Bunny Top Hat: Difference between revisions
From Revival Ragnarok Online
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Latest revision as of 04:25, 11 October 2013
This item's information has been altered on one of the servers. Please see the "Changes" section listed below to read details about this change. |
Bunny Top Hat | |
ID: | 5378 |
---|---|
Tradable: | Yes |
Storage-able: | Yes |
Vendable: | Yes |
Slots: | 0 |
Defence: | 0 |
Equipped On: | Upper Headgear |
Equippable By: | All Classes |
Required Level: | None |
Item Description
An energetic Bunny Band perfect for a magic show.
- AGI + 3
- Add chance of auto casting Level 5 Increase Agility when attacking.
Changes Made To This Item
Eir:
- Increases your stats by 1/19th of your base stats.
- Has a small chance to cast Level 5 Increase Agility, Blessing, Heal, Angelus when being hit.
Loki:
- Increases your stats by 1/15th of your base stats.
- Has a small chance to cast Level 5 Increase Agility, Blessing, Heal, Angelus when being hit.
Tyr:
- Increases your stats by 1/40th of your base stats.
- Has a small chance to cast Level 5 Increase Agility, Blessing, Heal, Angelus when being hit.
How To Obtain This Item
Eir
Loki
Tyr
Script
Eir:
- {bonus bStr,readparam(bStr)/19; bonus bAgi,readparam(bAgi)/19; bonus bVit,readparam(bVit)/19; bonus bInt,readparam(bInt)/19; bonus bDex,readparam(bDex)/19; bonus bLuk,readparam(bLuk)/19; bonus3 bAutoSpellWhenHit,"AL_INCAGI",5,10; bonus3 bAutoSpellWhenHit,"AL_BLESSING",5,10; bonus3 bAutoSpellWhenHit,"AL_HEAL",5,10; bonus3 bAutoSpellWhenHit,"AL_ANGELUS",5,10; },{},{}
Loki:
- {bonus bStr,readparam(bStr)/15; bonus bAgi,readparam(bAgi)/15; bonus bVit,readparam(bVit)/15; bonus bInt,readparam(bInt)/15; bonus bDex,readparam(bDex)/15; bonus bLuk,readparam(bLuk)/15; bonus3 bAutoSpellWhenHit,"AL_INCAGI",5,10; bonus3 bAutoSpellWhenHit,"AL_BLESSING",5,10; bonus3 bAutoSpellWhenHit,"AL_HEAL",5,10; bonus3 bAutoSpellWhenHit,"AL_ANGELUS",5,10; },{},{}
Tyr:
- {bonus bStr,readparam(bStr)/40; bonus bAgi,readparam(bAgi)/40; bonus bVit,readparam(bVit)/40; bonus bInt,readparam(bInt)/40; bonus bDex,readparam(bDex)/40; bonus bLuk,readparam(bLuk)/40; bonus3 bAutoSpellWhenHit,"AL_INCAGI",5,10; bonus3 bAutoSpellWhenHit,"AL_BLESSING",5,10; bonus3 bAutoSpellWhenHit,"AL_HEAL",5,10; bonus3 bAutoSpellWhenHit,"AL_ANGELUS",5,10; },{},{}