wiki:shockwave_trap
Table of Contents
Shockwave Trap
| This skill's information has been altered on one of the servers. Please see the “Other” section listed in the table shown below to read details about this change. |
| Type: | Active Skill |
| Levels: | 5 |
| SP Cost: | 45 |
| Cast Time: | Instant |
| Cast Delay: | None |
| Duration: | 240 - 40*SkillLV sec |
| Target: | Ground |
| Range: | 3 cells |
| Element: | Splash Damage, 1 cells |
| Catalyst: | 2 Trap |
| Prerequisites |
| ankle_snare (Lv1) |
Skill Description
- Requires 2 Traps
A Shockwave Trap is a trap that activates when stepped on. Whoever trips the trap will lose (5 + 15 * SkillLV)% of their SP.
Shockwave Traps are invisible, but any player who can see the hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any Hide revealing skill will reveal the trap. This trap will affect Players in pvp zones, including the user.
If not tripped by the end of the duration, the Shockwave Trap will turn back into a Trap item on the floor and can be reclaimed.
| Level | 1 | 2 | 3 | 4 | 5 |
| SP Drained | 20% | 35% | 50% | 65% | 80% |
| Trap Duration (sec.) | 200 | 160 | 120 | 80 | 40 |
Other Notes
Loki:
- Skill will now inflict Critical Wounds for 10 seconds at a chance based on skill level and int.
Upgrades
None
Obtained Via
None
| 2nd Class Skills | ankle_snare · beast_bane · beast_strafing · blast_mine · blitz_beat · claymore_trap · detecting · falconry_mastery · flasher · freezing_trap · land_mine · phantasmic_arrow · remove_trap · sandman · Shockwave Trap · skid_trap · spring_trap · steel_crow · talkie_box |
| Transcendent Skills | true_sight · falcon_assault · sharp_shooting · wind_walk |
| 3rd Class Skills | no_limits · aimed_bolt |
wiki/shockwave_trap.txt · Last modified: by 127.0.0.1

