Search results

From Revival Ragnarok Online
  • |cardEqp = Armor
    434 bytes (46 words) - 17:58, 13 March 2016
  • |cardEqp = Armor
    476 bytes (59 words) - 15:46, 27 January 2016
  • |itemEqp = Armor **Each refine on the armor increases damage/magic damage on Demi-Human by 1%.
    1 KB (150 words) - 04:27, 11 October 2013
  • ...ground. Used as a material to make stronger armor. The rate of refining an armor without breaking it will increase.<br>
    1 KB (179 words) - 03:02, 30 January 2015
  • |itemEqp = Armor
    567 bytes (73 words) - 06:44, 5 October 2014
  • |cardEqp = Armor
    400 bytes (50 words) - 10:58, 25 March 2016
  • |cardEqp = Armor
    421 bytes (52 words) - 17:10, 17 November 2013
  • |itemEqp = Armor
    433 bytes (58 words) - 00:11, 13 January 2016
  • |itemEqp = Armor |itemDesc = Brynhild is one of the valiant valkyries, meaning 'The Warrior's Armor'.
    1 KB (156 words) - 11:40, 20 November 2013
  • |cardEqp = Armor
    458 bytes (53 words) - 15:51, 27 January 2016
  • |itemEqp = Armor **Each refine on the armor increases damage/magic damage on Demi-Human by 1%.
    1 KB (157 words) - 04:27, 11 October 2013
  • |cardEqp = Armor
    515 bytes (62 words) - 04:28, 11 October 2013
  • |cardEqp = Armor
    486 bytes (55 words) - 17:07, 17 November 2013
  • *[[Enriched Elunium]] - Rate of refining an armor, without breaking it, will increase.
    466 bytes (56 words) - 04:27, 11 October 2013
  • |itemEqp = Shadow Armor
    501 bytes (64 words) - 00:47, 28 November 2022
  • |cardEqp = Armor
    466 bytes (61 words) - 23:47, 28 September 2016
  • |cardEqp = Armor
    394 bytes (43 words) - 06:15, 19 February 2017
  • |itemEqp = Armor **Each refine on the armor increases damage/magic damage on Demi-Human by 1%.
    1 KB (165 words) - 04:23, 11 October 2013
  • ...fect= Causes explosion for up to 10 consecutive hits. Target's weapon and armor has a chance to be destroyed. Deals only 50% damage to other humans.<br>Dam <tr><th>Skill Level</th><th>Number of Hits</th><th>Weapon/Armor Damaging Chance</th>
    2 KB (234 words) - 04:23, 11 October 2013
  • |itemEqp = Armor
    479 bytes (53 words) - 03:03, 30 June 2017
  • |itemEqp = Armor **Each refine on the armor increases damage/magic damage on Demi-Human by 1%.
    1 KB (171 words) - 04:23, 11 October 2013
  • |itemEqp = Shadow Armor
    536 bytes (68 words) - 00:42, 28 November 2022
  • |cardEqp = Armor
    507 bytes (61 words) - 15:17, 18 February 2017
  • |cardEqp = Armor
    503 bytes (60 words) - 15:18, 18 February 2017
  • |itemEqp=Armor
    511 bytes (61 words) - 18:59, 9 February 2016
  • |itemEqp = Armor
    483 bytes (59 words) - 00:21, 31 August 2016
  • |cardEqp = Armor
    511 bytes (59 words) - 04:44, 11 October 2013
  • * Broken Armor (status condition) * Stripped Armor
    1 KB (183 words) - 05:36, 5 October 2017
  • |itemEqp = Armor
    558 bytes (63 words) - 04:59, 17 February 2017
  • *[[NPC:Armor|Armor]]
    1 KB (228 words) - 04:46, 11 October 2013
  • *Unequipping armor doesn't cancel this skill, so elemental armor is rendered useless when under the skill's effects.
    2 KB (260 words) - 04:24, 11 October 2013
  • |itemEqp= Armor & Garment
    566 bytes (70 words) - 02:35, 14 September 2023
  • ...d Swords by {{Formula|4 * SkillLV}}. This damage ignores modification from Armor and [[VIT]] defense, but not from Elemental and Card modifiers and applies
    768 bytes (112 words) - 04:45, 11 October 2013
  • ...nce of breaking the enemy's weapon and a 7% chance of breaking the enemy's armor when attacking.
    524 bytes (60 words) - 15:51, 27 January 2016
  • ...ttacks are amplified and the [[Maximum HP]] of anyone who is wearing water armor (i.e. Swordfish carded) is increased. You can only have one area enchantmen ...and 25% respectively, based on skill level when standing in it with water armor.
    2 KB (273 words) - 04:26, 11 October 2013
  • ...Maces]] by {{Formula|+3 * SkillLV}}. This damage ignores modification from Armor and [[VIT]] defense, but not from Elemental and Card modifiers and applies
    731 bytes (109 words) - 15:05, 24 October 2013
  • |itemEqp = Armor
    607 bytes (69 words) - 05:53, 1 October 2016
  • ...ed only) by {{Formula|4 * SkillLV}}. This damage ignores modification from Armor and [[VIT]] defense, but not from Elemental and Card modifiers and applies
    791 bytes (116 words) - 04:44, 11 October 2013
  • |cardEqp = Armor
    590 bytes (70 words) - 15:49, 27 January 2016
  • |itemEqp = Armor
    566 bytes (67 words) - 04:07, 27 May 2023
  • ...[Katar]] class weapons by 3*SkillLV. This damage ignores modification from Armor and [[VIT]] defense, but not from Elemental and Card modifiers and applies
    865 bytes (130 words) - 15:00, 24 October 2013
  • <th>Armor Piercing Damage</th>
    788 bytes (99 words) - 04:44, 11 October 2013
  • |cardEqp = Armor
    645 bytes (76 words) - 04:36, 11 October 2013
  • |cardEqp = Armor
    658 bytes (79 words) - 15:46, 27 January 2016
  • ...V)% to break the opponents weapon and a (0.7*SkillLV)% chance to break the armor per hit. Against monsters it decreases the monsters attack or defense by 25 <th>Armor Destruction Chance (%)</th><td>0.7</td><td>1.4</td><td>2.1</td><td>2.8</td>
    2 KB (288 words) - 04:33, 11 October 2013
  • |cardEqp = Armor
    541 bytes (63 words) - 16:29, 17 November 2013
  • |itemEqp = Armor
    658 bytes (70 words) - 05:57, 1 October 2016
  • |itemEqp = Armor
    661 bytes (77 words) - 05:49, 1 October 2016
  • *Damage ignores [[DEF]] reduction from armor, but not from [[VIT]].
    920 bytes (132 words) - 05:01, 24 October 2013
  • |itemEqp = Armor
    622 bytes (78 words) - 15:55, 14 June 2016
  • | [[Primordial Armor]] | [[Archaic Armor]]
    2 KB (267 words) - 00:33, 21 September 2022
  • ...eapon]] (Lv5), [[Chemical Protection Shield]] (Lv5), [[Chemical Protection Armor]] (Lv5), [[Chemical Protection Helm]] (Lv5)
    970 bytes (123 words) - 03:15, 25 January 2024
  • |itemEqp = Armor
    681 bytes (90 words) - 16:48, 26 March 2015
  • |skillReq = [[Chemical Protection Armor]] (Lv3)
    913 bytes (114 words) - 04:25, 11 October 2013
  • ...SkillLV when using Axe type weapons. This damage ignores modification from Armor and [[VIT]] defense, but not from Elemental and Card modifiers and applies
    928 bytes (142 words) - 04:52, 24 October 2013
  • |3= [[Elite Engineer Armor]] *Armor can not destroyed.}}<br>
    2 KB (222 words) - 04:25, 11 October 2013
  • |3= [[Elite Engineer Armor]] *Armor can not destroyed.}}<br>
    2 KB (225 words) - 04:24, 11 October 2013
  • ...onsters by {{Formula|+4 * SkillLV}}. This damage ignores modification from Armor and [[VIT]] defense, but not from Elemental and Card modifiers and applies
    941 bytes (140 words) - 04:52, 24 October 2013
  • |cardEqp = Armor
    732 bytes (97 words) - 02:11, 28 January 2016
  • *When receiving physical Damage, there is a chance that for 10 seconds, your armor will become [[Ghost]] property. *When receiving physical damage, there is a chance that for 10 seconds, your armor will become [[Ghost]] property.
    2 KB (234 words) - 04:25, 11 October 2013
  • |itemEqp = Armor
    649 bytes (87 words) - 05:48, 10 September 2015
  • *Adds a chance to break your opponent's armor when attacking.
    699 bytes (92 words) - 08:14, 7 August 2016
  • |itemEqp = Armor
    700 bytes (77 words) - 06:00, 1 October 2016
  • ...he damage improvement is +5*SkillLV. This damage ignores modification from Armor and [[VIT]] defense, but not from Elemental and Card modifiers and applies
    993 bytes (161 words) - 04:42, 11 October 2013
  • *When receiving physical Damage, there is a chance that for 10 seconds, your armor will become [[Ghost]] property. *When receiving physical damage, there is a chance that for 10 seconds, your armor will become [[Ghost]] property.
    2 KB (237 words) - 04:25, 11 October 2013
  • |itemEqp = Armor
    751 bytes (90 words) - 14:12, 28 November 2013
  • ==RDC Armor==
    3 KB (423 words) - 07:31, 15 November 2013
  • |itemEqp=Armor
    654 bytes (83 words) - 03:02, 18 April 2024
  • |itemEqp = Armor
    708 bytes (84 words) - 05:35, 1 October 2016
  • ...nce of breaking the enemy's weapon and a 7% chance of breaking the enemy's armor when attacking.
    749 bytes (80 words) - 22:35, 22 November 2013
  • |itemEqp = Armor
    881 bytes (94 words) - 05:28, 1 October 2016
  • *Drake can Break your Body Armor, so using an Unbreakable Body Armor is recommended. .... If not, use Valkyrie Armor [1]. Card either with a Swordfish Card. Water armor will cut down the damage you take from him by a lot. Pragmatist's Mail if y
    8 KB (1,253 words) - 20:32, 19 December 2015
  • |itemEqp = Armor
    702 bytes (89 words) - 04:33, 17 February 2017
  • |itemEqp = Armor
    668 bytes (93 words) - 09:34, 15 September 2022
  • |itemEqp = Armor
    858 bytes (100 words) - 05:39, 1 October 2016
  • |itemEqp = Armor
    943 bytes (93 words) - 04:28, 11 October 2013
  • ...[[DEF]], or [[MDEF]]. In the same manner, wearing [[Shadow]] or [[Undead]] armor increases the damage done to the caster.
    2 KB (347 words) - 15:33, 13 March 2016
  • ...ariot: Deals 1,000 [[DEF]]-ignoring damage. Randomly destroys one piece of armor.<br> ...Deals '''20,000''' [[DEF]]-ignoring damage. Randomly destroys one piece of armor.
    2 KB (314 words) - 01:09, 2 March 2016
  • <span style="color:blue;">[+ Valkyrja's Armor & Valkyrja's Manteau & Valkyrja's Shoes]</span>
    881 bytes (118 words) - 04:45, 11 October 2013
  • |cardEqp = Armor
    926 bytes (108 words) - 04:29, 11 October 2013
  • ...by the best fighter, it seems to be capable to give damage through enemy's armor. Especially it designed for battles against humanoids.
    905 bytes (103 words) - 04:45, 11 October 2013
  • *When attacking, chance to activate 100% chance to destroy the monster armor for 3 seconds.
    891 bytes (100 words) - 04:04, 26 May 2017
  • *[[Saphien's Armor of Ocean (1)]] - 1.00%
    927 bytes (81 words) - 15:58, 18 February 2024
  • *When attacking, chance to activate 100% chance to destroy the monster armor for 3 seconds.
    900 bytes (100 words) - 04:25, 11 October 2013
  • Damage is {{Formula|[ATK x (1 + 0.75 * SkillLV) * (Enemy Armor + Enemy VIT) / 50] * Card Effect}}.
    1 KB (145 words) - 04:29, 11 October 2013
  • |itemEqp = Armor
    808 bytes (97 words) - 03:37, 28 November 2022
  • ...by the best fighter, it seems to be capable to give damage through enemy's armor. Especially it designed for battles against humanoids.
    925 bytes (105 words) - 04:45, 11 October 2013
  • *[[Enriched Elunium]] - Rate of refining an armor, without breaking it, will increase.
    1 KB (129 words) - 04:27, 11 October 2013
  • *{{ItemLink |id=7069 |name=Destroyed Armor}} - 100%
    1 KB (131 words) - 01:47, 29 June 2014
  • |1= [[Primordial Armor]]
    827 bytes (105 words) - 19:29, 7 September 2022
  • This is [[DEF]] as from armor so damage from weapons and spells is reduced to at least 10% (with 1 [[VIT]
    1 KB (154 words) - 04:44, 11 October 2013
  • |itemEqp = Armor
    921 bytes (104 words) - 21:09, 14 October 2016
  • *Magic Reflect being reduced by wearing the proper elemental armor has been fixed, and will no longer work.
    803 bytes (131 words) - 18:59, 2 December 2015
  • ...by the best fighter, it seems to be capable to give damage through enemy's armor.
    1,018 bytes (120 words) - 04:25, 11 October 2013
  • |itemEqp = Armor
    876 bytes (109 words) - 14:42, 14 December 2014
  • |itemEqp = Armor
    889 bytes (105 words) - 02:35, 14 September 2023
  • *{{ItemLink |id=2389 |name= Naga Scale Armor <nowiki>[1]</nowiki>}} - 2%
    1 KB (116 words) - 02:04, 22 November 2013
  • |itemEqp = Armor
    948 bytes (107 words) - 11:51, 31 March 2023
  • ...by the best fighter, it seems to be capable to give damage through enemy's armor.
    1 KB (122 words) - 04:25, 11 October 2013
  • *[FIXED] Dieter's Granitic Armor now properly only gives 2% damage reduction per skill level
    748 bytes (112 words) - 09:46, 6 February 2016
View ( | ) (20 | 50 | 100 | 250 | 500)