Bio Cannibalize: Difference between revisions
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|skillDur = 35 + 5*SkillLV sec (only 60 sec at LV 5 confirmed) | |skillDur = 35 + 5*SkillLV sec (only 60 sec at LV 5 confirmed) | ||
|skillCost = 1 {{ItemLink |id=7137 |name=Plant Bottle}} | |skillCost = 1 {{ItemLink |id=7137 |name=Plant Bottle}} | ||
|skillEffect = Summon various plants to attack monsters or players. The level you have determines the HP of the plant, while the level you use determines the type of plant summoned, the duration, and the amount of Plant Bottles consumed. | |skillEffect = Summon various plants to attack monsters or players. | ||
The level you have determines the HP of the plant, while the level you use determines the type of plant summoned, the duration, and the amount of Plant Bottles consumed. | |||
The HP formula is 2230+200*Possessed SkillLV per plant (yes, these have significantly more HP than normal ones), all other stats remain the same. If you have less than the total amount of bottles required for the Skill Level you used, it will take the rest of the bottles, and summon that many plants. | The HP formula is 2230+200*Possessed SkillLV per plant (yes, these have significantly more HP than normal ones), all other stats remain the same. If you have less than the total amount of bottles required for the Skill Level you used, it will take the rest of the bottles, and summon that many plants. | ||
So if you have three plant bottles, and use level one, you'll end up with three Mandragora instead of the typical five. When used during the War of Emperium, the defense value of the castle the plants are in raises the defense of the plants themselves. | So if you have three plant bottles, and use level one, you'll end up with three Mandragora instead of the typical five. When used during the War of Emperium, the defense value of the castle the plants are in raises the defense of the plants themselves. | ||
Their attacks are considered extensions of your own when it comes to a single thing: auto-cast spells granted by weapons or cards. Status effects and damage increasing cards do not carry over to the plants. | Their attacks are considered extensions of your own when it comes to a single thing: auto-cast spells granted by weapons or cards. Status effects and damage increasing cards do not carry over to the plants. |
Revision as of 14:39, 29 November 2022
This skill's information has been altered on one of the servers. Please see the "Other" section listed in the table shown below to read details about this change. |
None Bio Cannibalize Skill Info | |
Type: | Active Skill |
Levels: | 5 |
SP Cost: | 20 |
Cast Time: | 2 sec |
Cast Delay: | 0.5 sec |
Duration: | 35 + 5*SkillLV sec (only 60 sec at LV 5 confirmed) |
Target: | Ground |
Range: | 4 cells |
Element: | None |
Catalyst: | 1 Plant Bottle |
Prerequisites | |
Pharmacy (Lv6) |
Skill Description
Summon various plants to attack monsters or players.
The level you have determines the HP of the plant, while the level you use determines the type of plant summoned, the duration, and the amount of Plant Bottles consumed.
The HP formula is 2230+200*Possessed SkillLV per plant (yes, these have significantly more HP than normal ones), all other stats remain the same. If you have less than the total amount of bottles required for the Skill Level you used, it will take the rest of the bottles, and summon that many plants.
So if you have three plant bottles, and use level one, you'll end up with three Mandragora instead of the typical five. When used during the War of Emperium, the defense value of the castle the plants are in raises the defense of the plants themselves.
Their attacks are considered extensions of your own when it comes to a single thing: auto-cast spells granted by weapons or cards. Status effects and damage increasing cards do not carry over to the plants.
You can only summon more plants once your first plants have died, or gone through their duration time. So long as you remain on screen with them, you will get the experience for their kills.
An effective strategy for all the plants is to summon them, hit/target a monster, and then use a Hiding accessory once the monster is in range of your plants.
Monsters will not attack your plants, thus rendering them sitting ducks until your plants have had their way with them, provided they're not insect or demon type monsters.
The attacks are of neutral element with the occasional elemental attack corresponding to the plants element. The HIT/Flee stats below are what's required of players to hit/dodge them, not the HIT or Flee of the plant itself.
Skill Level | Monster Type | Maximum Number of Summonable Monsters | Duration |
---|---|---|---|
1 | Mandragora | 5 | 300 seconds |
2 | Hydra | 4 | 240 seconds |
3 | Flora | 3 | 180 seconds |
4 | Parasite | 2 | 120 seconds |
5 | Geographer | 1 | 60 seconds |
Other Notes
Loki:
- The plants summoned have had their stats increased.
Upgrades
Upgrade | Effect | Obtain via |
---|---|---|
Nature's Blessing | All summoned mobs will have 25% of your max HP, and 10% of your ATK and MATK added to theirs, as well as some of your ASPD. | Harvester Hat (Loki) |
Obtained Via
None