Table of Contents

Tailoring

Overview

Tailoring is part of the new artistry_and_crafting_system. For information about the system in general, see the specified page. The following is a guide to get you started on tailoring:

Work Order Crafting

Skill Level Crafted Item Denarius Earned Ingredient 1 Ingredient 2
0-4 1 or 2 repaired_bandage 1 1 Rotten Bandage 1 White Potion
5-9 1 or 2 repaired_clothes 2 1 Tattered Clothes 1 White Potion
10-14 1 or 2 repaired_prison_uniform 3 1 Worn-out Prison Uniform 1 White Potion
15-19 1 or 2 repaired_white_cloth 4 1 High Priest Cast Armor 1 White Potion
20-24 1 or 2 repaired_kimono 5 Worn-Out Kimono 1 White Potion
25-29 1 or 2 sea_otter_fleece 6 1 Sea-Otter Fur 1 White Potion
30-34 1 or 2 course_black_fabric 7 1 Black Hair 1 White Potion
35-40 1 or 2 Tiger Skin Rug 8 1 Tiger Skin 1 White Potion

Book Crafting

Required Book Crafted Item Ingredient 1 Ingredient 2 Ingredient 3
basic_tailoring_guide 1 or 2 flax_fibre 1 Large Jellopy 2 Stem 1 fibre_comb
1 or 2 flax_threads 1 Spool 2 flax_fibre 1 distaff
1 or 2 flax_cloth 1 Mushroom Spore 2 flax_threads 1 weft
1 or 2 bonded_leather 1 Ectoplasm 3 Animal Skin 1 lime
5 or 10 bonded_leather_lacing 1 Glistening Coat 1 bonded_leather 1 leather_knife intermediate_tailoring_guide 1 or 2 wool_fibre 1 Large Jellopy 2 Fluff 1 fibre_comb
1 or 2 wool_thread 1 Spool 2 wool_fibre 1 distaff
1 or 2 Tweed 1 Mushroom Spore 2 wool_thread 1 weft
1 or 2 alligator_leather 1 Ectoplasm 3 Anolian Skin 1 lime
5 or 10 alligator_skin_lacing 1 Glistening Coat 1 alligator_leather 1 leather_knife advanced_tailoring_guide 1 or 2 satin_fibre 1 Large Jellopy 2 Cobweb 1 fibre_comb
1 or 2 satin_thread 1 Spool 2 satin_fibre 1 distaff
1 or 2 satin 1 Mushroom Spore 2 satin_thread 1 weft
1 or 2 dragon_leather 1 Ectoplasm 3 Dragon Skin 1 lime
1 or 2 cashmere 1 Mushroom Spore 2 cashmere_thread 1 weft
1 or 2 demon_leather 1 Ectoplasm 3 demon_skin 1 lime
5 or 10 demon_skin_lacing 1 Glistening Coat 1 demon_leather 1 leather_knife

Weapon/Equipment Crafting

Crafted Item Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4 Ingredient 5 Ingredient 6

Dismantling

At any time, a player can trade in a completed equipment / weapon to the Clothing Dismantler (Located at 149, 85 in alberta). By dismantling an item, you can receive some of the basic ingredients back. Just like crafting, you can receive the normal amount of items, or if your lucky, double the normal amount. Depending on the item you try to dismantle, you get specific ingredients back. Such items include:

Set Bonuses

Each set has an extra bonus given to the user when certain pieces are worn. These come from the Garment/Armor/Footgear set, and the Garment/Armor/Footgear/Headgear set. The set including the headgear doubles the set bonus from the other set. The numbers given below are the total bonuses given with the described set in use.

Flax Set :

Above Combo + flax_hat max_hp + 10000

Tweed Set :

tweed_shoes + tweed_hood + tweed_vest Reduce damage from magic attacks by 20%
Above Combo + tweed_hat Reduce damage from magic attacks by 40%

Satin Set :

satin_shoes + satin_hood + satin_vest Reduce Magic Reflected Damage by 9%
Above Combo + satin_hat Reduce Magic Reflected Damage by 18%

Cashmere Set :

Above Combo + cashmere_hat Resistance to earth, wind, water and fire + 30%

Bonded Leather Set :

bonded_leather_sandals + bonded_leather_cloak + bonded_leather_suit Adds a 4% chance to drain HP. (Amount drained depends on other gears/cards)
Above Combo + bonded_leather_hat Adds a 8% chance to drain HP. (Amount drained depends on other gears/cards)

Alligator Set :

Above Combo + alligator_leather_hat Increases damage with Criticals by 100%

Dragon Set :

Above Combo + dragon_leather_hat Ignores 100% of the enemies' defense

Demon Set :

demon_leather_sandals + demon_leather_cloak + demon_leather_suit 15% Chance to ignore short ranged attack damage.
Above Combo + demon_leather_hat 30% Chance to ignore short ranged attack damage