Cedi/Orbs

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Overview

As an addition to Cedi, bonus tiers were added as well as items that can help make your equipment more powerful. These items come in a form known as Orbs. Orbs act in a similar way that cards do. They can be compounded into your equiment to give it extra effects. Each orb can be obtained from specific bonus tiers and some can only be compounded into specific equipment.

Orb colors

There are a total of 3 different orb colors. The color refers to the sprite used for the orb. The colors include:

  • Red, which is the most common of types, are compounded onto the 3rd slot of the selected equipment.
  • Blue, which is slightly more rare, are compounded onto the 4th slot of the selected equipment.
  • White, which is the rarest of orbs, are compounded onto the 4th slot as well.

Based on the above, it should be noted that you cannot equip multiple Blue/White orbs onto the same piece of equipment. The 3rd slot must be a Red colored orb.

How to Compound

Unlike cards, you cannot simply double click these items to compound them due to the fact the equipment you are compounding them into do not have a 3rd or 4th slot. To compound them, you must speak to Prof. Willy, an NPC located in the Library of Yuno (which is located at 338, 203).

The equipment you are compounding the orb into must be equipped, and if it is an accessory, it must be in the right accessory slot. The NPC is very picky when it comes to this.

If your item has been refined, this NPC will allow you to keep from +0, up to the refinement rate of the item. Each refinement you keep will cost some zeny. So if you had, example, a +8 Caliginous Cloak, and you wanted to slot an orb into it and keep the +8 refine on the new item, it would cost you 7,200,000 Zeny.

  • Note: If you select to keep more refines than the item has, you will still pay the cost of those refines. In the above example, if you selected to keep 9 refines, you would pay the full cost of all 9 refines, even if the item only has 8. When the item is compounded, you will receive the +8 item with the compounded orb. The lost zeny is non-refundable. This NPC warns you about this, so be careful.

Restrictions

Orbs are limited in the kinds of equipment they can be compounded in, even in terms of Cedi gear itself. The equipment from Cedi that CANNOT have orbs slotted into them are as follows:

  • Great Old Hauberk
  • Great Old Cloak
  • Great Old Boots
  • Great Old Clip
  • Great Old Ring
  • all Small Angelwings
  • all Medium Angelwings
  • all Large Angelwings


Orb Table

Item ID Item Name Type of Orb Cedi Tier Compoundable Equipment Effect
42507 Def1 Red All All Increases Def rate by 1%
42508 MDef1 Red All All Increases MDef rate by 1%
42509 SDef10 Red All All Decreases Vit Def by 10
42510 SMdef100 Red All All Increases Int MDef by 100
42511 HP2 Red All All Increases Max HP by 2%
42512 SP2 Red All All Increases Max SP by 2%
42513 Flee5 Red All All Increases Flee by 5
42514 PD3 Red All All Increases Perfect Dodge by 3
42515 Neutral2 Red All All Increases resistance against Neutral attacks by 2%
42516 Water2 Red All All Increases resistance against Water attacks by 2%
42517 Earth2 Red All All Increases resistance against Earth attacks by 2%
42518 Fire2 Red All All Increases resistance against Fire attacks by 2%
42519 Wind2 Red All All Increases resistance against Wind attacks by 2%
42520 Heal3 Red All All Increases the power of Heal, Potion Pitcher and other healing skills by 3%.
42521 Healed3 Red All All All healing will have a 3% greater effect on you
42522 HP300 Red All All Gain 300 HP every 3 seconds
42523 SP30 Red All All Gain 30 SP every 3 seconds
42524 All1 Red All All Increases All Stats by 1
42525 Str3 Red All All Increases STR by 3
42526 Agi3 Red All All Increases AGI by 3
42527 Vit3 Red All All Increases VIT by 3
42528 Int3 Red All All Increases INT by 3
42529 Dex3 Red All All Increases DEX by 3
42530 Luk3 Red All All Increases LUK by 3
42531 Unbreakable3 Red All All Decreases the chance of your items breaking by 3%
42532 Unbreakable5 Red All All Decreases the chance of your items breaking by 5%
42533 HPrate5 Red All All Increases HP Recovery Rate by 5%
42534 SPrate5 Red All All Increases SP Recovery Rate by 5%
42535 BreakFall2 Red All All Add a 2% chance to cast Break Fall and dodge damage.
42536 Ammo2 Red All All Adds a 2% chance to not consume ammo when attacking.
42540 MReflect2 Blue D-2 Antiquated Shield, Poised Cloak Adds a 2% chance to reflect a single-target magic attack.
42541 SReflect2 Blue D-2 Antiquated Shield, Poised Cloak Reflects back 2% of short-range melee damage to the attacker.
42542 DemiHuman2 Blue D-2 Antiquated Shield, Poised Cloak Increases resistance against Demi-Human monsters by 2%.
42543 MEvade2 Blue D-2 Antiquated Shield, Poised Cloak Adds a 2% chance to evade a magical attack.
42544 SEvade2 Blue D-2 Antiquated Shield, Poised Cloak Adds a 2% chance to evade a short-range melee attack.
42545 HPDrain2 Blue D-2 Vampiric Clip, Thaumaturgic Clip Adds a 0.2% chance of draining 5% HP when attacking.
42546 SPDrain2 Blue D-2 Vampiric Clip, Thaumaturgic Clip Adds a 0.2% chance of draining 5% SP when attacking.
42547 Crit5 Blue D-2 Vampiric Clip, Thaumaturgic Clip Increases Critical by 5%
42548 Hit3 Blue D-2 Vampiric Clip, Thaumaturgic Clip Increases Hit by 3%
42549 Aspd1 Blue D-2 Vampiric Clip, Thaumaturgic Clip Increases ASPD by 1
42550 MReflect5 White D-2 Antiquated Shield, Poised Cloak Adds a 5% chance to reflect a single-target magic attack.
42551 SReflect5 White D-2 Antiquated Shield, Poised Cloak Reflects back 5% of short-range melee damage to the attacker.
42552 DemiHuman5 White D-2 Poised Cloak Increases resistance to Demi-Human monsters by 5%
42553 MEvade5 White D-2 Antiquated Shield, Poised Cloak Adds a 5% chance to evade a magical attack.
42554 SEvade5 White D-2 Antiquated Shield, Poised Cloak Adds a 5% chance to evade a short-range melee attack.
42555 HPDrain5 White D-2 Vampiric Clip, Thaumaturgic Clip Adds a 0.5% chance of draining 5% HP when attacking.
42556 SPDrain5 White D-2 Vampiric Clip, Thaumaturgic Clip Adds a 0.5% chance of draining 5% SP when attacking.
42557 Crit10 White D-2 Vampiric Clip, Thaumaturgic Clip Increases Critical by 10%
42558 Hit5 White D-2 Vampiric Clip, Thaumaturgic Clip Increases Hit by 5%
42559 Aspd2 White D-2 Vampiric Clip, Thaumaturgic Clip Increases ASPD by 2
42560 Speed1 Blue C-2 Ebony Greaves, Tenebrous Boots Increases walking speed by 1% (Stacks with other bonuses)
42561 Trap3 Blue C-2 Ebony Greaves, Tenebrous Boots Decreases effects of Shockwave, Land Mine, Blast Mine and Claymore traps by 3%.
42562 Delay3 Blue C-2 Ebony Greaves, Tenebrous Boots After-cast Delay - 3%
42563 DMotion3 Blue C-2 Ebony Greaves, Tenebrous Boots Decreases flinch time by 3%.
42564 LEvade2 Blue C-2 Caliginous Cloak Long-range Melee Evasion + 2%
42565 LResist2 Blue C-2 Caliginous Cloak Long-range Melee Resist + 2%
42566 PerfectHit5 Blue C-2 Pragmatists Mail Perfect Hit chance + 5%
42567 Crit2 Blue C-2 Pragmatists Mail Increases damage done with Critical hits by 2%
42568 Medium2 Blue C-2 Caliginous Cloak, Pragmatists Mail Increases resistance against Medium size mobs by 2%
42569 MsResist2 Blue C-2 Caliginous Cloak, Pragmatists Mail Misc attack Resist + 2%
42570 Speed2 White C-2 Ebony Greaves, Tenebrous Boots Increases walking speed by 2% (Stacks with other bonuses)
42571 Trap5 White C-2 Ebony Greaves, Tenebrous Boots Decreases effects of Shockwave, Land Mine, Blast Mine and Claymore traps by 5%.
42572 Delay5 White C-2 Ebony Greaves, Tenebrous Boots Decreases After-cast delay rate by 5%
42573 DMotion5 White C-2 Ebony Greaves, Tenebrous Boots Decreases flinch time by 5%.
42574 LEvade5 White C-2 Caliginous Cloak Long-range Melee Evasion + 5%
42575 LResist5 White C-2 Caliginous Cloak Long-range Melee Resist + 5%
42576 PerfectHit10 White C-2 Pragmatists Mail Perfect Hit chance + 10%
42577 Crit5 White C-2 Pragmatists Mail Increases damage done with Critical hits by 5%
42578 Medium5 White C-2 Pragmatists Mail Increases resistance against Medium sized monsters by 5%
42579 MsResist5 White C-2 Caliginous Cloak, Pragmatists Mail Misc attack Resist + 5%
42580 WSkill2 Blue B-2 Variegated Vest Increases damage done by weapon skills by 2%.
42581 Pushback Blue B-2 Vigilante Shield Makes the user unable to be pushed back
42582 Boss2 Blue B-2 Variegated Vest, Vigilante Shield Increases resistance against boss monsters by 2%
42583 Normal2 Blue B-2 Variegated Vest, Vigilante Shield Increases resistance against Non-boss monsters by 2%
42584 NResist2 Blue B-2 Variegated Vest, Vigilante Shield Near-range Melee Resist + 2%
42585 Double2 Blue B-2 Recondite Ring, Resplendent Ring Double Attack chance + 1%
42586 BossMDef2 Blue B-2 Recondite Ring, Resplendent Ring Ignore 2% of Boss' MDEF
42587 SPVanish2 Blue B-2 Recondite Ring, Resplendent Ring 0.2% chance of erasing 2% of enemy's SP
42588 SPGain2 Blue B-2 Recondite Ring, Resplendent Ring 2% chance of gaining 2% of SP when using magic
42589 Random2 Blue B-2 Recondite Ring, Resplendent Ring Adds a 2% chance of randomly increasing your damage by up to 5% on each attack.
42590 WSkill5 White B-2 Variegated Vest Increases damage done by weapon skills by 5%.
42591 Coma White B-2 Vigilante Shield Makes the user immune to Coma
42592 Boss5 White B-2 Variegated Vest, Vigilante Shield Increases resistance against boss monsters by 5%
42593 Normal5 White B-2 Variegated Vest, Vigilante Shield Increases resistance against Non-boss monsters by 5%
42594 NResist5 White B-2 Variegated Vest, Vigilante Shield Near-range Melee Resist + 5%
42595 Double5 White B-2 Recondite Ring, Resplendent Ring Double Attack chance + 3%
42596 BossMDef5 White B-2 Recondite Ring, Resplendent Ring Ignore 5% of Boss' MDEF
42597 SPVanish5 White B-2 Recondite Ring, Resplendent Ring 0.5% chance of erasing 2% of enemy's SP
42598 SPGain5 White B-2 Recondite Ring, Resplendent Ring 5% chance of gaining 5% of SP when using magic
42599 Random5 White B-2 Recondite Ring, Resplendent Ring Adds a 5% chance of randomly increasing your damage by up to 5% on each attack.