Tracking: Difference between revisions

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{{Template:Skills
{{Template:Skills
|skillType    = Active
|skillType    = Offensive
|skillLvl    = 10
|skillLvl    = 10
|skillAttType = None
|skillAttType = None
Line 22: Line 22:
<td>1.2</td><td>1.4</td><td>1.6</td><td>1.8</td><td>2</td><td>2.2</td><td>2.4</td><td>2.6</td><td>2.8</td><td>3</td></tr>
<td>1.2</td><td>1.4</td><td>1.6</td><td>1.8</td><td>2</td><td>2.2</td><td>2.4</td><td>2.6</td><td>2.8</td><td>3</td></tr>
</table>
</table>
|skillOther  = *Cast Time is unaffected by [[Bragi]].
}}
}}

Latest revision as of 22:09, 17 June 2016


None Tracking Skill Info
Type: Offensive Skill
Levels: 10
SP Cost: 10 + 5*SkillLV
Cast Time: Lv1: 1.2 sec, Lv2: 1.4 sec, Lv3: 1.6 sec, Lv4: 1.8 sec, Lv5: 2 sec, Lv6: 2.2 sec, Lv7: 2.4 sec, Lv8: 2.6 sec, Lv9: 2.8 sec, Lv10: 3 sec
Cast Delay: None
Duration: None
Target: Enemy
Range: 10 cells
Element: None
Catalyst: 1 Bullet
Status Icon: None
Prerequisites
Single Action (Lv5)

Skill Description

  • You must have a Handgun or Rifle equipped.

By taking a little extra time to track the target, you can guarantee a very powerful single shot. Tracking has a fixed cast time which is not affected by DEX, skills or effects and is interruptible. There is no aftercast delay. The range of Tracking is fixed at 10 cells, and is not increased by Snake's Eye. Damage is (200+100*SkillLV)%.

Level12345678910
Damage (%) 300400500600700800900100011001200
Cast Time (sec) 1.21.41.61.822.22.42.62.83

Other Notes

  • Cast Time is unaffected by Bragi.

Upgrades

None

Obtained Via

None