Joint Beat: Difference between revisions
mNo edit summary |
m (1 revision) |
(No difference)
|
Latest revision as of 04:29, 11 October 2013
None Joint Beat Skill Info | |
Type: | Offensive Skill |
Levels: | 10 |
SP Cost: | See Effect |
Cast Time: | Instant |
Cast Delay: | (1~5) .8 seconds (6~10) 1 second |
Duration: | None |
Target: | Enemy |
Range: | 4 cells |
Element: | None |
Catalyst: | None |
Status Icon: | None |
Prerequisites | |
Spear Mastery (Lv9), Cavalry Mastery (Lv3), Head Crush (Lv3) |
Skill Description
You can only use this skill with a Spear-type weapon. You will strike at the joints of the enemy's body, causing various harmful status ailments as well as damage.
Higher level increases the damage and chance to cause status ailment to the enemy. As always VIT DEF protects against the status alignments.
Possible ailments:
1. Ankle Break: Movement Speed reduced by 50%.
2. Wrist Break: ASPD reduced by 25%.
3. Knee Break: Movement Speed reduced by 30%, ASPD reduced by 10%.
4. Shoulder Break: DEF reduced by 50%.
5. Waist Break: DEF reduced by 25%, ATK reduced by 25%.
6. Neck Break: Increase your damage by 2x, CRIT effect, and 30 second forced 'bleeding' status ailment
Level | ATK | SP Cost | Delay (sec) | Chance |
---|---|---|---|---|
1 | 60% | 12 | 0.8 | 10% |
2 | 70% | 12 | 0.8 | 15% |
3 | 80% | 14 | 0.8 | 20% |
4 | 90% | 14 | 0.8 | 25% |
5 | 100% | 16 | 0.8 | 30% |
6 | 110% | 16 | 1 | 35% |
7 | 120% | 18 | 1 | 40% |
8 | 130% | 18 | 1 | 45% |
9 | 140% | 20 | 1 | 50% |
10 | 150% | 20 | 1 | 55% |
Other Notes
On all servers, this skill is unchanged and retains the original effect.
Upgrades
None
Obtained Via
None