Perfect Dodge: Difference between revisions

From Revival Ragnarok Online
m (1 revision)
No edit summary
 
(One intermediate revision by the same user not shown)
Line 19: Line 19:
LUCKY is assumed to be accurate to one decimal. (verify?)
LUCKY is assumed to be accurate to one decimal. (verify?)
[[Category: Status]]
[[Category: Status]]
== Changes ==
=== Loki ===
*Every 2 Perfect Dodge over 50 will increase the hit rate of skills by 1%. This hit rate is a total addition. (e.g. a player with 100 PD and 800 flee gets hit by a player with 600 hit, normally the attacker would miss 100% of their normal hits and 100% of their skills. In this new case, the attack would miss 100% of their normal hits and hit 25% of their skills.)

Latest revision as of 06:02, 11 March 2014

Also known as Lucky Dodge.

Description

Every character starts with a value of 1. 10 luk increases your Perfect Dodge by 1.

  • Perfect Dodge allows the player to dodge a physical attack by a chance in % corresponding to the Perfect Dodge value.
  • It is calculated before FLEE hence why it is not reduced by the mob effect, that is to say when a player has several monsters attacking him.
  • Flee therefore triggers after the fact that a player lucky dodged something or not, thus giving him even more chance to flee a monster. This part of the flee is reduced by the mob effect.
  • It does not work against skill attacks, traps, or magic.
  • This overrides (potential) critical hits.
  • Does not have a cap. Thus, 100% Lucky Dodge is possible.

Note

  • Homunculus' flee is similar to this, as it is not reduced by the mob effect.

Calculation

var LUCKY = 1;
LUCKY += LUK * 0.1;
LUCKY += LUCKY_MOD;

LUCKY_MOD : Sum of modifiers

LUCKY is assumed to be accurate to one decimal. (verify?)

Changes

Loki

  • Every 2 Perfect Dodge over 50 will increase the hit rate of skills by 1%. This hit rate is a total addition. (e.g. a player with 100 PD and 800 flee gets hit by a player with 600 hit, normally the attacker would miss 100% of their normal hits and 100% of their skills. In this new case, the attack would miss 100% of their normal hits and hit 25% of their skills.)