Acid Terror: Difference between revisions
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Latest revision as of 04:23, 11 October 2013
This skill's information has been altered on one of the servers. Please see the "Other" section listed in the table shown below to read details about this change. |
None Acid Terror Skill Info | |
Type: | Offensive Skill |
Levels: | 5 |
SP Cost: | 10 |
Cast Time: | 1 sec |
Cast Delay: | None |
Duration: | None |
Target: | Enemy |
Range: | 9 cells |
Element: | None |
Catalyst: | 1 Acid Bottle |
Prerequisites | |
Pharmacy (Lv5) |
Skill Description
Throw an Acid Bottle at your opponent with a small chance to break their armor, and inflict the external bleeding status. This skill ignores armor defense, and hits regardless of Flee. VIT defense is calculated in, however. While the damage can be blocked by Pneuma, the chance to break armor remains. Kyrie Eleison, however, blocks both the damage and the chance of breaking armor, as well as a Crusader with Auto Guard. A successful armor break calculation makes the target use the /omg emoticon. That doesn't automatically mean they had their armor broken; even when using the Chemical Protection Armor skill or wearing an Immortal armor, the /omg will display itself so long as the attack was considered a success.
Just like Demonstration, the damage is increased via +ATK cards, and status and +% cards have no effect. It's also unaffected by elements. The Acid Bottle is consumed at the beginning of the cast, as opposed to the end like the other potion skills.
This means that if you are interrupted while casting, the bottle is lost with nothing to show for it. Damage is (100+40*SkillLV)% ATK.
Skill Level | Attack | Armor Damage Chance | Bleeding Chance |
---|---|---|---|
1 | 140% | 3% | 3% |
2 | 180% | 7% | 6% |
3 | 220% | 10% | 9% |
4 | 260% | 12% | 12% |
5 | 300% | 13% | 15% |
Other Notes
Loki:
- Increased damage by (40% * SkillLV), for a total of 500% damage at level 5. New damage formula is (100+80*SkillLV)% ATK.
- Skill is no longer perma-neutral. It will now be affected by weapon element.
- Skill will no longer pass status effects per its skill description
- Skill can now be affected by card modifiers
Upgrades
None
Obtained Via
None