Joint Beat: Difference between revisions

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Latest revision as of 04:29, 11 October 2013


None Joint Beat Skill Info
Type: Offensive Skill
Levels: 10
SP Cost: See Effect
Cast Time: Instant
Cast Delay: (1~5) .8 seconds (6~10) 1 second
Duration: None
Target: Enemy
Range: 4 cells
Element: None
Catalyst: None
Status Icon: None
Prerequisites
Spear Mastery (Lv9), Cavalry Mastery (Lv3), Head Crush (Lv3)

Skill Description

You can only use this skill with a Spear-type weapon. You will strike at the joints of the enemy's body, causing various harmful status ailments as well as damage.
Higher level increases the damage and chance to cause status ailment to the enemy. As always VIT DEF protects against the status alignments.
Possible ailments:
1. Ankle Break: Movement Speed reduced by 50%.
2. Wrist Break: ASPD reduced by 25%.
3. Knee Break: Movement Speed reduced by 30%, ASPD reduced by 10%.
4. Shoulder Break: DEF reduced by 50%.
5. Waist Break: DEF reduced by 25%, ATK reduced by 25%.
6. Neck Break: Increase your damage by 2x, CRIT effect, and 30 second forced 'bleeding' status ailment

LevelATKSP CostDelay (sec)Chance
160%120.810%
270%120.815%
380%140.820%
490%140.825%
5100%160.830%
6110%16135%
7120%18140%
8130%18145%
9140%20150%
10150%20155%

Other Notes

On all servers, this skill is unchanged and retains the original effect.

Upgrades

None

Obtained Via

None