The guild system of Ragnarok Online was made to allow the formation of communities with guild members and to form the basis to prepare for the War of Emperium.
To make a guild, you will need an ''. (When you use the to create a guild, you will not be able to get one back if you decide to break the guild.)
After you have obtained an, and have it on the character you want to make the guild on, create a guild by typing /guild "guild name". The character you made the guild on is now the "Guild Master." Once you have made a guild, the name can not be changed. To change the name, the guild has to be disbanded and re-created.
To break a guild, you need to follow a simple requirement:
- The guild must have no members aside from the guild leader
To break the guild type in /breakguild "guild name". The guild will be disbanded and cease to exist. You will not get theused to create the guild back. All levels the guild has obtained will be lost forever. Now, without a guild, you can use another to create a new guild with a new name.
The guild window is accessed in-game, by pressing alt+G. This window is the interface used to change anything related to the guild, (that can be changed) and to view information such as who is currently online, the amount of people on, and the amount of people the guild can hold vs. the amount of people currently in the guild.
Guild Info Tab
General guild information, such as the current number of members, number of online members, leader, and guild level, is displayed here. Alliances are also listed here and the guild leader can remove alliances by right clicking an allied guild name. The tendency feature currently does not work.
All guild members are listed here. The leader is always first, with other members being ordered according to their title. Online members will be highlighted here. Members who have been taxed to provide the guild with experience can show the amount contributed as well. For the guild leader, titles of each member can be modified from this tab. Leaving the guild is also available by right clicking a member; guild members and members given the right to do so (via title) can kick anyone, while others can only kick themselves.
A total of 48 titles are available and can be set here by the guild leader. The order of titles here will influence the order of members in the Guildsmen tab. Rights to invite and kick users are also given via titles.
Available guild skills are displayed here. On obtaining a new guild level, the extra skill point is allocated via this tab. Using active guild skills is also done here. Only the guild master can use these skills.
A list of recently kicked members are displayed here along with a reason why (Currently the expel history is bugged). Members who leave the guild willingly are not listed here.
The guild leader may write a two-line guild notice (one short and one long) that will be displayed to each member upon logging in. Note that the second line is often overlapped by the chat box scroll bar, so a short and concise notice is preferable.
Guild masters can manage members' positions and set experience tax levels through Guild Titles. When being taxed in a guild, only your Base Experience is taxed. Your Job Experience will be unchanged by it. Taxes can only be set up to 50% of your Base Experience. Guild masters can also write messages, which are displayed when members log on/off.
- Note: For people who do not wish to see messages, (such as when teleporting/changing maps often) the /li or /loginout command will disable these messages, as well as "Guildsman _____ has dis/connected" messages.
If the guild master wants to change leadership of the guild to another player, he/she types in @changegm "player name". The player becoming the guild master must be online for this to work. If the leader of a guild quits playing the game or their account becomes otherwise inaccessible, (such as via being permenantly banned) there is no way to let another guild member take ownership of the guild, and a new guild will have to be created.
Guild Titles are set by the Guild Master. They are used to set Guild Tax levels, and special names which can be entered in after a character's name. They also allow the Master to delegate various powers to other members such as inviting new members into the guild and kicking out members. Players can not kick out the guild leader of a guild.
Guilds can also have their own personalized "emblem." An emblem is a small picture which can make it easy to identify members, especially in WoE. To set up an emblem, follow these steps:
- Create a folder called "Emblem" inside of the RevivalRO folder. When you install RRO, it does not create this folder, so you must do it. (note: This is different from the _tmpEmblem folder)
- Emblems must be 24x24 pixels in BMP format using 256 colors, the hot pink color (Red: 255 Green: 0 Blue: 255) will appear transparent ingame.
- Search Google or create your own emblem.
- Once you have the emblem in the correct format, copy the emblem file into the Emblem folder.
The amount of members a guild can hold is 16 (including the Master) by default. This limit can be increased via the Guild Extension skill up to a maximum of 76 members on RRO. Note that there are only 48 Guild Title slots, so grouping members into one or more "default" titles may be necessary with larger guilds.
Guilds, like characters, have levels. Guilds gain levels by members who donate their base experience through taxes. After a guild gains a level, one skill point is obtained, which can then be used on a variety of guild skills. When a player is taxed, they gain less experience. If he/she normally would gain 100,000 exp from a monster, then at 50% tax, he/she will gain 50,000 exp and the guild will get the rest.
Guild Experience Chart
|Current Level||Total EXP||EXP to next Level||Rise %|
Guilds have certain skills which can be used in or outside of WoE. All "Active" skills can only be used by the Guild Master.
|All guild members and allies visible on the Guild Leader's screen will receive a +5 bonus to STR, DEX and INT for 180 seconds.||1||Supportive|
|All guild members in a 5x5 area around the Guild Leader will receive a (1*SkillLV) AGI bonus.||5||Passive|
|Allows the hiring of a Kafra employee enabling teleportation and storage access when owning a castle.||1||Passive|
|All guild members within 5x5 cells of the guild master receives (1*Skill Level) VIT bonus.||5||Passive|
|All guild members within 5x5 cells of the guild master receives (1*Skill Level) STR bonus.||5||Passive|
|Enables guardians to be hired in defense of War of Emperium castles.||1||Passive|
|Adds up to 60 guildsmen to a guild's capacity, for 49 total.||10||Passive|
|Allows a guild to participate in the War of Emperium and War of Emperium 2.||1||Passive|
|While investing, adds a 50% chance of getting an extra point for free.||1||Passive|
|All guild members visible on the Guild Leader's screen increase their HP and SP regeneration rate.||3||Supportive|
|All guild members visible on the Guild Master's screen will have their HP and SP restored to 90% of the respective maximum.||1||Supportive|
|All guild members in a 5x5 area around the Guild Leader will receive a (1*Skill Level) DEX bonus.||5||Passive|
|Enhance the Attack Strength and speed of Guardians that are protecting War of Emperium (WoE 2 excluded) Guild Castles in your Guild's possession.||3||Passive|
|All guild members will be teleported next to the Guild Master.||1||Active|