Super Novice
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{{{image}}}
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Job Type: |
First
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Changes From: |
None
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Changes At: |
Al De Baran
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Number of Skills: |
49
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Total Skill Points: |
413
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Total Quest Skills: |
0
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Job Bonuses
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STR |
AGI |
VIT |
INT |
DEX |
LUK
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+5 |
+5 |
+5 |
+5 |
+5 |
+5
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Overview
Unlike the original Novice job which only has 2 active skills, First Aid and Play Dead, the Super Novice can use almost every skill available to 1st Job Characters! However, once you become a Super Novice, it is impossible to change your job to one of the 1st classes, since the Super Novice is a unique, alternative class.
To call your Guardian Angel, type the following in public chat on your Super Novice:
- Dear angel, can you hear my voice?
- I am (your name) Super Novice~
- Help me~ Please~ T_T
- [insert any word(s) here]
Please note: If you have reached level 255, you will need to max out your experience points again (792,234,715 exp points) before you can call your Guardian Angel. You can check the amount of points you have in your character select screen.
Description
Super novices are a special kind of class which exploits nearly every first class skill. Super Novices also sport highly effective armor and shields which reduce elemental attacks. Super Novices are the most versatile among all classes have "true freedom" in build and skills.
The downside to this freedom of skills is the limitations that haunt all Novices -- very low HP and SP (a Novice at heart). Super Novices lose the use of the Play Dead skill and also lose exp upon death with 1 HP remaining, just like a regular first class. Super Novices only can equip anything a normal Novice would be able to, including specialized Novice only equipment.
Super Novices also have a Job Level of 120. Additionally, Super Novices have their own unique cart, should they choose to get one.
The Secret Lore of Rune-Midgard
Supposedly, there are 5 secrets to Super Novices:
Secret 1. Super Novices have their own level up Angel
The Guardian Angel that appears upon leveling up is different for the Super Novice than for the other classes. This angel may cast a random skill such as Kyrie Eleison, Magnificat, Gloria, Suffragium or Impositio Manus on the Super Novice.
Secret 2. [/Doridori] command restores HP/SP two times faster One Super Novice insists that head-shaking supposedly speeds up his SP restoration.
Secret 3. Guardian Angel casts Mental Strength on Super Novices According to hearsay, when a Super Novice's HP reaches 0, their Guardian Angel may appear to restore HP and cast Mental Strength.
Secret 4. A strange phenomenon occurs when the Super Novice's EXP reaches increments of 10% such as 10.0%, 20.0% , 30.0%, 40.0% and so on. During these times, it is said that the Super Novice can summon his Guardian Angel for help. Unfortunately, nobody knows for sure how to summon the Guardian Angel.
Secret 5. If a Super Novice can manage to avoid even a single death... Something special will be given to the Novice. However, no one has accomplished this amazing feat.
Changes
Loki:
- 2 additional of each stat
- Increased HP and SP (Also applied to Baby Super Novice)
Job Change Guide
Requirements
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Base Level:
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45
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Job Level:
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10
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Class:
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Novice
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Item(s) (Consumed):
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30 Resin, 30 Sticky Mucus
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Rewards
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Items:
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Pantie
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Experience:
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Base EXP:
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Job EXP:
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None
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None
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Quest Reward(s):
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Jobchange to Super Novice
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1. Head to Al De Baran and go to the Windmill buildind in the southwest region of the map (116, 63). Enter the room to the left and talk to Tzerero.
2. He will ask you to bring the following items:
30 Resin
30 Sticky Mucus
3. Once you bring the items, and if you fulfill the following requirements, you will be changed into a Super Novice:
- Job Level 10
- Base Level 45
3. In honor of successfully changing into a Super Novice, you will receive a pair of Panties.
Or
Speak to a Job Master as a 45/10 Novice.
External Links
Skills
Skills
Swordman Subclass
Skill |
Description |
Levels |
Type
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|
Melee attack with additional accuracy, causing up to 400% damage to a single target. After learning Fatal Blow, also has a chance of stunning the target. |
10
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Offensive
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Disables Fliching Status for up to 7 Hits and up to 37 seconds. Also grants 10 bonus Mdef with casted. |
10
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Active
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Increases HP recovery while not moving. Also increases efficiency of healing items and Alchemist's Aid Potion. |
10
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Passive
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|
Melee AoE attack with added accuracy, dealing up to 300% damage in a 5*5 area the user. Also pushes back items and gives a small fire damage bonus for 10 seconds after use. Drains a bit of HP. |
10
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Offensive
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Increase a target's attack by up to 32% and decrease its defense by up to 55%. |
10
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Active
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Increases damage done with One-Handed Swords. |
10
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Passive
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Acolyte Subclass
Skill |
Description |
Levels |
Type
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|
Increase VIT DEF of the user and all party members nearby for 5~50% for 30~300 seconds. |
10
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Supportive
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|
Create 1 Holy Water while standing in shallow water. Each use consumes an Empty Bottle. |
1
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Active
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|
For 60~240 seconds, increase a target's STR, DEX and INT by 1~10. When used on Undead or Demons, reduces their DEX and INT by 50%. |
10
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Supportive
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|
Cures a target from Silence, Blind and Chaos status. |
1
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Supportive
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Attempts to lower a target's AGI by 3~12 with 42~60% chance of success. (30~120 seconds) |
10
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Active
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Increases attack against against Demons and Undead monsters by 3~30. |
10
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Passive
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Increases VIT defense against Demons and Undead monsters by 3~30. |
10
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Passive
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Restore a target's HP, or damage Undead targets. (Base factor 12~84) |
10
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Supportive
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For 60~240 seconds, increase target's AGI by 3~12. |
10
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Supportive
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|
Protects a 3×3 area from incoming ranged attacks. |
1
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Supportive
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Reveal hidden enemies in a 5×5 area around the user and deal 145% MATK damage to them. |
1
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Offensive
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Decrease Undead-element and Demon monsters' DEF by 14~50% in a wide radius around the user, with 27~63% success chance. |
10
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Supportive
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Instantly move to a random spot on the map or the user's save spot. Does not work in PvP environments. |
2
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Supportive
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Use a Blue Gemstone to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through. (0~3 memo points, 10~25 seconds) |
4
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Supportive
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Thief Subclass
Skill |
Description |
Levels |
Type
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Cures yourself or a target from being poisoned. |
1
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Supportive
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|
Adds a high chance to deal double damage when attacking with a dagger. |
10
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Passive
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Poison-element melee attack that deals up to 150 additional damage and has a chance of poisoning its target. |
10
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Offensive
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Hide to protect yourself. Does not work against Boss, Insect and Demon monsters, counterable by some AoE skills and items. |
10
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Active
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Adds up to 30 Flee. Bonus increases when you become a Rogue or Assassin. Also increases Movement Speed if you're an Assassin. |
10
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Passive
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|
Steal items from monsters. Affected monster may still drop the stolen item normally. |
10
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Active
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Archer Subclass
Skill |
Description |
Levels |
Type
|
|
Increase DEX and AGI by up to 12% for a duration. Uncovers hidden enemies in a 3*3 area when activated. |
10
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Supportive
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Increases DEX by up to 10. |
10
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Passive
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Increases range and HIT when using bows. |
10
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Passive
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Merchant Subclass
Skill |
Description |
Levels |
Type
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Buy items from NPC's with an up to 24% discount. |
10
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Passive
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Increase your character's maximum Weight Limit by up to 2000 points. |
10
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Passive
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Identify items without a magnifier. |
1
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Active
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Powerful melee attack dealing up to 600% damage that costs up to 1000 Zeny. |
10
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Offensive
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Get up to 24% more Zeny from selling items to NPC's. |
10
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Passive
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Carry an additional 8000 weight units and/or 100 items in a separate inventory. |
10
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Passive
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Open a shop with up to 12 item stacks for other players to buy. |
10
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Active
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Mage Subclass
Skill |
Description |
Levels |
Type
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Attack a single target with up to 10× MATK Water-element damage. |
10
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Offensive
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Attack a target and enemies in a 5×5 area around it for up to 170% Fire-element damage. |
10
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Offensive
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Attack a single target with up to 10× MATK Fire-element damage. |
10
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Offensive
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Put up a small fire wall that causes 50% Fire-element damage to enemies passing through and pushes them back. |
10
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Offensive
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Attack a target for up to 200% Water-element damage with a chance to freeze it, rendering it immobile and turning it to Water 1 element. |
10
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Offensive
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Passively increases SP recovery speed when not moving. Also increases efficiency of SP-restoring items consumed and thrown by an Alchemist |
10
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Passive
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Attack a single target with up to 10× MATK Wind-element damage. |
10
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Offensive
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Deal up to 170% MATK Ghost-element damage to target and all enemies in a 3×3 area around it. |
10
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Offensive
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|
Use a Blue Gemstone to create a pillar on a cell that protects whoever stands in it from melee attacks. |
10
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Supportive
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|
Reveal hidden enemies in a 7×7 area around the user. |
1
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Active
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|
Ghost-element attack dealing up to 5× MATK damage to a single target. Does additional damage to Undead-element enemies. |
10
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Offensive
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Attempt to turn target into stone, rendering it immobile and turning it to Earth 1 element. |
10
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Active
|
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Wind-element AoE attack dealing up to 8× MATK damage to targets in a 5*5 area. |
10
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Offensive
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External Links