Creator
| Job Type: | 2-2 Transcendent |
Overview
file_creator_photo_png
With knowledge comes understanding, and with understanding comes mastery. The Biochemist's knowledge of science has reached the saturation point, leading to a mastery over the laws of nature…
Description
Biochemists are a much stronger class than the Alchemists, provided there are sufficient funds and SP for the new skill acid_demonstration (often abbreviated to “AB” or “AD” as it is known as Acid Demonstration on some other official servers.). While Alchemists were more of a melee class, Biochemists tend to level with skills other than cart_revolution and mammonite. Many invest a great amount of their stat ponts into int and level with acid_demonstration or magic attacks from weapons (i.e. fire_bolt through the weapon Fireblend) and Homunculi instead.
Biochemists are a popular class in RRO because of the amount of damage they can deal, along with the current lack of methods to counter their offensive skills, when they are used properly.
Changes
The following skills for this class have been altered. See the corresponding page to find which servers are affected:
Job Change Guide
file_creator_classchange_0_gif To become a Creator, you must find a book called 'the Book of Ymir' in 'Sage Castle', juno. The book will lead you to Valhalla so you can change your job through the Creator job NPC. Also you must reach at least job level 40 as a transcendent 1st class character.
| 1. Sage Castle is located at 11 o'clock direction (yuno 88, 320) in juno. | 2. 'Book of Ymir' is located inside a room behind an NPC called Metheus Sylphe (yuno_in02 88, 164). |
| 3. The Book of Ymir (yuno_in02 94, 206) will teleport you to Valhalla. | 4. Find and talk to a job NPC suited to your 2nd class. |
Skills
Below are listed the skills that are unique to the Biochemist class. For more information about Alchemist skills, click here.
| Skill | Description | Levels | Type |
| | slim_potion_pitcher | | Uses a condensed potion to heal all of the caster's party members, guild, or an allied guild within a 7×7 cell area around a targeted spot. Level affects color of potion used. | 10 | Supportive |
| | full_chemical_protection | | Protects the armor, weapon, helmet and shield of a party member from being damaged or stripped for the skill's duration. | 5 | Supportive |
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