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Soul Linker


Soul Linker
Job Type: Extended
Changes From: taekwon_kid
Changes At: morroc
Number of Skills: 27
Total Skill Points: 143
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+0 +0 +6 +12 +12 +0

Overview

Soul Linkerfile_soul_linker_photo_png

Soul Linkers have given up the way of Taekwon Do in order to develop and refine their spiritual powers. You must first attain Job Level 40 as a Taekwon Boy or Girl before changing jobs to Soul Linker. Soul Linkers are naturally immune to status cancelling skills such as Dispell, Hermode's Rod, or Flying Kick.

Description

Soul Linkers give up the ways of the TaeKwon Do in order to develop and refine their spiritual powers. Calling upon the power of the ancestors, they can use various Spirit Link skills to enhance the ability of other players as well as use fancy looking offensive and defensive magic.

Soul Linkers, despite their base being a melee class, are magic casters. Compared to Wizards and Sages, their spells are severly limited on what they can be used on, however, thanks to warm_wind they can use powerful Holy, Ghost, and Shadow magic attacks, something that Wizards & Sages don't have. Depending on their skill build they must sacrifice something in one aspect or the other of the game, limiting them to only two choices out of PvM or pvp & woe options. A similarity of Linkers compared to Sages is that both of them can go melee.

They have relatively low HP, but better SP than average. Despite the high SP pool, their spells cost a lot of SP, so INT is often a high priority. On the other hand, many skills do not have extensive cast times (usually at higher levels), resulting in a lower need of DEX compared to other magic-using classes. With some VIT and their defensive magic, coupled with taekwon_kid's break_fall, they can be quite good tankers.

A unique thing about Soul Linkers is that they are naturally immune to dispell.

Changes

The following general information for this class have been altered:

The following skills for this class have been altered. See the corresponding page to find which servers are affected:


Job Change Guide

Requirements
Job Level: 40
Class: taekwon_kid

1 3carat Diamond,

1 
Immortal Heart
, 

http://ratemyserver.net/re_item_db.php?item_id=929&small=1&back=1

1 Witherless Rose

Item(s) (Consumed):
Rewards
Experience: Base EXP: Job EXP:
None None
Quest Reward(s): Jobchange to Soul Linker


  1. Find the tavern at 10 o'clock in morroc (morocc 55,259).
  2. Speak with the “Kid” inside the tavern. She will ask you to bring her some items:
  3. 1 3carat Diamond - available for 55,000z at NPC outside Coal Mine (mjolnir_02) 85, 364.
    • Note: This is non-discountable. Don't bother asking merchant friends or logging in as your merchant alt to buy it.
1 
Immortal Heart
 
1 
Witherless Rose

http://ratemyserver.net/re_item_db.php?item_id=929&small=1&back=1http://ratemyserver.net/re_item_db.php?item_id=748&small=1&back=1

  1. After you give her the items, she tell you the end of her story. Then, speak with her again, and she will guide the player into their own mind. Speak with each of the NPCs (monk_spirit, alchemist_spirit, and sage_spirit).
  2. Then, speak with the Kid again.
  3. The player will be promoted to Soul Linker after embracing the requests of the spirits.




Skills

Skill Description Levels Type
eska Force a monster into a status similar to Monk's steel_body, in which Movement and Attack Speed is reduced, but Defense and Magic Defense will be temporarily enhanced. 3 Offensive
eske Increase targeted monster's ATK 4x, but reduce its DEF by half. Following the casting of this skill esma can be used for the next 3 secs. 3 Offensive
esma This is a very strong bolt type spell that can change element of its attack depending on warm_wind. This skill can only be used within 3 seconds of casting any of the Spirit Link Spells, or after having cast estin, estun or eske. 10 Offensive
estin Push back a targeted monster 2 cells away. Only Small sized monsters are damaged by this skill, which takes the elemental property of the warm_wind skill if it is cast. At skill level 7, after casting estin there will be a 3 second interval that will allow the casting of the skill esma. 7 Offensive
estun Stun a monster by chance for 2 seconds. Only Medium sized monsters are damaged by this skill, which takes the elemental property of the warm_wind skill if it is cast. At skill level 7, after casting estun there will be a 3 second interval that will allow the casting of the skill esma. 7 Offensive
eswoo Temporarily shrink a monster to reduce its Movement Speed. Boss monsters will only be shrunk for 1/5th of the normal skill duration. If this skill is cast on a monster that is already shrunken, the caster will be inflicted by the stun status and the targeted monster will recover from Shrunken status more quickly. 7 Offensive
kaahi Consume a certain amount of SP to restore HP each time an enemy uses a normal attack. Kaahi heals regardless of whether or not the attack hits. 7 Active
kaina Increase Max SP and enhance the efficiency of the enjoyable_rest skill. At Base Level 70, this skill reduces the SP consumption of the estin, estun and esma skills by 3% in proportion to the skill level of Kaina. At Base Level 80, this SP consumption is reduced by 5% and at Level 90, it is reduced by 7% (for a total of 49% reduction). 7 Passive
kaite Reflect most magic spells back at the original caster. Reflected Healing spells will not heal the original caster. The magic spells of monsters above level 80 or boss monsters cannot be reflected, although this skill has a 100% chance of reflecting spells from other players regardless of level. Does not stack with High Priest's assumptio or Crusader's devotion, but works with kyrie_eleison and kaupe. 7 Active
kaizel Instantly revive a fallen character that will be in kyrie_eleison status for 3 Seconds upon revival. This revival status lasts for 30 minutes and is canceled after the target gets resurrected. This skill is disabled during WoE (Guild War). Cast Time is not affected by dex. 7 Active
kaupe Kaupe status enables the chance of dodging any physical attack or magical attack from an enemy and lasts until the 10 minute duration elapses or until character successfully dodges an attack. 3 Active
rebirth_spirit Imbues High First Classes with the Spirit of the 1st Transcendent, giving them special powerfull buffs that last until the Spirit buff runs out. 5 Active
alchemist_spirit Imbues Alchemists with Spirit State: Increase effectiveness of potion_pitcher by blvl%. Enables use of berserk_pitcher. Enables use of Spiritual Potion Creation. 5 Active
assassin_spirit Imbues Assassins with Spirit State: Doubles sonic_blow damage outside WoE. Multiples Sonic Blow damage by 1.25x in WoE. 5 Active
bard_and_dancer_spirits Imbues any bard or dancer with Spirit State: Performance skills affect the user. Allows use of opposite class's linked performance skill if level 10 of own's skill is learned. Reduces movement speed penalty when using performance skills (no penalty at level 10). 5 Active
blacksmith_spirit Imbues Blacksmiths with Spirit State: Enables use of full_adrenaline_rush. 5 Active
crusader_spirit Imbues Crusaders with Spirit State: Doubles shield_boomerang damage, never misses, and halves aftercast delay. 5 Active
hunter_spirit Imbues Hunters with Spirit State: str increases effectiveness of beast_bane. Enables use of beast_strafing. 5 Active
knight_spirit Imbues Knights with Spirit State: Enables use of One-Hand Quicken. 5 Active
Monk Spirit.pngfile_monk_spirit_png monk_spirit Imbues any monk with Spirit State: combo_finish becomes 5×5 cell splash attack. Decrease SP cost of combo skills. Enable SP Regeneration during critical_explosion or within 5 minutes after usage of Guillotine Fist. 5 Active
Priest Spirit.pngfile_priest_spirit_png priest_spirit Imbues Priests with Spirit State: holy_light damage and SP cost multiplied by 5. 5 Active
rogue_spirit Imbues Rogues and Stalkers with Spirit State: Immune to dispell. Greatly increases healing of ranked White Potions. flying_side_kick from enemies will not remove Soul Linker buffs if preserve is learned. Greatly increase movement speed while using chase_walk. 5 Active
sage_spirit Imbues Sages and Scholars with Spirit State: auto_spell drops the highest level bolt the player has learned in the respective bolt skill. 5 Active
soul_linker_spirit Imbues Soul Linkers with Spirit State: Allows K-skills to be used on other players. Cannot self-target. 5 Active
super_novice_spirit 1% chance to erase death record of target Super Novice to enable +10 to all stats if job level is 70 or higher. Imbues Super Novices with Spirit State: Allows equipping of all headgears if base level is 90 or higher. Allows equipping of all level 4 Daggers, 1-handed Swords, Axes, Maces, and Staves if base level is 96 is higher. 5 Active
star_gladiator_spirit Imbues TaeKwon Masters with Spirit State: Enables one use of Union of the Sun, Moon and Stars. 5 Active
wizard_spirit Imbues the Wizards with Spirit State: Eliminate or reduce gemstone consumption of skills. Prevent reflected damage from kaite by consuming a Crystal Fragment each time. 5 Active
wiki/soul_linker.txt · Last modified: by 127.0.0.1