Earth
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Elemental Property. Earth is damaged most by the Fire property, and does the most damage to the Wind property. Weapons can be forged with an Earth property using a Great Nature.
Damage Table
Enemy Level | ||||
Element | Level 1 | Level 2 | Level 3 | Level 4 |
Neutral | 100% | 100% | 100% | 100% |
Water | 100% | 100% | 100% | 100% |
Earth | 100% | 50% | 0% | -25% |
Fire | 150% | 175% | 200% | 200% |
Wind | 50% | 25% | 0% | 0% |
Poison | 125% | 125% | 100% | 75% |
Holy | 100% | 100% | 100% | 75% |
Shadow | 100% | 100% | 100% | 75% |
Ghost | 100% | 75% | 50% | 25% |
Undead | 100% | 75% | 50% | 25% |
Related Items
Head Gear
Item Name | Effect | |
---|---|---|
Cards | Add the chance of gaining Green Live each time a Plant monster is killed. Add 10% more tolerance against Earth Property Attack. | |
Gain immunity to the Chaos status. Increase resistance to Earth property attacks by 15%. |
Item Name | Effect | |
---|---|---|
Equipment |
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Armor
Item Name | Effect | |
---|---|---|
Cards | Enchant an Armor with the Earth property. DEF +1. |
Item Name | Effect | |
---|---|---|
Equipment | An armor that is enchanted with the Earth Property. | |
Grants the user a 10% chance to completely ignore melee attack damage. FLEE + 75. Grants bonus MDEF based on refine. Adds a 10% resistance to Earth |
Weaponry
Item Name | Effect | |
---|---|---|
Cards | Increase damage on Earth property monsters by 20%. |
Item Name | Effect | |
---|---|---|
Equipment | Increases damage on Earth, Water, Fire and Wind Property enemies by 7% and Holy Property enemies by 5%. | |
Enchanted with the Earth Property. | ||
Enchanted with the Earth Property. | ||
Enchanted with the Earth Property. | ||
Enchanted with the Earth Property. | ||
Inflicts 5% additional damage on Undead monster and 10% additional damage on Earth, Water, Fire and Wind Property enemies. | ||
Enchanted with the Earth Property. | ||
Enchanted with the Earth Property. | ||
Increases damage against Undead, DemiHuman and Earth Property by 10%. | ||
Enchanted with the Earth Property. Pierces Defense of Brute monster. Causes Coma effect on Brute monster by a low chance. | ||
Increases damage inflicted on Earth Property by 10%. Increases damage inflicted on Wind Property by 10%. Indestructible (except in upgrade attempts). |
Shield
Item Name | Effect | |
---|---|---|
Cards | Increase resistance to the Stone status by 15% and Earth property attacks by 5%. DEF +1. | |
Decreases damage from Earth Property by 20%. Increases damage dealing to Earth Property by 5%. |
Item Name | Effect | |
---|---|---|
Equipment | Add a 20% resistance against property attacks (All except Neutral). | |
Can never be knocked back. Receives 20% additional damage from all physical and magical sources. | ||
Adds a 10% chance to return the damage of all magical and physical attacks. Increases resistance to all elements by 10%. Reduces damage from all attack types by 10%. Reduces ATK, Flee, Perfect Dodge and Hit by 90% | ||
Increases damage from large size monsters by 15%. Reduces damage from small size monsters by 10%. Max HP + 20%. Reduces damage from Criticals by 20%. Perfect Dodge + 7. Luk +7. Resistance to all elements + 7% | ||
Add a 20% resistance against Wind, Earth, Holy and Poison Property. MDEF + 5 | ||
Increases Max HP by (4,000 + 400*Refine). Increases STR by (4 + Refine/2). Increases Resistance to Earth, Wind, Water and Fire by (10 + Refine/2)% | ||
Reflect Melee damage by (10 + Refine)%. Ignore partial Defense by (10 + Refine)%. Resistance to Earth/Wind/Water/Fire increased by (10 + Refine)% | ||
Reduces VIT based Defense by (5 + Refine/2). Increases Hard Defense by (3 + Refine/3)%. Reduces melee reflected damage by (10 + Refine)%. Increases Resistance to Earth, Wind, Water and Fire by (15 + Refine/2)%. Unbreakable | ||
Reduces damage from close range attacks by (10 + Refine)%. Increases attack by (5 + Refine/2)%. Chance to break enemy's weapon when hit by (5 + Refine/2)%. Increases Resistance to Earth, Wind, Water and Fire by (15 + Refine)%. Unbreakable |
Garment
Item Name | Effect | |
---|---|---|
Cards | Increase resistance to Earth property attacks by 30%. Flee +5. | |
ATK +5. Increases physical damage versus Earth property monsters by 10%. Adds Crit + 15 when fighting Brute and Plant race monsters. | ||
Receives 30% more damage from Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost and Undead elements. Enables use of Level 3 Cloaking. |
Item Name | Effect | |
---|---|---|
Equipment | Increases 5% resistance from the monster to Water and Earth property attacks. Increases 5% resistance from Plant and Brute monster. | |
Adds resistance to ALL elements by 15%. FLEE + 30 MDEF + 5. Enables use of Level 1 Teleport. Cannot be refined, cannot be destroyed. | ||
Resistance to all elements +5%. Perfect Dodge +5. Increases Max HP and Max SP by 1% per refine. MDEF + 5. Unbreakable. Unstrippable. | ||
Resistance to all elements + 10%. Max HP and Max SP + 10%. After Cast Delay - 10%. MDEF + 5. ATK and MATK + 5%. Critical + 5. Hit + 10. Ignores 5% of Enemy's MDEF. Unbreakable. Unstrippable. |
Ammunition
Item Name | Effect | |
---|---|---|
Equipment | An Earth Property kunai. | |
Enchanted with the Earth Property. | ||
A Bullet enchanted with the Earth Property. |
Sets
Item Name | Effect | |
---|---|---|
Goibne's Equip Set | ||
|
VIT + 5, Maximum HP + 15%, Maximum SP + 5%, DEF + 5, MDEF + 15. Receive 10% less damage from Water, Wind, Earth and Fire Property attacks. | |
|
VIT + 10. Maximum HP + 30%. Maximum SP + 10%. DEF + 10. MDEF + 20. Receive 20% less damage from Water, Wind, Earth and Fire Property attacks. | |
VIT + 2, Maximum HP + 10% | ||
MDEF + 3, Maximum HP + 5%, Maximum SP + 5% | ||
VIT + 3, MDEF + 3 | ||
VIT + 1, MDEF + 2 |
Item Name | Effect | |
---|---|---|
Cashmere Set |
|
Resistance to Earth, Wind, Water and Fire + 25% |
|
Resistance to Earth, Wind, Water and Fire + 50% | |
Decreases after cast delay by (5 + Refine/2)%. Ignores (2 + Refine/4)% elemental resistance. Chance to put enemy to Sleep when hit at (2 + 0.2*Refine)%. Increases Movement Speed by (25 + Refine/2)%. All effects increase by refine. Can not be refined after creation. Unbreakable. | ||
Decreases after cast delay by (5 + Refine/2)%. Ignores (2 + Refine/2)% elemental resistance. Chance to put enemy to Sleep when hit at (2 + 0.2*Refine)%. Increases MDEF by (8 + Refine/2). All effects increase by refine. Can not be refined after creation. Unbreakable | ||
Decreases after cast delay by (10 + Refine/2)%. Ignores (3 + Refine/3)% elemental resistance. Chance to put enemy to Sleep when hit at (2 + 0.2*Refine)%. Adds resistance to Freeze by (65 + 5*Refine)%. All effects increase by refine. Can not be refined after creation. Unbreakable. | ||
Decreases after cast delay by (10 + Refine)%. Ignores (5 + Refine/2)% elemental resistance. Chance to put enemy to Sleep when hit at (2 + 0.2*Refine)%. Increases MATK (25 + Refine)%. All effects increase by refine. Can not be refined after creation. Unbreakable |