|
|
Line 123: |
Line 123: |
| | | | | |
| *[[Orc Knight Plate]] | | *[[Orc Knight Plate]] |
| | Grants the user a 10% chance to completely return all damage from a melee attack. FLEE + 75 Grants bonus MDEF based on refine. Adds a 10% resistance to Earth | | | Grants the user a 10% chance to completely ignore melee attack damage. FLEE + 75. Grants bonus MDEF based on refine. Adds a 10% resistance to Earth |
| |} | | |} |
|
| |
|
Latest revision as of 15:05, 14 January 2016
Elemental Property. Earth is damaged most by the Fire property, and does the most damage to the Wind property. Weapons can be forged with an Earth property using a Great Nature.
Damage Table
|
Enemy Level
|
Element
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
Neutral
|
100%
|
100%
|
100%
|
100%
|
Water
|
100%
|
100%
|
100%
|
100%
|
Earth
|
100%
|
50%
|
0%
|
-25%
|
Fire
|
150%
|
175%
|
200%
|
200%
|
Wind
|
50%
|
25%
|
0%
|
0%
|
Poison
|
125%
|
125%
|
100%
|
75%
|
Holy
|
100%
|
100%
|
100%
|
75%
|
Shadow
|
100%
|
100%
|
100%
|
75%
|
Ghost
|
100%
|
75%
|
50%
|
25%
|
Undead
|
100%
|
75%
|
50%
|
25%
|
Related Items
Head Gear
|
Item Name |
Effect
|
Cards
|
|
Add the chance of gaining Green Live each time a Plant monster is killed. Add 10% more tolerance against Earth Property Attack.
|
|
Gain immunity to the Chaos status. Increase resistance to Earth property attacks by 15%.
|
|
Item Name |
Effect
|
Equipment
|
|
- Eir: Increase damage done to Fire, Water, Wind and Earth monsters by 5%
- Loki: Increase damage done to Fire, Water, Wind and Earth monsters by 10%
- Tyr: Increase damage done to Fire, Water, Wind and Earth monsters by 2%
|
Armor
|
Item Name |
Effect
|
Cards
|
|
Enchant an Armor with the Earth property. DEF +1.
|
|
Item Name |
Effect
|
Equipment
|
|
An armor that is enchanted with the Earth Property.
|
|
Grants the user a 10% chance to completely ignore melee attack damage. FLEE + 75. Grants bonus MDEF based on refine. Adds a 10% resistance to Earth
|
Weaponry
|
Item Name |
Effect
|
Cards
|
|
Increase damage on Earth property monsters by 20%.
|
|
Item Name |
Effect
|
Equipment
|
|
Increases damage on Earth, Water, Fire and Wind Property enemies by 7% and Holy Property enemies by 5%.
|
|
Enchanted with the Earth Property.
|
|
Enchanted with the Earth Property.
|
|
Enchanted with the Earth Property.
|
|
Enchanted with the Earth Property.
|
|
Inflicts 5% additional damage on Undead monster and 10% additional damage on Earth, Water, Fire and Wind Property enemies.
|
|
Enchanted with the Earth Property.
|
|
Enchanted with the Earth Property.
|
|
Increases damage against Undead, DemiHuman and Earth Property by 10%.
|
|
Enchanted with the Earth Property. Pierces Defense of Brute monster. Causes Coma effect on Brute monster by a low chance.
|
|
Increases damage inflicted on Earth Property by 10%. Increases damage inflicted on Wind Property by 10%. Indestructible (except in upgrade attempts).
|
Shield
|
Item Name |
Effect
|
Cards
|
|
Increase resistance to the Stone status by 15% and Earth property attacks by 5%. DEF +1.
|
|
Decreases damage from Earth Property by 20%. Increases damage dealing to Earth Property by 5%.
|
|
Item Name |
Effect
|
Equipment
|
|
Add a 20% resistance against property attacks (All except Neutral).
|
|
Can never be knocked back. Receives 20% additional damage from all physical and magical sources.
|
|
Adds a 10% chance to return the damage of all magical and physical attacks. Increases resistance to all elements by 10%. Reduces damage from all attack types by 10%. Reduces ATK, Flee, Perfect Dodge and Hit by 90%
|
|
Increases damage from large size monsters by 15%. Reduces damage from small size monsters by 10%. Max HP + 20%. Reduces damage from Criticals by 20%. Perfect Dodge + 7. Luk +7. Resistance to all elements + 7%
|
|
Add a 20% resistance against Wind, Earth, Holy and Poison Property. MDEF + 5
|
|
Increases Max HP by (4,000 + 400*Refine). Increases STR by (4 + Refine/2). Increases Resistance to Earth, Wind, Water and Fire by (10 + Refine/2)%
|
|
Reflect Melee damage by (10 + Refine)%. Ignore partial Defense by (10 + Refine)%. Resistance to Earth/Wind/Water/Fire increased by (10 + Refine)%
|
|
Reduces VIT based Defense by (5 + Refine/2). Increases Hard Defense by (3 + Refine/3)%. Reduces melee reflected damage by (10 + Refine)%. Increases Resistance to Earth, Wind, Water and Fire by (15 + Refine/2)%. Unbreakable
|
|
Reduces damage from close range attacks by (10 + Refine)%. Increases attack by (5 + Refine/2)%. Chance to break enemy's weapon when hit by (5 + Refine/2)%. Increases Resistance to Earth, Wind, Water and Fire by (15 + Refine)%. Unbreakable
|
Garment
|
Item Name |
Effect
|
Cards
|
|
Increase resistance to Earth property attacks by 30%. Flee +5.
|
|
ATK +5. Increases physical damage versus Earth property monsters by 10%. Adds Crit + 15 when fighting Brute and Plant race monsters.
|
|
Receives 30% more damage from Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost and Undead elements. Enables use of Level 3 Cloaking.
|
|
Item Name |
Effect
|
Equipment
|
|
Increases 5% resistance from the monster to Water and Earth property attacks. Increases 5% resistance from Plant and Brute monster.
|
|
Adds resistance to ALL elements by 15%. FLEE + 30 MDEF + 5. Enables use of Level 1 Teleport. Cannot be refined, cannot be destroyed.
|
|
Resistance to all elements +5%. Perfect Dodge +5. Increases Max HP and Max SP by 1% per refine. MDEF + 5. Unbreakable. Unstrippable.
|
|
Resistance to all elements + 10%. Max HP and Max SP + 10%. After Cast Delay - 10%. MDEF + 5. ATK and MATK + 5%. Critical + 5. Hit + 10. Ignores 5% of Enemy's MDEF. Unbreakable. Unstrippable.
|
Ammunition
|
Item Name |
Effect
|
Equipment
|
|
An Earth Property kunai.
|
|
Enchanted with the Earth Property.
|
|
A Bullet enchanted with the Earth Property.
|
Sets
|
Item Name |
Effect
|
Goibne's Equip Set
|
|
VIT + 5, Maximum HP + 15%, Maximum SP + 5%, DEF + 5, MDEF + 15. Receive 10% less damage from Water, Wind, Earth and Fire Property attacks.
|
- Upgraded Goibne's Helm Set
|
VIT + 10. Maximum HP + 30%. Maximum SP + 10%. DEF + 10. MDEF + 20. Receive 20% less damage from Water, Wind, Earth and Fire Property attacks.
|
|
VIT + 2, Maximum HP + 10%
|
|
MDEF + 3, Maximum HP + 5%, Maximum SP + 5%
|
|
VIT + 3, MDEF + 3
|
|
VIT + 1, MDEF + 2
|
|
Item Name |
Effect
|
Cashmere Set
|
|
Resistance to Earth, Wind, Water and Fire + 25%
|
|
Resistance to Earth, Wind, Water and Fire + 50%
|
|
Decreases after cast delay by (5 + Refine/2)%. Ignores (2 + Refine/4)% elemental resistance. Chance to put enemy to Sleep when hit at (2 + 0.2*Refine)%. Increases Movement Speed by (25 + Refine/2)%. All effects increase by refine. Can not be refined after creation. Unbreakable.
|
|
Decreases after cast delay by (5 + Refine/2)%. Ignores (2 + Refine/2)% elemental resistance. Chance to put enemy to Sleep when hit at (2 + 0.2*Refine)%. Increases MDEF by (8 + Refine/2). All effects increase by refine. Can not be refined after creation. Unbreakable
|
|
Decreases after cast delay by (10 + Refine/2)%. Ignores (3 + Refine/3)% elemental resistance. Chance to put enemy to Sleep when hit at (2 + 0.2*Refine)%. Adds resistance to Freeze by (65 + 5*Refine)%. All effects increase by refine. Can not be refined after creation. Unbreakable.
|
|
Decreases after cast delay by (10 + Refine)%. Ignores (5 + Refine/2)% elemental resistance. Chance to put enemy to Sleep when hit at (2 + 0.2*Refine)%. Increases MATK (25 + Refine)%. All effects increase by refine. Can not be refined after creation. Unbreakable
|