Difference between pages "Acid Demonstration" and "Acid Terror"

From Revival Ragnarok Online (RagnaRevival)
(Difference between pages)
Jump to navigation Jump to search
m (1 revision: Reloading)
 
m
 
Line 1: Line 1:
{{Template:ChangedSkills
{{Template:ChangedSkills
|skillType= Offensive
|skillType= Offensive
|skillLvl= 10
|skillLvl= 5
|skillReq= [[Demonstration]] (Lv5), [[Acid Terror]] (Lv5)
|skillReq= [[Pharmacy]] (Lv5)
|skillSpCost= 30
|skillSpCost= 10
|skillTarget= Enemy
|skillTarget= Enemy
|skillRange= 9 cells
|skillRange= 9 cells
|skillCast= 1 sec
|skillCast= 1 sec
|skillDelay= 1 sec
|skillCost= 1 {{ItemLink |id=7136 |name=Acid Bottle}}
|skillCost= 1 {{ItemLink |id= 7135 |name=Fire Bottle}}, 1 {{ItemLink |id=7136 |name=Acid Bottle}}
|skillEffect= Throw an Acid Bottle at your opponent with a small chance to break their armor, and inflict the external bleeding status. This skill ignores armor defense, and hits regardless of [[Flee]]. [[VIT]] defense is calculated in, however. While the damage can be blocked by [[Pneuma]], the chance to break armor remains. [[Kyrie Eleison]], however, blocks both the damage and the chance of breaking armor, as well as a [[Crusader]] with [[Auto Guard]]. A successful armor break calculation makes the target use the /omg emoticon. That doesn't automatically mean they had their armor broken; even when using the [[Chemical Protection Armor]] skill or wearing an Immortal armor, the /omg will display itself so long as the attack was considered a success.
|skillEffect= Causes explosion for up to 10 consecutive hits. Target's weapon and armor has a chance to be destroyed. Deals only 50% damage to other humans.<br>Damage formula per hit is: (0.7 * Target's [[VIT]] * Creator's [[INT]]^2) / (Target's [[VIT]] + Creator's [[INT]]).  
Just like [[Demonstration]], the damage is increased via +ATK cards, and status and +% cards have no effect. It's also unaffected by elements. The Acid Bottle is consumed at the beginning of the cast, as opposed to the end like the other potion skills.<br>
<table class="wikitable">
This means that if you are interrupted while casting, the bottle is lost with nothing to show for it. Damage is (100+40*SkillLV)% ATK.
<tr><th>Skill Level</th><th>Number of Hits</th><th>Weapon/Armor Damaging Chance</th>
<table class="wikitable">
<tr><th>Skill Level</th>
<th>Attack</th>
<th>Armor Damage Chance</th>
<th>Bleeding Chance </th>
</tr><tr>
</tr><tr>
<td>1</td><td>1</td><td>1%</td>
<td>1</td>
<td>140%</td>
<td>3%</td>
<td>3%</td>
</tr><tr>
</tr><tr>
<td>2</td><td>2</td><td>2%</td>
<td>2</td>
<td>180%</td>
<td>7%</td>
<td>6%</td>
</tr><tr>
</tr><tr>
<td>3</td><td>3</td><td>3%</td>
<td>3</td>
<td>220%</td>
<td>10%</td>
<td>9%</td>
</tr><tr>
</tr><tr>
<td>4</td><td>4</td><td>4%</td>
<td>4</td>
<td>260%</td>
<td>12%</td>
<td>12%</td>
</tr><tr>
</tr><tr>
<td>5</td><td>5</td><td>5%</td>
<td>5</td>
</tr><tr>
<td>300%</td>
<td>6</td><td>6</td><td>6%</td>
<td>13%</td>
</tr><tr>
<td>15%</td>
<td>7</td><td>7</td><td>7%</td>
</tr>
</tr><tr>
<td>8</td><td>8</td><td>8%</td>
</tr><tr>
<td>9</td><td>9</td><td>9%</td>
</tr><tr>
<td>10</td><td>10</td><td>10%</td></tr>
</table>
</table>
|skillOther= '''Loki: '''
|skillOther= '''Loki:'''
*All hits delivered simultaneously.
*Increased damage by (40% * SkillLV), for a total of 500% damage at level 5. New damage formula is (100+80*SkillLV)% ATK.
*Skill will now count only your target's base vitality towards damage
*Skill is no longer perma-[[neutral]]. It will now be affected by weapon element.
*It will, however, hit for skill level times rather than once at increased damage.
*Skill will no longer pass status effects per its skill description
*Damage dealt will now also factor in half of the equipment based vit of the target
*Skill can now be affected by card modifiers
|obtainedVia= *[[Baby Set Quest]] - Full set grants Level 6
}}
}}
==External Links==
{{Navbox Alchemist}}
[[Category:Changed Skills]]
[[Category:Changed Skills]]

Revision as of 23:30, 10 January 2012


This skill's information has been altered on one of the servers.
Please see the "Other" section listed in the table shown below to read details about this change.
None Acid Terror Skill Info
Type: Offensive Skill
Levels: 5
SP Cost: 10
Cast Time: 1 sec
Cast Delay: None
Duration: None
Target: Enemy
Range: 9 cells
Element: None
Catalyst: 1 Acid Bottle
Prerequisites
Pharmacy (Lv5)

Skill Description

Throw an Acid Bottle at your opponent with a small chance to break their armor, and inflict the external bleeding status. This skill ignores armor defense, and hits regardless of Flee. VIT defense is calculated in, however. While the damage can be blocked by Pneuma, the chance to break armor remains. Kyrie Eleison, however, blocks both the damage and the chance of breaking armor, as well as a Crusader with Auto Guard. A successful armor break calculation makes the target use the /omg emoticon. That doesn't automatically mean they had their armor broken; even when using the Chemical Protection Armor skill or wearing an Immortal armor, the /omg will display itself so long as the attack was considered a success. Just like Demonstration, the damage is increased via +ATK cards, and status and +% cards have no effect. It's also unaffected by elements. The Acid Bottle is consumed at the beginning of the cast, as opposed to the end like the other potion skills.
This means that if you are interrupted while casting, the bottle is lost with nothing to show for it. Damage is (100+40*SkillLV)% ATK.

Skill Level Attack Armor Damage Chance Bleeding Chance
1 140% 3% 3%
2 180% 7% 6%
3 220% 10% 9%
4 260% 12% 12%
5 300% 13% 15%

Other Notes

Loki:

  • Increased damage by (40% * SkillLV), for a total of 500% damage at level 5. New damage formula is (100+80*SkillLV)% ATK.
  • Skill is no longer perma-neutral. It will now be affected by weapon element.
  • Skill will no longer pass status effects per its skill description
  • Skill can now be affected by card modifiers

Upgrades

None

Obtained Via

None