Alchemist

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Alchemist
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Job Type: 2-2
Changes From: Merchant
Changes At: Al De Baran
Number of Skills: 15
Total Skill Points: 82
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +6 +3 +7 +9 +0

Overview

One who invaded God's territory.

Active in fields from ancient biotechnology to combining and creating mixtures, he/she joins the adventurers recruited by King Tristan III to perfect his/her biotechnology, and in the end, to successfully summon a Homunculus. The potions he/she makes have much better effects than those sold in stores. The advanced biotechnology also allows summonning of monsters that will help you. He/She continuously gathers materials and researches up to this day, amongst the many adventurers, in order to create biotechnology's greatest advantages, homunculus.

Description

The Alchemist is a class which optimizes Potion Creation and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).

Fame System

For Brewers there is a system in which players are ranked based on who can create the most potions.

  • Rank Point +1: 3 Condensed Potions created without failure in a row.
  • Rank Point +3: 5 Condensed Potions created without failure in a row.
  • Rank Point +10: 7 Condensed Potions created without failure in a row.
  • Rank Point +50: 10 Condensed Potions created without failure in a row.

Alchemist ranks can be checked via usage of the "/alchemist" command ingame. Potions made by an Alchemist/Biochemist who is in the top 10 list will receive a 50% bonus to their potency. This does not apply to potions used via Aid Potion or Aid Condensed Potion.

Changes

The following skills for this class have been altered. See the corresponding page to find which servers are affected:


Job Change Guide

Requirements
Job Level: 40
Class: Merchant
Item(s) (Consumed): Varies
Item(s) (Not Consumed): 1 Alcohol, 1 Detrimindexta, 1 Karvodailnirol
Zeny: 50,000 Zeny
Rewards
Items: Potion Manual (Varies), Random Ore
Experience: Base EXP: Job EXP:
None None
Quest Reward(s): Jobchange to Alchemist


1. Proceed to Al De Baran. The building in the southwest corner is the Alchemist guild (68,56). Inside, talk to the blond female NPC with mini glasses to sign up to become an Alchemist. She will ask you for 50,000 Zeny and one of the following:

7 Berserk Potion 
7500 Fire Arrow 
100 Mini Furnace 
OR
1 Hammer of Blacksmith
1 Old Magicbook

2. Once the player has finished registering, go downstairs to a star-shaped room. Head towards the second room on the right side wall to talk with Rasputin.

3. Rasputin will discuss ill-prepared Alchemists and then give a math oriented exam. This exam consists of two addition-subtraction questions, three multiplication-division questions, two questions pertaining to discount-overcharge, and three questions about the DEF and weight of certain items and armors. The player will need to answer 80% of the questions correctly to proceed.

  • Bypassing: If the player has Job 50, they can skip this part of the exam.

Math Questions:

13+25+37+48 = 123
12+23+34+45 = 114
1,000-58-214-416 = 312
1,000-36-227-348 = 389
14*17*3 = 714
12*24*3 = 864
10,530/3/5/2 = 351
9765/3/5/7 = 93
(35*19) - (1,792/7) = 409
(47*28) - (1376/4) = 972
(2,368/8) + (24*17) = 704
(2,646/7) + (13*28) = 742

Discount Questions:

Red Potion (12), Fly Wing (5) Butterfly Wing (1) = 909z
Red Potion (6), Green Potion (7) Fly Wing (8) = 798z
Green Potion (15), Magnifier (6), Trap (4) = 934z

Weight Questions:

3 Ring Pommel Sabers, 4 Caps, 2 Boots = 550
2 Ring Pommel Sabers, 3 Caps, 3 Boots = 480
3 Scimitars, 2 Helms, Coat = 450

Defense Questions:

Buckler, Coat, Gas Mask, Big Ribbon, Fillet, Sakkat, Glasses = 20
Biretta, Manteau, Opera Mask, Ribbon, Muffler, Boots, Earmuffs = 20
Mirror Shield, Leather Jacket, Mr. Smile, Silk Robe, Wedding Veil, Muffler,Eye Patch = 12

Profit Questions:

  • 5 Helms
    Standard price = 44,000z
    24% discount = 33,440z
    20% discount selling price = 35,200z
    Profit (35,200-33,440)*5 = 8,800z
  • 4 Padded Armor
    Standard price = 48,000z
    24% discount = 36,480z
    20% discount selling price = 38,400
    Profit (38,400-36,480)*4 = 7,680z
  • 3 Tights
    Standard price = 71,000
    24% discount = 53,960
    20% discount selling price = 56,800
    Profit (56,800-53,960)*3 = 8,520

4. After passing the quiz, head to the next room and talk with Darwin. He will explain the basics for creating potions.

  • Bypassing: Giving an 'Illusion Flower' to Darwin (by first selecting the flower option when initially speaking to him) will send the player directly to the final NPC in honor of the bribe.

The player will need the following items for this part:

1 Red Herb
1 Yellow Herb
1 White Herb
3 Empty Bottle
3 Medicine Bowl (The 3 Medicine bowls can be bought upstairs from the male Alchemist NPC) 

He will then ask questions regarding potion creation after he explains the process.

5. Move to the next room to meet with Van Hellmont. It is not actually required that the player make counteragents or mixtures, the player just needs these items to do this part of the quest:

1 Alcohol
1 Detrimindextra
1 Karvodailnirol
2 Empty Bottle

6. With these items, head to Alberta Mansion (alberta 102,222) and go upstairs to the second room on the right (alberta_in 133,55). Talk to the NPC near the corner (Louitz) and he will tell the player to talk to Aure Dupon in Geffen.

7. Go to Geffen and talk to the NPC (181,114) near the eastern Kafra, who will tell the player to talk to Morgenstein, the crazy scientist. Morgenstein (141,140) is located on the second floor of the Blacksmith Guild in southeast Geffen (181,62).

8. Talk to the scientist to learn about Counteragents and Mixtures. It is suggested that the player also buy 5 Mini Furnaces while you are in the Blacksmith Guild for another part of the quest. The player can buy these on the first floor of the Blacksmith guild.

9. Head back to Al de Baran to talk with Van Hellmont. He'll ask the player two questions pertaining what was just learned from the Dye quest. For reference:

Dye Quest
Counteragent Detrimindextra (1) + Alcohol (1)
Mixture Karvodailnirol (1) + Alcohol (1)

10. In the next room Nicholas will give simple word puzzles which include unscrambling names and items in Ragnarok and other word related puzzles.

Set 1
Q: m p d i c f a r o g n k w a s A: packman
Q: g b n o p r e f a r e t a s k A: ragnarok
Q: u g n i s j e k c e o g n d p A: opening
Q: r o e h n r o m c a i n p t t A: potionmerchant
Set 2
Q: t m y a n y e o b n e g p r i A: brigan
Q: o n c u t a p j l e r s v m u A: vendor
Q: t v a r m e g p h e u b o y l A: party
Q: q z a h n a i n b r d p t n c A: partizan
Set 3
Q: s m i e x b w u n e t a g i r A: tiger
Q: n i e g b o p d s o a u w r v A: endure
Q: l r m g r e x t a v i n e d e A: evergreen
Q: r o e h n r o m c a i n p t t A: potionmerchant

11. Once finished, talk to him again and he will give the player several items which are needed for the following part of the quest. DO NOT SELL OR STORE THE ITEMS

12. Nicholas will tell the player to go meet Bajin and Bain in Juno. Before heading out, make sure to have the following items along with the items from Nicholas:

5 Coal
5 Mini Furnace
  • 2,000 Zeny

13. Head to Juno, and enter the building in the southwestern area (yuno 52, 105). Go upstairs to find two brothers. Give them all the items and they will attempt to make Gold.

14. Once the experiment is complete, head back to Al De Baran and talk with Nicholas again. This experiment fails most of the time and the player will receive a variety of items from iron ores to gold depending on luck.

15. After this go back to Nicholas and he will tell you to go upstairs.

16. Head to the second floor of the Alchemist guild and talk to the NPC with rainbow colored hair to change jobs. If the player is Job 50, he/she will receive a Condensed Potion Creation Guide (240,000z). If he/she chooses to change to Alchemist at any level lower than 50, he/she will receive a random potion manual which are 100,000z each and sold by the male Alchemist on the ground floor.



Skills

Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click here.

Skill Description Levels Type
File:Acid Terror.png Acid Terror
Throw an Acid bottle to deal up to 300% armour-ignoring, always-hitting damage to a single target. Also, destroy their armour and/or cause Bleeding with a chance. 5 Active
File:Potion Pitcher.png Potion Pitcher
Throw a Red, Orange, Yellow, White or Blue potion at a friendly target or yourself for up to 150% effectivness of it's HP or SP recovery. 5 Supportive
File:Chemical Protection Weapon.png Chemical Protection Weapon
Use a Glistening Coat on yourself or an ally to protect their weapon from being stolen or destroyed. 5 Supportive
File:Axe Mastery.png Axe Mastery
Passively increase damage you deal with axes. 10 Passive
File:Chemical Protection Helm.png Chemical Protection Helm
Use a Glistening Coat on yourself or an ally to protect their headgear from being stolen or destroyed. 5 Supportive
File:Demonstration.png Demonstration
Throw a Bottle grenade at the ground to create a 3*3 cell fire damaging enemies that step into it and breaking their weapons with a chance. 5 Active
File:Learning Potion.png Learning Potion
Increases your chance to successfully make a potion. Also, increases effectiveness of potions you drink. 10 Passive
File:Pharmacy.png Pharmacy
Create potions from herbs and various other ingredients. 10 Supportive
File:Bio Cannibalize.png Bio Cannibalize
Create up to 5 friendly plant-type monsters with a Plant bottle. 5 Supportive
File:Sphere Mine.png Sphere Mine
Use a Marine Sphere bottle to create a marine sphere that will explode on taking damage. 5 Supportive
File:Chemical Protection Shield.png Chemical Protection Shield
Use a Glistening Coat on yourself or an ally to protect their shield from being stolen or destroyed. 5 Supportive
File:Chemical Protection Armor.png Chemical Protection Armor
Use a Glistening Coat on yourself or an ally to protect their armour from being stolen or destroyed. 5 Supportive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
File:Bioethics.png Bioethics
Allows the learning of Homunculus Skills 1 Passive N/A Bioethics Quest

The Alchemist Skill Quests give Alchemists access to the Homunculus skill tree by granting the Bioethics skill. In addition, it allows them to obtain a new Creation Guide to create Elemental Resistance Potions using their Pharmacy skill.


Homunculus Skills

Skill Description Levels Type
File:Call Homunculus.png Call Homunculus
Summon an existing Homunculus that was stored by using the Vaporize skill. 1 Supportive
File:Resurrect Homunculus.png Resurrect Homunculus
Revive a Homunculus that has been defeated in battle. 5 Supportive
File:Rest.png Rest
Stores the caster's Homunculus. 1 Supportive

Soul Link

For more info, see the Alchemist Spirit page.

Skill Description Levels Type
File:Berserk Pitcher.png Berserk Pitcher
Allows the caster to throw Berserk potions to friendly targets. 1 Supportive
File:Twilight Alchemy I.png Twilight Alchemy I
Attempt to create 200 white potions 1 Active
File:Twilight Alchemy II.png Twilight Alchemy II
Attempt to create 200 condensed white potions 1 Active
File:Twilight Alchemy III.png Twilight Alchemy III
Attempt to create 100 Alcohol, 50 Acid Bottles and 50 Bottle Grenades 1 Active

External Links

Alchemist  · Biochemist
2nd Class
Skills
Acid Terror · Axe Mastery · Berserk Pitcher · Bio Cannibalize · Chemical Protection Armor · Chemical Protection Helm · Chemical Protection Shield · Chemical Protection Weapon · Demonstration · Pharmacy · Potion Pitcher · Twilight Alchemy I · Twilight Alchemy II · Twilight Alchemy III · Sphere Mine
Homunculus-related
Skills
Bioethics · Call Homunculus · Resurrect Homunculus · Rest
Transcendent
Skills
Acid Demonstration · Plant Cultivation · Full Chemical Protection · Slim Potion Pitcher
Quests Alchemist Job Change Guide · Alchemist Skill Quest · Rebirth Walkthrough
Classes of Ragnarok Online
Novice Class Novice · Super Novice
First Class Acolyte · Archer · Magician · Merchant · Swordman · Thief
Second Class Priest · Monk · Hunter · Bard · Dancer · Wizard · Sage · Blacksmith · Alchemist · Knight · Crusader · Assassin · Rogue
Transcendant Second Class High Priest · Champion · Sniper · Minstrel · Gypsy · High Wizard · Professor · Whitesmith · Creator · Lord Knight · Paladin · Assassin Cross · Stalker
Expanded Class Gunslinger · Ninja · TaeKwon Kid · TaeKwon Master · Soul Linker