Latest revision as of 04:42, 11 October 2013
Elemental Property, not to be confused with the Demon and Undead Races. Shadow is the opposite of Holy, and does the most damage against it. Cursed Water temporarily enchants weapons with the Shadow Property.
Damage Table
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Enemy Level
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Element
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Level 1
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Level 2
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Level 3
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Level 4
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Neutral
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100%
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100%
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100%
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100%
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Water
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100%
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75%
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50%
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25%
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Earth
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100%
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75%
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50%
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25%
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Fire
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100%
|
75%
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50%
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25%
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Wind
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100%
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75%
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50%
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25%
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Poison
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50%
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25%
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0%
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-25%
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Holy
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125%
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150%
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175%
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200%
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Shadow
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0%
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-25%
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-50%
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-100%
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Ghost
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75%
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50%
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25%
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0%
|
Undead
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0%
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0%
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0%
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0%
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Related Items
Items related to the Shadow Property include:
Head Gear
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Item Name |
Effect
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Cards
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Add 15% more tolerance against Shadow Property Attack. Add 15% more tolerance against Undead Property Attack.
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Item Name |
Effect
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Equipment
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Increases damage received from Shadow Property attacks by 15%.
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Resistance to Shadow, Ghost or Undead monsters increased by:
- 5% - Eir
- 15% - Loki
- 3% - Tyr
Damage against Shadow, Ghost or Undead monsters increased by:
- 10% - Eir
- 50% - Loki
- 5% - Tyr
Damage when using any Shadow, Ghost or Undead is increased. This includes skills of those elements (I.E. Napalm Vulcan, Soul Strike, etc skills) or anytime you use a converter, etc of one of those elements (i.e. cursed water, appropriate Warm Wind levels, etc).The increase in damage is by:
- 10% - Eir
- 50% - Loki
- 5% - Tyr
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Increases damage against Dark element monsters by 3%. Reduces damage received from Dark element monsters by 3%. MDEF + 2. Impossible to refine this item.
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Armor
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Item Name |
Effect
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Cards
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Enchant an Armor with the Shadow property.
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Increase damage inflicted on Holy Property, Shadow Property, Angel monster, Demon monster by 40%.
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Item Name |
Effect
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Equipment
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Increases resistance to Demon monster by 15%. And resistance against Shadow Property by 10%. MDEF + 5
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Enchanted with the Shadow Property. Indestructible (except in upgrade attempts).
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Weaponry
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Item Name |
Effect
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Cards
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Increase damage of attacks inflicted on Shadow property by 20%.
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Changes the attack of the weapon to Shadow. Increases damage with Shadow by 15%. Damage increases to 25% when used with a baby class.
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Item Name |
Effect
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Equipment
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Enchanted with Shadow Property. Slightly increases Attack Speed. Maximum SP + 15% Maximum HP + 20%.
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Enchanted with Shadow Property. Increases damage on Earth, Water, Fire and Wind Property enemies by 7% and Holy Property enemies by 5%.
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Enchanted with Shadow property. Pierces Defense of DemiHuman monster. Increases damage inflicted on DemiHuman monster by 20%, but increases damage received from DemiHuman monster by 10%.
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Enchanted with Shadow property. Blind an enemy when you attack (Success Chance 5%). Blind yourself when attacking (Success Chance 0.5%).
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Enchanted with Shadow property. Maximum HP - 2%. External Bleeding an enemy when you attack (Success Chance 2%).
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Enchanted with Shadow property. Curse an enemy when you attack (Success Chance 10%).
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Enchanted with Shadow property. Increases damage inflicted on DemiHuman and Angel monster by 10%.
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Enchanted with Shadow property. Increase damage inflicted on Ghost Property by 15%. Causes Stone Curse effect to enemies by 0.1% chance. DEX + 3
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Enchanted with Shadow Property. Increases Critical Attack on Undead monster by 50%. Causes Coma effect on Demon monster by a low chance.
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Increases damage done against Shadow Property, Demon and Undead type monsters by 20%. Reduces damage received from Shadow Property, Demon and Undead type monsters by 10%. If the target enemy dies, Recovers 50 HP. Small chance to cause Chaos on yourself.
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Enchanted with Shadow property. Drains 35 HP from its owner every 10 seconds.
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Enchanted with Shadow property. Curse an enemy when you attack (Success Chance 2%). Critical Rate - 1 Indestructible (except in upgrade attempts).
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Shield
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Item Name |
Effect
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Cards
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Decreases damage from Shadow Property by 20%. Increases damage dealing to Shadow Property by 5%
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Item Name |
Effect
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Equipemnt
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Add a 20% resistance against Water, Fire, Shadow and Undead Property. MDEF + 5.
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Add a 20% resistance against Water, Fire, Shadow and Undead Property. Adds a 5% resistance against all elements but neutral if your name has been heard of, even once. Adds a 5% resistance against neutral if you've been heard of a few times. MDEF + 5
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Add a 20% resistance against property attacks (All except Neutral).
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Can never be knocked back. Receives 20% additional damage from all physical and magical sources.
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Increases damage from large size monsters by 15%. Reduces damage from small size monsters by 10%. Max HP + 20%. Reduces damage from Criticals by 20%. Perfect Dodge + 7. Luk +7. Resistance to all elements + 7%
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Garment
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Item Name |
Effect
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Card
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Increase resistance to the Shadow property by 30%. Flee Rate +5.
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Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks.
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Loki:Receives 30% more damage from Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost and Undead elements. Enables use of Level 3 Cloaking.
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Receives 30% more damage from Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost and Undead elements. Enables use of Level 3 Cloaking.
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Item Name |
Effect
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Equipment
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Adds resistance to ALL elements by 15%. FLEE + 30 MDEF + 5. Enables use of Level 1 Teleport. Cannot be refined, cannot be destroyed.
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Resistance to all elements +5%. Perfect Dodge +5. Increases Max HP and Max SP by 1% per refine. MDEF + 5. Unbreakable. Unstrippable.
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Resistance to all elements + 10%. Max HP and Max SP + 10%. After Cast Delay - 10%. MDEF + 5. ATK and MATK + 5%. Critical + 5. Hit + 10. Ignores 5% of Enemy's MDEF. Unbreakable. Unstrippable.
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Ammunition
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Item Name |
Effect
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Ammunition
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Enchanted with Shadow property.
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A grenade launcher bullet imbued with the Shadow Property.
Blind an enemy when you attack (Success Chance 5%).
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Sets
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Item Name |
Effect
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Rainbow Ring-Rainbow Sash Set
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All Stats +7. Resistance to Holy, Shadow, Undead, Poison and Ghost Property Attacks by +7%. Note: If 2 Rainbow Rings are worn, you gain the bonus twice, for a total of All stats + 14 and Resistances increased by 14%
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Grants the user a chance to cast a random level up to level 3 of Random Attack when attacking. All stats +3
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Grants the user a chance to cast a random level of Random Attack when attacking. ll stats +7
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