Soul Linker
Overview
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Soul Linkers have given up the way of Taekwon Do in order to develop and refine their spiritual powers. You must first attain Job Level 40 as a Taekwon Boy or Girl before changing jobs to Soul Linker. Soul Linkers are naturally immune to status cancelling skills such as Dispell, Hermode's Rod, or Flying Kick.
Description
Soul Linkers give up the ways of the TaeKwon Do in order to develop and refine their spiritual powers. Calling upon the power of the ancestors, they can use various Spirit Link skills to enhance the ability of other players as well as use fancy looking offensive and defensive magic.
Soul Linkers, despite their base being a melee class, are magic casters. Compared to Wizards and Sages, their spells are severly limited on what they can be used on, however, thanks to warm_wind they can use powerful Holy, Ghost, and Shadow magic attacks, something that Wizards & Sages don't have. Depending on their skill build they must sacrifice something in one aspect or the other of the game, limiting them to only two choices out of PvM or pvp & woe options. A similarity of Linkers compared to Sages is that both of them can go melee.
They have relatively low HP, but better SP than average. Despite the high SP pool, their spells cost a lot of SP, so INT is often a high priority. On the other hand, many skills do not have extensive cast times (usually at higher levels), resulting in a lower need of DEX compared to other magic-using classes. With some VIT and their defensive magic, coupled with taekwon_kid's break_fall, they can be quite good tankers.
A unique thing about Soul Linkers is that they are naturally immune to dispell.
Changes
The following general information for this class have been altered:
The following skills for this class have been altered. See the corresponding page to find which servers are affected:
Job Change Guide
Skills
| Skill | Description | Levels | Type |
| | eska | | Force a monster into a status similar to Monk's steel_body, in which Movement and Attack Speed is reduced, but Defense and Magic Defense will be temporarily enhanced. | 3 | Offensive |
| | eske | | Increase targeted monster's ATK 4x, but reduce its DEF by half. Following the casting of this skill esma can be used for the next 3 secs. | 3 | Offensive |
| | esma | | This is a very strong bolt type spell that can change element of its attack depending on warm_wind. This skill can only be used within 3 seconds of casting any of the Spirit Link Spells, or after having cast estin, estun or eske. | 10 | Offensive |
| | estin | | Push back a targeted monster 2 cells away. Only Small sized monsters are damaged by this skill, which takes the elemental property of the warm_wind skill if it is cast. At skill level 7, after casting estin there will be a 3 second interval that will allow the casting of the skill esma. | 7 | Offensive |
| | estun | | Stun a monster by chance for 2 seconds. Only Medium sized monsters are damaged by this skill, which takes the elemental property of the warm_wind skill if it is cast. At skill level 7, after casting estun there will be a 3 second interval that will allow the casting of the skill esma. | 7 | Offensive |
| | eswoo | | Temporarily shrink a monster to reduce its Movement Speed. Boss monsters will only be shrunk for 1/5th of the normal skill duration. If this skill is cast on a monster that is already shrunken, the caster will be inflicted by the stun status and the targeted monster will recover from Shrunken status more quickly. | 7 | Offensive |
| | kaahi | | Consume a certain amount of SP to restore HP each time an enemy uses a normal attack. Kaahi heals regardless of whether or not the attack hits. | 7 | Active |
| | kaina | | Increase Max SP and enhance the efficiency of the enjoyable_rest skill. At Base Level 70, this skill reduces the SP consumption of the estin, estun and esma skills by 3% in proportion to the skill level of Kaina. At Base Level 80, this SP consumption is reduced by 5% and at Level 90, it is reduced by 7% (for a total of 49% reduction). | 7 | Passive |
| | kaite | | Reflect most magic spells back at the original caster. Reflected Healing spells will not heal the original caster. The magic spells of monsters above level 80 or boss monsters cannot be reflected, although this skill has a 100% chance of reflecting spells from other players regardless of level. Does not stack with High Priest's assumptio or Crusader's devotion, but works with kyrie_eleison and kaupe. | 7 | Active |
| | kaizel | | Instantly revive a fallen character that will be in kyrie_eleison status for 3 Seconds upon revival. This revival status lasts for 30 minutes and is canceled after the target gets resurrected. This skill is disabled during WoE (Guild War). Cast Time is not affected by dex. | 7 | Active |
| | kaupe | | Kaupe status enables the chance of dodging any physical attack or magical attack from an enemy and lasts until the 10 minute duration elapses or until character successfully dodges an attack. | 3 | Active |
| | rebirth_spirit | | Imbues High First Classes with the Spirit of the 1st Transcendent, giving them special powerfull buffs that last until the Spirit buff runs out. | 5 | Active |
| | bard_and_dancer_spirits | | Imbues any bard or dancer with Spirit State: Performance skills affect the user. Allows use of opposite class's linked performance skill if level 10 of own's skill is learned. Reduces movement speed penalty when using performance skills (no penalty at level 10). | 5 | Active |
| | soul_linker_spirit | | Imbues Soul Linkers with Spirit State: Allows K-skills to be used on other players. Cannot self-target. | 5 | Active |
| | super_novice_spirit | | 1% chance to erase death record of target Super Novice to enable +10 to all stats if job level is 70 or higher. Imbues Super Novices with Spirit State: Allows equipping of all headgears if base level is 90 or higher. Allows equipping of all level 4 Daggers, 1-handed Swords, Axes, Maces, and Staves if base level is 96 is higher. | 5 | Active |
| | wizard_spirit | | Imbues the Wizards with Spirit State: Eliminate or reduce gemstone consumption of skills. Prevent reflected damage from kaite by consuming a Crystal Fragment each time. | 5 | Active |
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