Charleston Crisis
Restrictions
- No Storage access.
- Teleport and @jump are disabled.
- Angra and Ahura will not be allowed (includes Novice/Rental Angra and Ahura too)
- Ygg Berries, Ygg Seed, Treasureberry will NOT be allowed
- There are 2 Re-entries for 5 minutes each
- Donor items not allowed
- Max Stats allowed
- Back Slide, High Jump, Shadow Jump, Body Relocation, Dispell and Tarot Card of Fate are disabled.
- No alts allowed.
- There is a 12 hour cooldown after attempting this instance.
- Instance time limit : 45 minutes
Requirements | ||
---|---|---|
Base Level: | 255 recommended | |
Party: | Solo or Party | |
Rewards | ||
Items: | Mana Circuits, Box of Thunders | |
Experience: | Base EXP: | Job EXP: |
None | None |
Overview:
Dr Vee's factory is under siege by malfunctioning robots, and players will be tasked with repairing the systems, battling rogue machines, and helping re-activate Charleston 2.
Getting Started:
Players can start the instance by having the party leader speak to Charleston 1 at Einbroch (coordinates 227, 197).
Accept the quest and proceed to the Charleston Factory via the portal next to Charleston.
Destroying the Zone Security Devices
Upon entering the instance, walk towards Charleston 1 and she will ask you to destroy the Zone Security Devices. Players will need to destroy a Zone Security Device in each section before they are allowed to the next section.
Security Robots:
- Players will immediately encounter Security Robots guarding the area. Defeating them at this stage is not necessary but they are a source of Mana Circuits and Box of Thunders.
Go left and kill the first Zone Security Device. A portal will appear allowing to move forward.
Repeat the same process 3 more times until Charleston 1 asks you to meet her at the lab.
The portal to the lab is located top centre of the map (2@mcd 141, 199).
Moving there will be tricky with all the Security Robot impeding the player's advance.
Lab Requests
Inside the lab, go near Dr. Vee to trigger the next scene.
The party leader needs to speak with Charleston 1 (2@mcd 121, 217) and she'll ask players to kill 3 Rock Steps.
Their locations will be indicated on the minimap.
Return to Charleston 1 after killing 3 Rock Steps. She tells you there's a problem with the generators, you have to investigate them.
Locate the generators as indicated on the minimap. Players will need to walk close to these coordinates.
- (2@mcd 175, 195)
- (2@mcd 127, 81)
- (2@mcd 87, 230)
Return to the lab once you've investigated all 3 generators. Talk with Charleston 1 again and then follow her to the right.
Note: For the next part, the portals will get closed so it is recommended to bring everyone in the lab before proceeding.
Speak with Charleston 2 and a next scene will begin. The portals will close. Waves of robots will start to spawn. Players must kill all of them to proceed and the portals will re-open.
The Core
Walk out of the lab and go all the way south below the middle (2@mcd 130, 127). Charleston 1 and 2 will be waiting for you.
Move near Charleston 2 to trigger the next dialogues. Charleston 1 requests you to gather 1 Explosive Powder ID: 6213. This drops from the Step found in the instance.
Bring it to her and she will blow up the door, creating a portal for players to enter the Core.
Walk near the NPCs to trigger the MVP battle. You have to defeat both MVPs to progress.
Tips: Players may want to quickly get control of something before the situation gets out of hand.
Important NPCs and Their Locations:
NPC | Location | Description |
---|---|---|
Charleston (Quest Giver) | Einbroch (227, 197) | Starting NPC for the quest. |
Charleston 1 (Factory Guide) | 127, 277 | Provides instructions and guides you through the quest. |
Dr. Ve (Factory Doctor) | 116, 213 | Provides lore and quest progress updates. |
Charleston 2 (Rogue Robot) | 127, 129 | The main antagonist of the event. |
Machine Portal | 232, 198 | The portal used to enter the factory. |