wiki:chain_combo
Table of Contents
Chain Combo
| Chain Combo Skill Info |
| Type: | Offensive Skill |
| Levels: | 5 |
| SP Cost: | 10 + SkillLV |
| Cast Time: | Instant |
| Cast Delay: | 1 sec |
| Duration: | None |
| Target: | Self |
| Range: | 2 cells |
| Element: | None |
| Catalyst: | None |
| Prerequisites |
| triple_attack (Lv5) |
Skill Description
The second skill in the Monk's combo skill set, Chain Combo is a more powerful attack that hits four times and must be used in succession immediately after triple_attack (during the “delay” of Triple Attack). The only other circumstance when a Monk can successfully perform Chain Combo is during a Level 4 blade_stop status.
If the user has learned combo_finish, then it can be chained after the use of Chain Combo. The Caster can not move for a short period. Damage is (150 + 50 * SkillLV)% atk.
| Level | +ATK (%) | SP Cost |
|---|
| 1 | 200 | 11 |
| 2 | 250 | 12 |
| 3 | 300 | 13 |
| 4 | 350 | 14 |
| 5 | 400 | 15 |
Other Notes
On all servers, this skill is unchanged and retains the original effect.
Upgrades
None
Obtained Via
None
| 2nd Class Skills | absorb_spirits · asura_strike · blade_stop · body_relocation · call_spirits · Chain Combo · combo_finish · critical_explosion · dodge · finger_offensive · investigate · iron_hand · ki_explosion · ki_translation · spirits_recovery · steel_body · triple_attack |
| Transcendent Skills | chain_crush_combo · dangerous_soul_collect · tiger_knuckle_fist · raging_palm_strike |
wiki/chain_combo.txt · Last modified: by 127.0.0.1
