Perfect Dodge: Difference between revisions
From Revival Ragnarok Online
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* Does not have a cap. Thus, 100% Lucky Dodge is possible. | * Does not have a cap. Thus, 100% Lucky Dodge is possible. | ||
=== Note === | === Note === | ||
* Homunculus' flee is similar to this, as it is not reduced by the mob effect. | * Homunculus' flee is similar to this, as it is not reduced by the mob effect. | ||
== Calculation == | == Calculation == | ||
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LUCKY is assumed to be accurate to one decimal. (verify?) | LUCKY is assumed to be accurate to one decimal. (verify?) | ||
[[Category: Status]] | [[Category: Status]] | ||
== Changes == | |||
=== Loki === | |||
*Every 2 Perfect Dodge over 50 will increase the hit rate of skills by 1%. This hit rate is a total addition. (e.g. a player with 100 PD and 800 flee gets hit by a player with 600 hit, normally the attacker would miss 100% of their normal hits and 100% of their skills. In this new case, the attack would miss 100% of their normal hits and hit 25% of their skills.) |
Latest revision as of 06:02, 11 March 2014
Also known as Lucky Dodge.
Description
Every character starts with a value of 1. 10 luk increases your Perfect Dodge by 1.
- Perfect Dodge allows the player to dodge a physical attack by a chance in % corresponding to the Perfect Dodge value.
- It is calculated before FLEE hence why it is not reduced by the mob effect, that is to say when a player has several monsters attacking him.
- Flee therefore triggers after the fact that a player lucky dodged something or not, thus giving him even more chance to flee a monster. This part of the flee is reduced by the mob effect.
- It does not work against skill attacks, traps, or magic.
- This overrides (potential) critical hits.
- Does not have a cap. Thus, 100% Lucky Dodge is possible.
Note
- Homunculus' flee is similar to this, as it is not reduced by the mob effect.
Calculation
var LUCKY = 1; LUCKY += LUK * 0.1; LUCKY += LUCKY_MOD; LUCKY_MOD : Sum of modifiers
LUCKY is assumed to be accurate to one decimal. (verify?)
Changes
Loki
- Every 2 Perfect Dodge over 50 will increase the hit rate of skills by 1%. This hit rate is a total addition. (e.g. a player with 100 PD and 800 flee gets hit by a player with 600 hit, normally the attacker would miss 100% of their normal hits and 100% of their skills. In this new case, the attack would miss 100% of their normal hits and hit 25% of their skills.)