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Difference between revisions of "Caliginous Cloak"

m
 
Line 5: Line 5:
 
|itemSlot = 1
 
|itemSlot = 1
 
|itemEqp = Garment
 
|itemEqp = Garment
|itemTrade = No
+
|itemTrade = Yes
 
|itemVend = No
 
|itemVend = No
 
|itemStore = Yes
 
|itemStore = Yes
 
|itemDef = 5
 
|itemDef = 5
|itemDesc = *Resistance to all elements +5%
+
|itemDesc = *Resistance to all elements +5%.
*[[Perfect Dodge]] +5
+
*[[Perfect Dodge]] +5.
 
*Increases [[Max HP]] and [[Max SP]] by 1% per refine.
 
*Increases [[Max HP]] and [[Max SP]] by 1% per refine.
*[[MDEF]] + 5
+
*[[MDEF]] +5.
*Unbreakable. Unstrippable.
+
*Unbreakable.  
 +
* Unstrippable.
 +
<br>
 +
<i>This Item is tradeable, until it is equipped the first time. After that it's Account bound.</i>
 
|lokiDrop = *[[Cedi MVP System]]
 
|lokiDrop = *[[Cedi MVP System]]
 
|script = { bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Wind,5; bonus2 bSubEle,Ele_Poison,5; bonus2 bSubEle,Ele_Holy,5; bonus2 bSubEle,Ele_Dark,5; bonus2 bSubEle,Ele_Ghost,5; bonus2 bSubEle,Ele_Undead,5; bonus bFlee2,5; bonus bMaxHP,(getequiprefinerycnt(EQI_GARMENT)); bonus bMaxSP,(getequiprefinerycnt(EQI_GARMENT)); bonus bMdef,5; bonus bUnbreakableArmor,0; },{},{}
 
|script = { bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Wind,5; bonus2 bSubEle,Ele_Poison,5; bonus2 bSubEle,Ele_Holy,5; bonus2 bSubEle,Ele_Dark,5; bonus2 bSubEle,Ele_Ghost,5; bonus2 bSubEle,Ele_Undead,5; bonus bFlee2,5; bonus bMaxHP,(getequiprefinerycnt(EQI_GARMENT)); bonus bMaxSP,(getequiprefinerycnt(EQI_GARMENT)); bonus bMdef,5; bonus bUnbreakableArmor,0; },{},{}
 
}}
 
}}

Latest revision as of 16:18, 10 February 2020


Caliginous Cloak
NoImage.png
ID: 52638
Tradable: Yes
Storage-able: Yes
Vendable: No
Slots: 1
Defence: 5
Equipped On: Garment
Equippable By: All Classes
Required Level: None

Item Description


This Item is tradeable, until it is equipped the first time. After that it's Account bound.


How To Obtain This Item

Loki

Script

{ bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Wind,5; bonus2 bSubEle,Ele_Poison,5; bonus2 bSubEle,Ele_Holy,5; bonus2 bSubEle,Ele_Dark,5; bonus2 bSubEle,Ele_Ghost,5; bonus2 bSubEle,Ele_Undead,5; bonus bFlee2,5; bonus bMaxHP,(getequiprefinerycnt(EQI_GARMENT)); bonus bMaxSP,(getequiprefinerycnt(EQI_GARMENT)); bonus bMdef,5; bonus bUnbreakableArmor,0; },{},{}