Difference between pages "Soldier Shotgun" and "Soldier Shotgun (0)"
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{{Template: | {{Template:Weapon | ||
| | |itemName = Soldier Shotgun | ||
| | |itemId = 13173 | ||
| | |itemSlot = 0 | ||
|itemTrade = No | |||
|itemVend = No | |||
|itemStore = No | |||
|itemAtk = 100 | |||
|itemEqp = Weapon | |||
|classEq = [[Gunslinger]] | |||
|levelReq = 80 | |||
|itemDesc = A Shotgun that has a great attack in short ranged battles against humanoids. It shows a wide variation of strength between each attack.<br> | |||
*[[Dex]] + 2, Splash Attack. | |||
*Increases physical attack against Demi human monster by 35%. | |||
*Adds 20% defense to the Demi human monster. | |||
*When attacking, there is a chance that for 6 seconds you gain [[ATK]] +80, but drains 100HP per seconds. | |||
*Indestructible (except in upgrade attempts). | |||
|itemOther = '''Loki: ''' | |||
*Made 1 Slot | |||
|eirDrop = *[[Battlegrounds]] | |||
|tyrDrop = *[[Battlegrounds]] | |||
|script = {bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,80; bonus bHPLossRate,100,1000,0,0; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{} | |||
}} | }} |
Revision as of 21:52, 19 September 2010
Soldier Shotgun (0) | |
ID: | 13173 |
---|---|
Tradable: | No |
Storage-able: | No |
Vendable: | No |
Attack: | 100 |
Slots: | 0 |
Weapon Level: | 0 |
Equipped On: | Weapon |
Equippable By: | Gunslinger |
Required Level: | 80 |
Item Description
A Shotgun that has a great attack in short ranged battles against humanoids. It shows a wide variation of strength between each attack.
- Dex + 2, Splash Attack.
- Increases physical attack against Demi human monster by 35%.
- Adds 20% defense to the Demi human monster.
- When attacking, there is a chance that for 6 seconds you gain ATK +80, but drains 100HP per seconds.
- Indestructible (except in upgrade attempts).
How To Obtain This Item
Eir
Loki
This item is not available on Loki.
Tyr
Script
{bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,80; bonus bHPLossRate,100,1000,0,0; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}