivity, a player will no longer gain experience points. The idle limit for autoloot has been lowered to 60 seconds as well.
  • Whenever the player dies, the escape menu doesn't pop up automatically anymore.
  • Homunculus max level will now be 255.
  • Every 2 Perfect Dodge over 50 will increase the hit rate of skills by 1%. This hit rate is a total addition. (e.g. a player with 100 PD and 800 flee gets hit by a player with 600 hit, normally the attacker would miss 100% of their normal hits and 100% of their skills. In this new case, the attack would miss 100% of their normal hits and hit 25% of their skills.)
  • After Cast Delay Reduction has been capped at 50%
  • Elemental Piercing has been capped at 30%.
  • Physical reflect reduction has been capped at 50%.
  • Magical reflect reduction has been capped at 50%.
  • SubRace Resistance (resistance added against a certain race) has been capped at 65%.
  • The chance to completely reflect melee and ranged attacks has been capped at 20%.
  • HP and SP recovery rate bonuses will be capped at a total of 500%.
  • Entities that take only 1 damage per attack (e.g. barricades) will now also be healed only 1 point from the heal skill.
  • Vending has been edited. You are no longer able to overlap another vendor and cover their shop completely.
  • Stalkers will now be unable to copy skills from mobs in order to prevent the copying of skills at a higher level than intended.
  • Mobs will now no longer heal players when the player has stacked too many resists; they will now only miss.
e.g. If I stack 125% Earth resistance and a mob hits me with Heaven's Drive, it will now miss; if a player hits me with Heaven's Drive, however, it will still heal me.
  • The formula for min and max MATK has been altered slightly in order to produce less extremes and more stable damage values.
    • For those interested:
    • min = int + ( (int/3)^2 / 5).
    • max = int + ( (int/2)^2 / 7).
  • Flat MATK bonuses will no longer be increased by +% MATK modifiers.
  • The following Ninja skills have received a 170ms cooldown: Cherry Fire Blossom, Dragon Fire Formation, Lightning Spear of Ice, Wind Blade and North Wind.

Tyr

  • Maximum Number of Guild Alliances have been reduced to 1
  • Battlegrounds have been removed
  • Town Minigames have been removed
  • The rate at which homunculi intimacy is gained during feeding has been doubled.

Items

  • Players are unable to drop MVP cards or God Items on the ground. They continue to be impossible to sell to NPCs.
  • Assumptio scrolls have been disabled inside of Castles.

Monsters