Important Cards and Their Alternatives: Difference between revisions
mNo edit summary |
mNo edit summary |
||
Line 81: | Line 81: | ||
Has a 1% chance of auto casting Level 2 Earthquake when the user receives Physical Damage | Has a 1% chance of auto casting Level 2 Earthquake when the user receives Physical Damage | ||
|[[Hardened Anvil Card]] | |[[Hardened Anvil Card]] | ||
|+1 | |Attack+1 per 2 Job levels | ||
+1 | Hit+1 per 10 Job levels | ||
+1 | Critical+1 per 20 Job levels | ||
Adds a chance to cast Pulse Strike when hit | Adds a chance to cast Pulse Strike when hit | ||
|- | |- |
Revision as of 01:30, 1 May 2023
Cards are important in a player’s everyday journey towards becoming an effective player in his/her respective class.
However, there are times that we players just do not have the budget or time to farm yet for the cards we need.
As such, in this guide I will help name alternatives to some cards which are really important but are expensive.
Find out what cards can replace one another in a tight-budget and hopefully, newbie-friendly manner.
Take note that the alternatives may not be 1:1 but at least close to what the high-end or more expensive card gives.
I hope this guide will help players find what they need in their everyday journey in RevivalRO.
Card | Effect | Alternative Card | Effect |
---|---|---|---|
Evil Snake Lord Card | Immunity to Blind and Int+3 | Marlon Card | Gives resistance to Blind and Curse by 20% |
Orc Hero Card | Gain immunity to Stun Status and Vit+3 | Stalactic Golem Card | Gives and additional 20% resistance to Stun |
Marduk Card | Gain immunity to silence status | Gemini-S58 Card | Add a 30% resistance against Silence and Stun if base Agi is >or= to 90
Add a 50% resistance against Stone curse and Sleep if base Vit is >or= to 80 |
Medusa Card | Gain immunity to stone curse
Reduce damage from demon monsters by 15% |
Munak Card | Reduces damage from Earth monsters by 5%. Increase resistance to Stone Curse status by 15%. DEF+1.
MDEF+10. Enables use of Level 1 Stone Curse. Increases resistance to Stone Curse status by 30%. |
Giearth Card | Gain immunity to the Confusion/Chaos status
Adds 15% resistance to Earth Property attacks |
Wootan Shooter Card | Adds 20% resistance against Confusion/Chaos
DEF+1 |
Maya Card | Enables a 50% chance of reflecting single-target magic spells back to the caster | Mazdah Mantis Card | Reflects 15% damage of near-range melee attacks
Gives 15% chance to reflect single-target magic |
Yuki Card | Reduces Physical damage by 35%.
Increases to 55% if used by a baby class |
Hodremlin Card | Reduces physical damage received from Small, Medium and Large size monsters by 15%.
Has a chance of gaining Perfect Dodge +30 for 10 seconds when the wearer receives physical or magical damage. |
Gran Marin Card | Makes armor unbreakable
Immunity to Freeze |
Marc Card | Gain immunity from the Freeze status. Increases resistance to Water Property by 5%.
MDEF +10. Gains immunity to Freeze. |
Nidhoggur Shadow Card | Increases Matk by 10%
Grants immunity to freeze |
Entweihen Crothen Card | Increases Matk by 10% |
Ifrit Card | Increase ATK, and HIT by 1 every 1 and 5 Job Levels, respectively, instead of 10
Has a 1% chance of auto casting Level 2 Earthquake when the user receives Physical Damage |
Hardened Anvil Card | Attack+1 per 2 Job levels
Hit+1 per 10 Job levels Critical+1 per 20 Job levels Adds a chance to cast Pulse Strike when hit |
White Lady Card | Increases effectiveness of Healing skills by 30% when they are cast by the wearer
Increases SP consumption by 15% |
Rhyncho Card | Increases healing potency of Heal, Sanctuary, and Potion Pitcher by 4%.
Increases SP used by all skills by 5% |
Aunoe Card | Critical attack damage increased by 20% | Mobster Card | Inflict 15% more damage with Critical attacks. Thief class will get Crit +4
Increase Attack Speed, Hit and Critical Damage by 10% of Thief Class Atk +50. Critical damage +10% Increases damage done by Critical Attacks by 15% |
General Egnigem Cenia Card | Recovers 500 HP and 25 SP per second.
MaxHP +150 every base level. Max SP +10 every base level |
Apache Tear Card | Increases HP and SP by 10%
Recover 500 HP and 25 SP every 2 seconds Increase HP by (75*Base Level/2) and SP by (5*Base Level) Reduces HP/SP Recovery by 50%. |
Daehyon Card | Increases damage against Medium-sized monsters by 20% | Skeleton Worker Card | Increases damage inflicted on Medium-sized monsters by 15%.
ATK + 5 |
Sniper Card | Adds a 20% chance to drain HP. (Amount drained depends on other gears/cards)
When attacking, there is a 7% chance that the attack will pierce Pneuma |
Manyu Mantis Card | Has a 5% chance to drain a small amount of HP when attacking. Atk + 65
Enable a 3% chance of gaining 15% of the damage inflicted on an enemy as HP with each attack |
Orc Knight Card | Increases damage against all sizes by 20% but reduces Flee Rate by 20% | Ascendant Orc Card | Increases damage on Normal and Boss monsters by 10% |
Atroce Card | When dealing with a physical attack there is a small chance that for 10 seconds your Aspd will increase by 100%.
ATK + 125 |
Hillslion Card | ATK + 150 |
Material from Forum: Aka Gelato's Guide on Important Cards and Their Alternatives