Charleston Crisis: Difference between revisions

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===Restrictions===
* No Storage access.
* Teleport and @jump are disabled.
* Angra and Ahura will not be allowed (includes Novice/Rental Angra and Ahura too)
* Ygg Berries, Ygg Seed, Treasureberry will NOT be allowed
* There are 2 Re-entries for 5 minutes each
* Donor items not allowed
* Max Stats allowed
* Back Slide, High Jump, Shadow Jump, Body Relocation, Dispell and Tarot Card of Fate are disabled.
* No alts allowed.
* There is a 12 hour cooldown after attempting this instance.
* Instance time limit : 45 minutes


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===Restrictions===
 
* No Storage access.
* Teleport and @jump are disabled.
* Angra and Ahura will not be allowed (includes Novice/Rental Angra and Ahura too)
* Ygg Berries, Ygg Seed, Treasureberry will NOT be allowed
* There are 2 Re-entries for 5 minutes each
* Donor items not allowed
* Max Stats allowed
* Back Slide, High Jump, Shadow Jump, Body Relocation, Dispell and Tarot Card of Fate are disabled.
* No alts allowed.




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Dr Vee's factory is under siege by malfunctioning robots, and players will be tasked with repairing the systems, battling rogue machines, and helping re-activate Charleston 2.
Dr Vee's factory is under siege by malfunctioning robots, and players will be tasked with repairing the systems, battling rogue machines, and helping re-activate Charleston 2.


Players can start the instance at '''Einbroch''' (coordinates 227, 197).


'''Pre-requisites:'''
== Getting Started:==
* '''Level:''' 🎯 '''255'''
 
* You must accept the quest from '''Charleston''' in '''Einbroch''' (coordinates 227, 197).
Players can start the instance by having the party leader speak to Charleston 1 at '''Einbroch''' (coordinates 227, 197).
* A '''party''' of 1 to 6 members is required to enter the instance.
 
* The quest must be started by the '''party leader'''.
Accept the quest and proceed to the Charleston Factory via the portal next to Charleston.


=== 🚀 Getting Started: ===


{| class="wikitable"
==Destroying the Zone Security Devices==
|-
 
! Location !! NPC !! Description
Upon entering the instance, walk towards Charleston 1 and she will ask you to destroy the Zone Security Devices.
|-
Players will need to destroy a Zone Security Device in each section before they are allowed to the next section.
| Einbroch (227, 197) || Charleston || Talk to Charleston to start the quest if you're level 255 or above and have no existing quests in progress.
 
|-
''Security Robots:''
| 232, 198 || Machine Portal || The party leader must use this portal to enter the Charleston Factory.
  - Players will immediately encounter  Security Robots guarding the area. Defeating them at this stage is not necessary but they are a source of Mana Circuits and Box of Thunders.
|}
 
Go left and kill the first Zone Security Device. A portal will appear allowing to move forward.</br>
Repeat the same process 3 more times until Charleston 1 asks you to meet her at the lab.
The portal to the lab is located top centre of the map (2@mcd 141, 199).</br>
Moving there will be tricky with all the Security Robot impeding the player's advance.
 
==Lab Requests==
 
Inside the lab, go near Dr. Vee to trigger the next scene.</br>
The party leader needs to speak with Charleston 1 (2@mcd 121, 217) and she'll ask players to kill 3 Rock Steps.</br>
Their locations will be indicated on the minimap.</br>
Return to Charleston 1 after killing 3 Rock Steps. She tells you there's a problem with the generators, you have to investigate them.</br>
Locate the generators as indicated on the minimap. Players will need to walk close to these coordinates.
*(2@mcd 175, 195)
*(2@mcd 127, 81)
*(2@mcd 87, 230)
 
Return to the lab once you've investigated all 3 generators.
Talk with Charleston 1 again and then follow her to the right.
 
Note: For the next part, the portals will get closed so it is recommended to bring everyone in the lab before proceeding.
 
Speak with Charleston 2 and a next scene will begin. The portals will close.
Waves of robots will start to spawn. Players must kill all of them to proceed and the portals will re-open.
 
==The Core==
 
Walk out of the lab and go all the way south below the middle (2@mcd 130, 127). Charleston 1 and 2 will be waiting for you.
 
Move near Charleston 2 to trigger the next dialogues.
Charleston 1 requests you to gather  1 Explosive Powder ID: 6213.  
This drops from the Step found in the instance.


1. **Talk to Charleston (NPC at Einbroch, 227, 197):**
Bring it to her and she will blow up the door, creating a portal for players to enter the Core.
  - If you're Level 255 or above and have no existing quest in progress, '''Charleston''' will offer you a task to retrieve parts from the factory.
  - Accept the quest and proceed to the **Charleston Factory** via the portal next to Charleston.


2. **Entering the Charleston Factory:**
Walk near the NPCs to trigger the MVP battle. You have to defeat both MVPs to progress.
  - The **party leader** must interact with the **portal** at coordinates **232,198** to enter the factory.
  - The portal requires the leader to be on the "Charleston in Distress" quest, and the party must be within the size limit of 1 to 6 members.
  - Players who are below level 255, not in the quest, or exceeding the party size limit will not be able to enter.


=== Objectives in the Factory: ===
'''<font color=orange>Tips: Players may want to quickly get control of the situation before it gets out of hand.</font>'''


{| class="wikitable"
|-
! Task !! Description !! NPC/Location
|-
| Security Robots || Once inside the factory, you’ll face Security Robots. Defeat them to continue your journey. || Charleston 1 at 127, 277
|-
|  Backup Power Generators || Restore power by visiting the backup power generators. || Charleston 1 at 127, 277
|-
|  Charleston 2's Crisis || Stop Charleston 2 who has gone rogue and is threatening to destroy the factory. || Charleston 2 at 127, 129
|}


1. ** Security Robots:**
  - Once inside the factory, you’ll face **Security Robots** guarding the area. Defeat them to continue your journey.
  - **Charleston 1** (NPC) at coordinates **127, 277** will guide you to destroy these robots to proceed.
 
2. ** Backup Power Generators:**
  - After clearing the robots, you will be tasked with restoring power by visiting the **backup power generators**. These locations will be revealed by **Charleston 1** (NPC) at **127, 277**.
  - Be prepared for additional robot encounters as you proceed to these critical locations.
 
3. ** Charleston 2's Crisis:**
  - **Charleston 2** (NPC) has gone rogue and is threatening to destroy the factory. Your task is to stop her and prevent the destruction of the facility.
  - **Charleston 2** can be found at coordinates **127, 129** inside the factory.
  - To stop her, follow **Charleston 1**'s guidance and proceed to confront **Charleston 2** before it's too late.


===  Important NPCs and Their Locations: ===
===  Important NPCs and Their Locations: ===
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| Machine Portal || 232, 198 || The portal used to enter the factory.
| Machine Portal || 232, 198 || The portal used to enter the factory.
|}
|}
=== ⚔️ Battles and Combat: ===
* You will encounter several types of **Lockstep** robots and **Security Robots**. These robots are part of **Charleston 2**’s defense system. Locations of these robots will be revealed during the event by **Charleston 1** (NPC).
* After defeating certain numbers of these robots, your party will be able to move forward and deal with the core issues.
* **Charleston 2** will attempt to sabotage the factory’s core. You must follow her and stop her before she causes irreversible damage.
=== 🔧 Additional Notes: ===
* **💣 Explosive Powder**: To access certain areas, you may need to provide **Explosive Powder**. This is obtained through quest rewards or trade. The **Charleston 1** NPC at **132, 129** will ask for this item.
* **⏱️ Cooldown**: There is a cooldown period after completing certain sections of the quest. Be sure to monitor this as it affects when you can re-enter the factory.
* **🎮 Party Leader**: Ensure that the party leader is the one interacting with the critical NPCs to progress through the quest.
=== 🏁 Ending the Event: ===
After completing the tasks and dealing with **Charleston 2**, the factory will either be saved or destroyed depending on your actions.
* **Rewards**: Players will earn significant **experience points (EXP)**, loot, and possibly other quest items for c

Latest revision as of 15:16, 29 November 2024

Restrictions

  • No Storage access.
  • Teleport and @jump are disabled.
  • Angra and Ahura will not be allowed (includes Novice/Rental Angra and Ahura too)
  • Ygg Berries, Ygg Seed, Treasureberry will NOT be allowed
  • There are 2 Re-entries for 5 minutes each
  • Donor items not allowed
  • Max Stats allowed
  • Back Slide, High Jump, Shadow Jump, Body Relocation, Dispell and Tarot Card of Fate are disabled.
  • No alts allowed.
  • There is a 12 hour cooldown after attempting this instance.
  • Instance time limit : 45 minutes


Requirements
Base Level: 255 recommended
Party: Solo or Party
Rewards
Items: Mana Circuits,
Box of Thunders
Experience: Base EXP: Job EXP:
None None




Overview:

Dr Vee's factory is under siege by malfunctioning robots, and players will be tasked with repairing the systems, battling rogue machines, and helping re-activate Charleston 2.


Getting Started:

Players can start the instance by having the party leader speak to Charleston 1 at Einbroch (coordinates 227, 197).

Accept the quest and proceed to the Charleston Factory via the portal next to Charleston.


Destroying the Zone Security Devices

Upon entering the instance, walk towards Charleston 1 and she will ask you to destroy the Zone Security Devices. Players will need to destroy a Zone Security Device in each section before they are allowed to the next section.

Security Robots:

  - Players will immediately encounter  Security Robots guarding the area. Defeating them at this stage is not necessary but they are a source of Mana Circuits and Box of Thunders.

Go left and kill the first Zone Security Device. A portal will appear allowing to move forward.
Repeat the same process 3 more times until Charleston 1 asks you to meet her at the lab. The portal to the lab is located top centre of the map (2@mcd 141, 199).
Moving there will be tricky with all the Security Robot impeding the player's advance.

Lab Requests

Inside the lab, go near Dr. Vee to trigger the next scene.
The party leader needs to speak with Charleston 1 (2@mcd 121, 217) and she'll ask players to kill 3 Rock Steps.
Their locations will be indicated on the minimap.
Return to Charleston 1 after killing 3 Rock Steps. She tells you there's a problem with the generators, you have to investigate them.
Locate the generators as indicated on the minimap. Players will need to walk close to these coordinates.

  • (2@mcd 175, 195)
  • (2@mcd 127, 81)
  • (2@mcd 87, 230)

Return to the lab once you've investigated all 3 generators. Talk with Charleston 1 again and then follow her to the right.

Note: For the next part, the portals will get closed so it is recommended to bring everyone in the lab before proceeding.

Speak with Charleston 2 and a next scene will begin. The portals will close. Waves of robots will start to spawn. Players must kill all of them to proceed and the portals will re-open.

The Core

Walk out of the lab and go all the way south below the middle (2@mcd 130, 127). Charleston 1 and 2 will be waiting for you.

Move near Charleston 2 to trigger the next dialogues. Charleston 1 requests you to gather 1 Explosive Powder ID: 6213. This drops from the Step found in the instance.

Bring it to her and she will blow up the door, creating a portal for players to enter the Core.

Walk near the NPCs to trigger the MVP battle. You have to defeat both MVPs to progress.

Tips: Players may want to quickly get control of the situation before it gets out of hand.


Important NPCs and Their Locations:

NPC Location Description
Charleston (Quest Giver) Einbroch (227, 197) Starting NPC for the quest.
Charleston 1 (Factory Guide) 127, 277 Provides instructions and guides you through the quest.
Dr. Ve (Factory Doctor) 116, 213 Provides lore and quest progress updates.
Charleston 2 (Rogue Robot) 127, 129 The main antagonist of the event.
Machine Portal 232, 198 The portal used to enter the factory.