Fire Pillar
This skill's information has been altered on one of the servers.
Please see the “Other” section listed in the table shown below to read details about this change. |
| Cast Time: | Lv1: 3 sec, Lv2: 2.7 sec, Lv3: 2.4 sec, Lv4: 2.1 sec, Lv5: 1.8 sec, Lv6: 1.5 sec, Lv7: 1.2 sec, Lv8: 0.9 sec, Lv9: 0.6 sec, Lv10: 0.3 sec |
| Duration: | 30 sec or until tripped |
| Range: | 9 cells, 3×3 cells |
Skill Description
Creates a Fire Pillar trap effect on the targeted cell. Tripped when any monster (or player in a pvp area) walks over it. When tripped, the trap delivers fire property damage equal to ((20*SkillLv-60)/100)*(50*SkillLv+MATK+100) on a 3×3 area around the tripped cell.
This damage ignores mdef and int. While the target is taking damage from Fire Pillar, it will not be able to move until all the hits have been dealt (0.2*Hits sec). You can not have more than 5 Pillars active at any time.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Hits | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
| Cast Time | 3 Sec. | 2.7 Sec. | 2.4 Sec. | 2.1 Sec. | 1.8 Sec. | 1.5 Sec. | 1.2 Sec. | .9 Sec. | .6 Sec. | .3 Sec. |
Other Notes
Loki:
Will not have effect on
land_protector. (Note : the skill will proc and the Fire Pillar will be shown, but it can not be triggered while land protector is active.)
Upgrades
Obtained Via
ifrit_ears - Enables use of Level 3 when equipped.(Loki)