Element: Difference between revisions

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Players by default start off as a [[Neutral]] element. This can be changed by adding cards and/or equipment. If using both, the card that changes the element overrides the armor. So a Dokebi Card put into a Water Armor, will make you [[Wind]] element, not [[Water]]
Players by default start off as a [[Neutral]] element. This can be changed by adding cards and/or equipment. If using both, the card that changes the element overrides the armor. So a Dokebi Card put into a Water Armor, will make you [[Wind]] element, not [[Water]]
== Tables ==
Select a column based on the attacking element, and a row based on the defending.
e.g. Level 1 Ghost(Column) attacking and neutral defending. You will gain 30% dmg reduction(70% dmg receive).
{| class="wikitablec elements"
|+ Level 1
|-
!
! Neutral
! Water
! Earth
! Fire
! Wind
! Poison
! Holy
! Shadow
! Ghost
! Undead
|-
! Neutral
| 100%
| 100%
| 100%
| 100%
| 100%
| 100%
| 100%
| 100%
| class="ineffective" | 70%
| 100%
|-
! Water
| 100%
| class="ineffective" | 25%
| 100%
| class="ineffective" | 90%
| class="effective" | 175%
| 100%
| 100%
| 100%
| 100%
| 100%
|-
! Earth
| 100%
| 100%
| class="ineffective" | 25%
| class="effective" | 150%
| class="ineffective" | 90%
| class="effective" | 125%
| 100%
| 100%
| 100%
| 100%
|-
! Fire
| 100%
| class="effective" | 150%
| class="ineffective" | 90%
| class="ineffective" | 25%
| 100%
| class="effective" | 125%
| 100%
| 100%
| 100%
| 100%
|-
! Wind
| 100%
| class="ineffective" | 90%
| class="effective" | 150%
| 100%
| class="ineffective" | 25%
| class="effective" | 125%
| 100%
| 100%
| 100%
| 100%
|-
! Poison
| 100%
| 100%
| 100%
| 100%
| 100%
| class="nullified" | 0%
| 100%
| class="ineffective" | 50%
| 100%
| class="ineffective" | 50%
|-
! Holy
| 100%
| class="ineffective" | 75%
| class="ineffective" | 75%
| class="ineffective" | 75%
| class="ineffective" | 75%
| class="ineffective" | 75%
| class="nullified" | 0%
| class="effective" | 125%
| class="ineffective" | 75%
| 100%
|-
! Shadow
| 100%
| 100%
| 100%
| 100%
| 100%
| class="ineffective" | 50%
| class="effective" | 125%
| class="nullified" | 0%
| class="ineffective" | 75%
| class="nullified" | 0%
|-
! Ghost
| class="ineffective" | 70%
| 100%
| 100%
| 100%
| 100%
| 100%
| 100%
| 100%
| class="effective" | 125%
| 100%
|-
! Undead
| 100%
| 100%
| 100%
| class="effective" | 125%
| 100%
| class="nullified" | −25%
| class="effective" | 150%
| class="nullified" | −25%
| 100%
| class="nullified" | 0%
|}
{| class="wikitablec elements"
|+ Level 2
|-
!
! Neutral
! Water
! Earth
! Fire
! Wind
! Poison
! Holy
! Shadow
! Ghost
! Undead
|-
! Neutral
| 100%
| 100%
| 100%
| 100%
| 100%
| 100%
| 100%
| 100%
| class="ineffective" | 50%
| 100%
|-
! Water
| 100%
| class="nullified" | 0%
| 100%
| class="ineffective" | 80%
| class="effective" | 175%
| class="ineffective" | 75%
| 100%
| 100%
| class="ineffective" | 75%
| class="ineffective" | 75%
|-
! Earth
| 100%
| 100%
| class="nullified" | 0%
| class="effective" | 175%
| class="ineffective" | 80%
| class="effective" | 125%
| 100%
| 100%
| class="ineffective" | 75%
| class="ineffective" | 75%
|-
! Fire
| 100%
| class="effective" | 175%
| class="ineffective" | 90%
| class="nullified" | 0%
| 100%
| class="effective" | 125%
| 100%
| 100%
| class="ineffective" | 75%
| class="ineffective" | 75%
|-
! Wind
| 100%
| class="ineffective" | 80%
| class="effective" | 175%
| 100%
| class="nullified" | 0%
| class="effective" | 125%
| 100%
| 100%
| class="ineffective" | 75%
| class="ineffective" | 75%
|-
! Poison
| 100%
| 100%
| 100%
| 100%
| 100%
| class="nullified" | 0%
| 100%
| class="ineffective" | 25%
| class="ineffective" | 75%
| class="ineffective" | 25%
|-
! Holy
| 100%
| class="ineffective" | 50%
| class="ineffective" | 50%
| class="ineffective" | 50%
| class="ineffective" | 50%
| class="ineffective" | 50%
| class="nullified" | −25%
| class="effective" | 150%
| class="ineffective" | 50%
| class="effective" | 125%
|-
! Shadow
| 100%
| class="ineffective" | 75%
| class="ineffective" | 75%
| class="ineffective" | 75%
| class="ineffective" | 75%
| class="ineffective" | 25%
| class="effective" | 150%
| class="nullified" | −25%
| class="ineffective" | 50%
| class="nullified" | 0%
|-
! Ghost
| class="ineffective" | 50%
| 100%
| 100%
| 100%
| 100%
| class="ineffective" | 75%
| 100%
| 100%
| class="effective" | 150%
| 100%
|-
! Undead
| 100%
| 100%
| 100%
| class="effective" | 150%
| 100%
| class="nullified" | −50%
| class="effective" | 175%
| class="nullified" | −50%
| class="effective" | 125%
| class="nullified" | 0%
|}
{| class="wikitablec elements"
|+ Level 3
|-
!
! Neutral
! Water
! Earth
! Fire
! Wind
! Poison
! Holy
! Shadow
! Ghost
! Undead
|-
! Neutral
| 100%
| 100%
| 100%
| 100%
| 100%
| 100%
| 100%
| 100%
| class="nullified" | 0%
| 100%
|-
! Water
| 100%
| class="nullified" | −25%
| 100%
| class="ineffective" | 70%
| class="effective" | 200%
| class="ineffective" | 50%
| 100%
| 100%
| class="ineffective" | 50%
| class="ineffective" | 50%
|-
! Earth
| 100%
| 100%
| class="nullified" | -25%
| class="effective" | 200%
| class="ineffective" | 70%
| 100%
| 100%
| 100%
| class="ineffective" | 50%
| class="ineffective" | 50%
|-
! Fire
| 100%
| class="effective" | 200%
| class="ineffective" | 70%
| class="nullified" | −25%
| 100%
| 100%
| 100%
| 100%
| class="ineffective" | 50%
| class="ineffective" | 50%
|-
! Wind
| 100%
| class="ineffective" | 70%
| class="effective" | 200%
| 100%
| class="nullified" | −25%
| 100%
| 100%
| 100%
| class="ineffective" | 50%
| class="ineffective" | 50%
|-
! Poison
| 100%
| 100%
| 100%
| 100%
| 100%
| class="nullified" | 0%
| class="effective" | 125%
| class="nullified" | 0%
| class="ineffective" | 50%
| class="nullified" | 0%
|-
! Holy
| 100%
| class="ineffective" | 25%
| class="ineffective" | 25%
| class="ineffective" | 25%
| class="ineffective" | 25%
| class="ineffective" | 25%
| class="nullified" | −50%
| class="effective" | 175%
| class="ineffective" | 25%
| class="effective" | 150%
|-
! Shadow
| 100%
| class="ineffective" | 50%
| class="ineffective" | 50%
| class="ineffective" | 50%
| class="ineffective" | 50%
| class="nullified" | 0%
| class="effective" | 175%
| class="nullified" | −50%
| class="ineffective" | 25%
| class="nullified" | 0%
|-
! Ghost
| class="nullified" | 0%
| 100%
| 100%
| 100%
| 100%
| class="ineffective" | 50%
| 100%
| 100%
| class="effective" | 175%
| 100%
|-
! Undead
| 100%
| class="effective" | 125%
| 100%
| class="effective" | 175%
| 100%
| class="nullified" | −75%
| class="effective" | 200%
| class="nullified" | −75%
| class="effective" | 150%
| class="nullified" | 0%
|}
{| class="wikitablec elements"
|+ Level 4
|-
!
! Neutral
! Water
! Earth
! Fire
! Wind
! Poison
! Holy
! Shadow
! Ghost
! Undead
|-
! Neutral
| 100%
| 100%
| 100%
| 100%
| 100%
| 100%
| 100%
| 100%
| class="nullified" | 0%
| 100%
|-
! Water
| 100%
| class="nullified" | −50%
| 100%
| class="ineffective" | 60%
| class="effective" | 200%
| class="ineffective" | 25%
| class="ineffective" | 75%
| class="ineffective" | 75%
| class="ineffective" | 25%
| class="ineffective" | 25%
|-
! Earth
| 100%
| 100%
| class="nullified" | −50%
| class="effective" | 200%
| class="ineffective" | 60%
| class="ineffective" | 75%
| class="ineffective" | 75%
| class="ineffective" | 75%
| class="ineffective" | 25%
| class="ineffective" | 25%
|-
! Fire
| 100%
| class="effective" | 200%
| class="ineffective" | 60%
| class="nullified" | −50%
| 100%
| class="ineffective" | 75%
| class="ineffective" | 75%
| class="ineffective" | 75%
| class="ineffective" | 25%
| class="ineffective" | 25%
|-
! Wind
| 100%
| class="ineffective" | 60%
| class="effective" | 200%
| 100%
| class="nullified" | −50%
| class="ineffective" | 75%
| class="ineffective" | 75%
| class="ineffective" | 75%
| class="ineffective" | 25%
| class="ineffective" | 25%
|-
! Poison
| 100%
| class="ineffective" | 75%
| class="ineffective" | 75%
| class="ineffective" | 75%
| class="ineffective" | 75%
| class="nullified" | 0%
| class="effective" | 125%
| class="nullified" | −25%
| class="ineffective" | 25%
| class="nullified" | −25%
|-
! Holy
| 100%
| class="nullified" | 0%
| class="nullified" | 0%
| class="nullified" | 0%
| class="nullified" | 0%
| class="nullified" | 0%
| class="nullified" | −100%
| class="effective" | 200%
| class="nullified" | 0%
| class="effective" | 175%
|-
! Shadow
| 100%
| class="ineffective" | 25%
| class="ineffective" | 25%
| class="ineffective" | 25%
| class="ineffective" | 25%
| class="nullified" | −25%
| class="effective" | 200%
| class="nullified" | −100%
| class="nullified" | 0%
| class="nullified" | 0%
|-
! Ghost
| class="nullified" | 0%
| 100%
| 100%
| 100%
| 100%
| class="ineffective" | 25%
| 100%
| 100%
| class="effective" | 200%
| 100%
|-
! Undead
| 100%
| class="effective" | 150%
| class="ineffective" | 50%
| class="effective" | 200%
| 100%
| class="nullified" | −100%
| class="effective" | 200%
| class="nullified" | −100%
| class="effective" | 175%
| class="nullified" | 0%
|}


[[Category: General]]
[[Category: General]]

Revision as of 22:01, 14 August 2023

Every person and monster in Ragnarok Online has its own element. The element something is defines its weaknesses and strengths against skills/other elements. The term is often used interchangeably with Property or Attribute.


There are ten different elements:

Players by default start off as a Neutral element. This can be changed by adding cards and/or equipment. If using both, the card that changes the element overrides the armor. So a Dokebi Card put into a Water Armor, will make you Wind element, not Water

Tables

Select a column based on the attacking element, and a row based on the defending.

e.g. Level 1 Ghost(Column) attacking and neutral defending. You will gain 30% dmg reduction(70% dmg receive).

Level 1
Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 70% 100%
Water 100% 25% 100% 90% 175% 100% 100% 100% 100% 100%
Earth 100% 100% 25% 150% 90% 125% 100% 100% 100% 100%
Fire 100% 150% 90% 25% 100% 125% 100% 100% 100% 100%
Wind 100% 90% 150% 100% 25% 125% 100% 100% 100% 100%
Poison 100% 100% 100% 100% 100% 0% 100% 50% 100% 50%
Holy 100% 75% 75% 75% 75% 75% 0% 125% 75% 100%
Shadow 100% 100% 100% 100% 100% 50% 125% 0% 75% 0%
Ghost 70% 100% 100% 100% 100% 100% 100% 100% 125% 100%
Undead 100% 100% 100% 125% 100% −25% 150% −25% 100% 0%
Level 2
Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 50% 100%
Water 100% 0% 100% 80% 175% 75% 100% 100% 75% 75%
Earth 100% 100% 0% 175% 80% 125% 100% 100% 75% 75%
Fire 100% 175% 90% 0% 100% 125% 100% 100% 75% 75%
Wind 100% 80% 175% 100% 0% 125% 100% 100% 75% 75%
Poison 100% 100% 100% 100% 100% 0% 100% 25% 75% 25%
Holy 100% 50% 50% 50% 50% 50% −25% 150% 50% 125%
Shadow 100% 75% 75% 75% 75% 25% 150% −25% 50% 0%
Ghost 50% 100% 100% 100% 100% 75% 100% 100% 150% 100%
Undead 100% 100% 100% 150% 100% −50% 175% −50% 125% 0%
Level 3
Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 0% 100%
Water 100% −25% 100% 70% 200% 50% 100% 100% 50% 50%
Earth 100% 100% -25% 200% 70% 100% 100% 100% 50% 50%
Fire 100% 200% 70% −25% 100% 100% 100% 100% 50% 50%
Wind 100% 70% 200% 100% −25% 100% 100% 100% 50% 50%
Poison 100% 100% 100% 100% 100% 0% 125% 0% 50% 0%
Holy 100% 25% 25% 25% 25% 25% −50% 175% 25% 150%
Shadow 100% 50% 50% 50% 50% 0% 175% −50% 25% 0%
Ghost 0% 100% 100% 100% 100% 50% 100% 100% 175% 100%
Undead 100% 125% 100% 175% 100% −75% 200% −75% 150% 0%
Level 4
Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 0% 100%
Water 100% −50% 100% 60% 200% 25% 75% 75% 25% 25%
Earth 100% 100% −50% 200% 60% 75% 75% 75% 25% 25%
Fire 100% 200% 60% −50% 100% 75% 75% 75% 25% 25%
Wind 100% 60% 200% 100% −50% 75% 75% 75% 25% 25%
Poison 100% 75% 75% 75% 75% 0% 125% −25% 25% −25%
Holy 100% 0% 0% 0% 0% 0% −100% 200% 0% 175%
Shadow 100% 25% 25% 25% 25% −25% 200% −100% 0% 0%
Ghost 0% 100% 100% 100% 100% 25% 100% 100% 200% 100%
Undead 100% 150% 50% 200% 100% −100% 200% −100% 175% 0%