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| *[[Orc Knight Plate]] | | *[[Orc Knight Plate]] |
| | Grants the user a 10% chance to completely return all damage from a melee attack. FLEE + 100 Grants bonus MDEF based on refine. Adds a 10% resistance to Earth | | | Grants the user a 10% chance to completely ignore melee attack damage. FLEE + 75. Grants bonus MDEF based on refine. Adds a 10% resistance to Earth |
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Latest revision as of 15:05, 14 January 2016
Elemental Property. Earth is damaged most by the Fire property, and does the most damage to the Wind property. Weapons can be forged with an Earth property using a Great Nature.
Damage Table
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Enemy Level
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Element
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Level 1
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Level 2
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Level 3
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Level 4
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Neutral
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100%
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100%
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100%
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100%
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Water
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100%
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100%
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100%
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100%
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Earth
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100%
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50%
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0%
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-25%
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Fire
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150%
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175%
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200%
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200%
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Wind
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50%
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25%
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0%
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0%
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Poison
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125%
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125%
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100%
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75%
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Holy
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100%
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100%
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100%
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75%
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Shadow
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100%
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100%
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100%
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75%
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Ghost
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100%
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75%
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50%
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25%
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Undead
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100%
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75%
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50%
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25%
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Related Items
Head Gear
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Item Name |
Effect
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Cards
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Add the chance of gaining Green Live each time a Plant monster is killed. Add 10% more tolerance against Earth Property Attack.
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Gain immunity to the Chaos status. Increase resistance to Earth property attacks by 15%.
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Item Name |
Effect
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Equipment
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- Eir: Increase damage done to Fire, Water, Wind and Earth monsters by 5%
- Loki: Increase damage done to Fire, Water, Wind and Earth monsters by 10%
- Tyr: Increase damage done to Fire, Water, Wind and Earth monsters by 2%
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Armor
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Item Name |
Effect
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Cards
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Enchant an Armor with the Earth property. DEF +1.
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Item Name |
Effect
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Equipment
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An armor that is enchanted with the Earth Property.
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Grants the user a 10% chance to completely ignore melee attack damage. FLEE + 75. Grants bonus MDEF based on refine. Adds a 10% resistance to Earth
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Weaponry
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Item Name |
Effect
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Cards
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Increase damage on Earth property monsters by 20%.
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Item Name |
Effect
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Equipment
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Increases damage on Earth, Water, Fire and Wind Property enemies by 7% and Holy Property enemies by 5%.
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Enchanted with the Earth Property.
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Enchanted with the Earth Property.
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Enchanted with the Earth Property.
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Enchanted with the Earth Property.
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Inflicts 5% additional damage on Undead monster and 10% additional damage on Earth, Water, Fire and Wind Property enemies.
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Enchanted with the Earth Property.
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Enchanted with the Earth Property.
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Increases damage against Undead, DemiHuman and Earth Property by 10%.
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Enchanted with the Earth Property. Pierces Defense of Brute monster. Causes Coma effect on Brute monster by a low chance.
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Increases damage inflicted on Earth Property by 10%. Increases damage inflicted on Wind Property by 10%. Indestructible (except in upgrade attempts).
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Shield
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Item Name |
Effect
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Cards
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Increase resistance to the Stone status by 15% and Earth property attacks by 5%. DEF +1.
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Decreases damage from Earth Property by 20%. Increases damage dealing to Earth Property by 5%.
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Item Name |
Effect
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Equipment
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Add a 20% resistance against property attacks (All except Neutral).
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Can never be knocked back. Receives 20% additional damage from all physical and magical sources.
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Adds a 10% chance to return the damage of all magical and physical attacks. Increases resistance to all elements by 10%. Reduces damage from all attack types by 10%. Reduces ATK, Flee, Perfect Dodge and Hit by 90%
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Increases damage from large size monsters by 15%. Reduces damage from small size monsters by 10%. Max HP + 20%. Reduces damage from Criticals by 20%. Perfect Dodge + 7. Luk +7. Resistance to all elements + 7%
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Add a 20% resistance against Wind, Earth, Holy and Poison Property. MDEF + 5
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Increases Max HP by (4,000 + 400*Refine). Increases STR by (4 + Refine/2). Increases Resistance to Earth, Wind, Water and Fire by (10 + Refine/2)%
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Reflect Melee damage by (10 + Refine)%. Ignore partial Defense by (10 + Refine)%. Resistance to Earth/Wind/Water/Fire increased by (10 + Refine)%
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Reduces VIT based Defense by (5 + Refine/2). Increases Hard Defense by (3 + Refine/3)%. Reduces melee reflected damage by (10 + Refine)%. Increases Resistance to Earth, Wind, Water and Fire by (15 + Refine/2)%. Unbreakable
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Reduces damage from close range attacks by (10 + Refine)%. Increases attack by (5 + Refine/2)%. Chance to break enemy's weapon when hit by (5 + Refine/2)%. Increases Resistance to Earth, Wind, Water and Fire by (15 + Refine)%. Unbreakable
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Garment
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Item Name |
Effect
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Cards
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Increase resistance to Earth property attacks by 30%. Flee +5.
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ATK +5. Increases physical damage versus Earth property monsters by 10%. Adds Crit + 15 when fighting Brute and Plant race monsters.
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Receives 30% more damage from Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost and Undead elements. Enables use of Level 3 Cloaking.
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Item Name |
Effect
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Equipment
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Increases 5% resistance from the monster to Water and Earth property attacks. Increases 5% resistance from Plant and Brute monster.
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Adds resistance to ALL elements by 15%. FLEE + 30 MDEF + 5. Enables use of Level 1 Teleport. Cannot be refined, cannot be destroyed.
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Resistance to all elements +5%. Perfect Dodge +5. Increases Max HP and Max SP by 1% per refine. MDEF + 5. Unbreakable. Unstrippable.
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Resistance to all elements + 10%. Max HP and Max SP + 10%. After Cast Delay - 10%. MDEF + 5. ATK and MATK + 5%. Critical + 5. Hit + 10. Ignores 5% of Enemy's MDEF. Unbreakable. Unstrippable.
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Ammunition
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Item Name |
Effect
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Equipment
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An Earth Property kunai.
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Enchanted with the Earth Property.
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A Bullet enchanted with the Earth Property.
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Sets
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Item Name |
Effect
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Goibne's Equip Set
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VIT + 5, Maximum HP + 15%, Maximum SP + 5%, DEF + 5, MDEF + 15. Receive 10% less damage from Water, Wind, Earth and Fire Property attacks.
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- Upgraded Goibne's Helm Set
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VIT + 10. Maximum HP + 30%. Maximum SP + 10%. DEF + 10. MDEF + 20. Receive 20% less damage from Water, Wind, Earth and Fire Property attacks.
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VIT + 2, Maximum HP + 10%
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MDEF + 3, Maximum HP + 5%, Maximum SP + 5%
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VIT + 3, MDEF + 3
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VIT + 1, MDEF + 2
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Item Name |
Effect
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Cashmere Set
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Resistance to Earth, Wind, Water and Fire + 25%
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Resistance to Earth, Wind, Water and Fire + 50%
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Decreases after cast delay by (5 + Refine/2)%. Ignores (2 + Refine/4)% elemental resistance. Chance to put enemy to Sleep when hit at (2 + 0.2*Refine)%. Increases Movement Speed by (25 + Refine/2)%. All effects increase by refine. Can not be refined after creation. Unbreakable.
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Decreases after cast delay by (5 + Refine/2)%. Ignores (2 + Refine/2)% elemental resistance. Chance to put enemy to Sleep when hit at (2 + 0.2*Refine)%. Increases MDEF by (8 + Refine/2). All effects increase by refine. Can not be refined after creation. Unbreakable
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Decreases after cast delay by (10 + Refine/2)%. Ignores (3 + Refine/3)% elemental resistance. Chance to put enemy to Sleep when hit at (2 + 0.2*Refine)%. Adds resistance to Freeze by (65 + 5*Refine)%. All effects increase by refine. Can not be refined after creation. Unbreakable.
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Decreases after cast delay by (10 + Refine)%. Ignores (5 + Refine/2)% elemental resistance. Chance to put enemy to Sleep when hit at (2 + 0.2*Refine)%. Increases MATK (25 + Refine)%. All effects increase by refine. Can not be refined after creation. Unbreakable
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