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From Revival Ragnarok Online
- |itemEqp = Armor ...661 bytes (77 words) - 05:49, 1 October 2016
- *Damage ignores [[DEF]] reduction from armor, but not from [[VIT]]. ...920 bytes (132 words) - 05:01, 24 October 2013
- |itemEqp = Armor ...622 bytes (78 words) - 15:55, 14 June 2016
- | [[Primordial Armor]] | [[Archaic Armor]] ...2 KB (267 words) - 00:33, 21 September 2022
- ...eapon]] (Lv5), [[Chemical Protection Shield]] (Lv5), [[Chemical Protection Armor]] (Lv5), [[Chemical Protection Helm]] (Lv5) ...970 bytes (123 words) - 03:15, 25 January 2024
- |itemEqp = Armor ...681 bytes (90 words) - 16:48, 26 March 2015
- |skillReq = [[Chemical Protection Armor]] (Lv3) ...913 bytes (114 words) - 04:25, 11 October 2013
- ...SkillLV when using Axe type weapons. This damage ignores modification from Armor and [[VIT]] defense, but not from Elemental and Card modifiers and applies ...928 bytes (142 words) - 04:52, 24 October 2013
- |3= [[Elite Engineer Armor]] *Armor can not destroyed.}}<br> ...2 KB (222 words) - 04:25, 11 October 2013
- |3= [[Elite Engineer Armor]] *Armor can not destroyed.}}<br> ...2 KB (225 words) - 04:24, 11 October 2013
- ...onsters by {{Formula|+4 * SkillLV}}. This damage ignores modification from Armor and [[VIT]] defense, but not from Elemental and Card modifiers and applies ...941 bytes (140 words) - 04:52, 24 October 2013
- |cardEqp = Armor ...732 bytes (97 words) - 02:11, 28 January 2016
- *When receiving physical Damage, there is a chance that for 10 seconds, your armor will become [[Ghost]] property. *When receiving physical damage, there is a chance that for 10 seconds, your armor will become [[Ghost]] property. ...2 KB (234 words) - 04:25, 11 October 2013
- |itemEqp = Armor ...649 bytes (87 words) - 05:48, 10 September 2015
- *Adds a chance to break your opponent's armor when attacking. ...699 bytes (92 words) - 08:14, 7 August 2016
- |itemEqp = Armor ...700 bytes (77 words) - 06:00, 1 October 2016
- ...he damage improvement is +5*SkillLV. This damage ignores modification from Armor and [[VIT]] defense, but not from Elemental and Card modifiers and applies ...993 bytes (161 words) - 04:42, 11 October 2013
- *When receiving physical Damage, there is a chance that for 10 seconds, your armor will become [[Ghost]] property. *When receiving physical damage, there is a chance that for 10 seconds, your armor will become [[Ghost]] property. ...2 KB (237 words) - 04:25, 11 October 2013
- |cardEqp= Armor ...745 bytes (96 words) - 07:51, 27 June 2024
- |itemEqp = Armor ...751 bytes (90 words) - 14:12, 28 November 2013