Search results

From Revival Ragnarok Online
View ( | ) (20 | 50 | 100 | 250 | 500)
  • |itemEqp = Armor ...
    661 bytes (77 words) - 05:49, 1 October 2016
  • *Damage ignores [[DEF]] reduction from armor, but not from [[VIT]]. ...
    920 bytes (132 words) - 05:01, 24 October 2013
  • |itemEqp = Armor ...
    622 bytes (78 words) - 15:55, 14 June 2016
  • | [[Primordial Armor]] | [[Archaic Armor]] ...
    2 KB (267 words) - 00:33, 21 September 2022
  • ...eapon]] (Lv5), [[Chemical Protection Shield]] (Lv5), [[Chemical Protection Armor]] (Lv5), [[Chemical Protection Helm]] (Lv5) ...
    970 bytes (123 words) - 03:15, 25 January 2024
  • |itemEqp = Armor ...
    681 bytes (90 words) - 16:48, 26 March 2015
  • |skillReq = [[Chemical Protection Armor]] (Lv3) ...
    913 bytes (114 words) - 04:25, 11 October 2013
  • ...SkillLV when using Axe type weapons. This damage ignores modification from Armor and [[VIT]] defense, but not from Elemental and Card modifiers and applies ...
    928 bytes (142 words) - 04:52, 24 October 2013
  • |3= [[Elite Engineer Armor]] *Armor can not destroyed.}}<br> ...
    2 KB (222 words) - 04:25, 11 October 2013
  • |3= [[Elite Engineer Armor]] *Armor can not destroyed.}}<br> ...
    2 KB (225 words) - 04:24, 11 October 2013
  • ...onsters by {{Formula|+4 * SkillLV}}. This damage ignores modification from Armor and [[VIT]] defense, but not from Elemental and Card modifiers and applies ...
    941 bytes (140 words) - 04:52, 24 October 2013
  • |cardEqp = Armor ...
    732 bytes (97 words) - 02:11, 28 January 2016
  • *When receiving physical Damage, there is a chance that for 10 seconds, your armor will become [[Ghost]] property. *When receiving physical damage, there is a chance that for 10 seconds, your armor will become [[Ghost]] property. ...
    2 KB (234 words) - 04:25, 11 October 2013
  • |itemEqp = Armor ...
    649 bytes (87 words) - 05:48, 10 September 2015
  • *Adds a chance to break your opponent's armor when attacking. ...
    699 bytes (92 words) - 08:14, 7 August 2016
  • |itemEqp = Armor ...
    700 bytes (77 words) - 06:00, 1 October 2016
  • ...he damage improvement is +5*SkillLV. This damage ignores modification from Armor and [[VIT]] defense, but not from Elemental and Card modifiers and applies ...
    993 bytes (161 words) - 04:42, 11 October 2013
  • *When receiving physical Damage, there is a chance that for 10 seconds, your armor will become [[Ghost]] property. *When receiving physical damage, there is a chance that for 10 seconds, your armor will become [[Ghost]] property. ...
    2 KB (237 words) - 04:25, 11 October 2013
  • |cardEqp= Armor ...
    745 bytes (96 words) - 07:51, 27 June 2024
  • |itemEqp = Armor ...
    751 bytes (90 words) - 14:12, 28 November 2013
View ( | ) (20 | 50 | 100 | 250 | 500)