Hypatia's Codex: Difference between revisions
From Revival Ragnarok Online
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|itemStore = Yes | |itemStore = Yes | ||
|itemAtk = 100 | |itemAtk = 100 | ||
|itemLvl = 4 | |||
|classEq = [[Priest]], [[Sage]], [[Star Gladiator]] | |classEq = [[Priest]], [[Sage]], [[Star Gladiator]] | ||
|levelReq = 60 | |levelReq = 60 | ||
|itemDesc = A book containing the secrets of the [[Star Gladiator]], Hypatia. | |itemDesc = A book containing the secrets of the [[Star Gladiator]], Hypatia. | ||
*Increases [[Attack]] by 50% (20% on Eir | *Increases [[Attack]] by 50% | ||
**(20% on Eir) | |||
*Increases [[Magic Attack]] by 10% | *Increases [[Magic Attack]] by 10% | ||
*Increases physical and magical damage to all non-[[neutral]] enemies proportional to refine rate. | *Increases physical and magical damage to all non-[[neutral]] enemies proportional to refine rate. | ||
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|lokiDrop = *[[Monster:Hypatia|Hypatia]] - 20% | |lokiDrop = *[[Monster:Hypatia|Hypatia]] - 20% | ||
|tyrDrop = *[[Monster:Hypatia|Hypatia]] - 1.00% | |tyrDrop = *[[Monster:Hypatia|Hypatia]] - 1.00% | ||
|script='''Eir | |script='''Eir: ''' | ||
*{bonus bAtkRate,20; bonus bMatkRate,10; bonus2 bAddEle,1,3*getrefine(); bonus2 bMagicAddEle,1,getrefine(); bonus2 bAddEle,2,3*getrefine(); bonus2 bMagicAddEle,2,getrefine(); bonus2 bAddEle,3,3*getrefine(); bonus2 bMagicAddEle,3,getrefine(); bonus2 bAddEle,4,3*getrefine(); bonus2 bMagicAddEle,4,getrefine(); bonus2 bAddEle,5,3*getrefine(); bonus2 bMagicAddEle,5,getrefine(); bonus2 bAddEle,6,3*getrefine(); bonus2 bMagicAddEle,6,getrefine(); bonus2 bAddEle,7,3*getrefine(); bonus2 bMagicAddEle,7,getrefine(); bonus2 bAddEle,8,3*getrefine(); bonus2 bMagicAddEle,8,getrefine(); bonus2 bAddEle,9,3*getrefine(); bonus2 bMagicAddEle,9,getrefine(); bonus bMaxHP,readparam(bDex)*BaseLevel*(BaseJob == Job_Star_Gladiator); },{},{} | *{bonus bAtkRate,20; bonus bMatkRate,10; bonus2 bAddEle,1,3*getrefine(); bonus2 bMagicAddEle,1,getrefine(); bonus2 bAddEle,2,3*getrefine(); bonus2 bMagicAddEle,2,getrefine(); bonus2 bAddEle,3,3*getrefine(); bonus2 bMagicAddEle,3,getrefine(); bonus2 bAddEle,4,3*getrefine(); bonus2 bMagicAddEle,4,getrefine(); bonus2 bAddEle,5,3*getrefine(); bonus2 bMagicAddEle,5,getrefine(); bonus2 bAddEle,6,3*getrefine(); bonus2 bMagicAddEle,6,getrefine(); bonus2 bAddEle,7,3*getrefine(); bonus2 bMagicAddEle,7,getrefine(); bonus2 bAddEle,8,3*getrefine(); bonus2 bMagicAddEle,8,getrefine(); bonus2 bAddEle,9,3*getrefine(); bonus2 bMagicAddEle,9,getrefine(); bonus bMaxHP,readparam(bDex)*BaseLevel*(BaseJob == Job_Star_Gladiator); },{},{} | ||
'''Loki: ''' | '''Loki: ''' | ||
*{bonus bAtkRate,50; bonus bMatkRate,10; bonus2 bAddEle,1,3*getrefine(); bonus2 bMagicAddEle,1,getrefine(); bonus2 bAddEle,2,3*getrefine(); bonus2 bMagicAddEle,2,getrefine(); bonus2 bAddEle,3,3*getrefine(); bonus2 bMagicAddEle,3,getrefine(); bonus2 bAddEle,4,3*getrefine(); bonus2 bMagicAddEle,4,getrefine(); bonus2 bAddEle,5,3*getrefine(); bonus2 bMagicAddEle,5,getrefine(); bonus2 bAddEle,6,3*getrefine(); bonus2 bMagicAddEle,6,getrefine(); bonus2 bAddEle,7,3*getrefine(); bonus2 bMagicAddEle,7,getrefine(); bonus2 bAddEle,8,3*getrefine(); bonus2 bMagicAddEle,8,getrefine(); bonus2 bAddEle,9,3*getrefine(); bonus2 bMagicAddEle,9,getrefine(); bonus bMaxHP,readparam(bDex)*BaseLevel*(BaseJob == Job_Star_Gladiator); },{},{} | *{bonus bAtkRate,50; bonus bMatkRate,10; bonus2 bAddEle,1,3*getrefine(); bonus2 bMagicAddEle,1,getrefine(); bonus2 bAddEle,2,3*getrefine(); bonus2 bMagicAddEle,2,getrefine(); bonus2 bAddEle,3,3*getrefine(); bonus2 bMagicAddEle,3,getrefine(); bonus2 bAddEle,4,3*getrefine(); bonus2 bMagicAddEle,4,getrefine(); bonus2 bAddEle,5,3*getrefine(); bonus2 bMagicAddEle,5,getrefine(); bonus2 bAddEle,6,3*getrefine(); bonus2 bMagicAddEle,6,getrefine(); bonus2 bAddEle,7,3*getrefine(); bonus2 bMagicAddEle,7,getrefine(); bonus2 bAddEle,8,3*getrefine(); bonus2 bMagicAddEle,8,getrefine(); bonus2 bAddEle,9,3*getrefine(); bonus2 bMagicAddEle,9,getrefine(); bonus bMaxHP,readparam(bDex)*BaseLevel*(BaseJob == Job_Star_Gladiator); },{},{} | ||
}} | }} | ||
[[Category:Book]] |
Latest revision as of 07:51, 19 May 2017
Hypatia's Codex | |
File:NoImage.png | |
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ID: | 32552 |
Tradable: | Yes |
Storage-able: | Yes |
Vendable: | Yes |
Attack: | 100 |
Slots: | 0 |
Weapon Level: | 4 |
Equipped On: | Weapon |
Equippable By: | Priest, Sage, Star Gladiator |
Required Level: | 60 |
Item Description
A book containing the secrets of the Star Gladiator, Hypatia.
- Increases Attack by 50%
- (20% on Eir)
- Increases Magic Attack by 10%
- Increases physical and magical damage to all non-neutral enemies proportional to refine rate.
If user is a Star Gladiator
- Increases Maximum HP proportional to DEX and Base Level.
How To Obtain This Item
Eir
- Hypatia - 3.00%
Loki
- Hypatia - 20%
Thor
This item is not available on Thor.
Script
Eir:
- {bonus bAtkRate,20; bonus bMatkRate,10; bonus2 bAddEle,1,3*getrefine(); bonus2 bMagicAddEle,1,getrefine(); bonus2 bAddEle,2,3*getrefine(); bonus2 bMagicAddEle,2,getrefine(); bonus2 bAddEle,3,3*getrefine(); bonus2 bMagicAddEle,3,getrefine(); bonus2 bAddEle,4,3*getrefine(); bonus2 bMagicAddEle,4,getrefine(); bonus2 bAddEle,5,3*getrefine(); bonus2 bMagicAddEle,5,getrefine(); bonus2 bAddEle,6,3*getrefine(); bonus2 bMagicAddEle,6,getrefine(); bonus2 bAddEle,7,3*getrefine(); bonus2 bMagicAddEle,7,getrefine(); bonus2 bAddEle,8,3*getrefine(); bonus2 bMagicAddEle,8,getrefine(); bonus2 bAddEle,9,3*getrefine(); bonus2 bMagicAddEle,9,getrefine(); bonus bMaxHP,readparam(bDex)*BaseLevel*(BaseJob == Job_Star_Gladiator); },{},{}
Loki:
- {bonus bAtkRate,50; bonus bMatkRate,10; bonus2 bAddEle,1,3*getrefine(); bonus2 bMagicAddEle,1,getrefine(); bonus2 bAddEle,2,3*getrefine(); bonus2 bMagicAddEle,2,getrefine(); bonus2 bAddEle,3,3*getrefine(); bonus2 bMagicAddEle,3,getrefine(); bonus2 bAddEle,4,3*getrefine(); bonus2 bMagicAddEle,4,getrefine(); bonus2 bAddEle,5,3*getrefine(); bonus2 bMagicAddEle,5,getrefine(); bonus2 bAddEle,6,3*getrefine(); bonus2 bMagicAddEle,6,getrefine(); bonus2 bAddEle,7,3*getrefine(); bonus2 bMagicAddEle,7,getrefine(); bonus2 bAddEle,8,3*getrefine(); bonus2 bMagicAddEle,8,getrefine(); bonus2 bAddEle,9,3*getrefine(); bonus2 bMagicAddEle,9,getrefine(); bonus bMaxHP,readparam(bDex)*BaseLevel*(BaseJob == Job_Star_Gladiator); },{},{}