Water
Elemental property. This element does the most damage to fire property and is weakest against the wind property. Most Water-element monsters are from the Fish race.
Weapons can be forged with the Water property using a Mystic Frozen.
Damage Table
| Element | Level 1 | Level 2 | Level 3 | Level 4 |
| earth | 100% | 100% | 100% | 100% |
This shows the damage done to a Water element monster with the listed elements.
Headgear
| Card | | Add the chance of gaining 'Crystal Blue' item each time a Fish or Shellfish monster is killed. Add 10% resistance against Water Property Attack. |
Increases damage dealt with Wind, Water, and Holy attacks by:
Eir: 5%
Loki: 20%
Tyr: 3%
Increases damage against Wind, Water, and Holy attacks by:
Eir: 10%
Loki: 50%
Tyr: 5%
Restores some HP when killing an enemy (Loki Only)
| | Receive 5% more damage from Water and Fire Property attacks. Increase resistance to Neutral Property attacks by 5% |
Eir: Increase damage done to Fire, Water, Wind and Earth monsters by 5%
Loki: Increase damage done to Fire, Water, Wind and Earth monsters by 10%
Tyr: Increase damage done to Fire, Water, Wind and Earth monsters by 2%
| | Adds resistance to Water equal to two times refine rate. Adds a small chance of auto casting Frost Driver of refinement level when receiving physical damage. |
| | Grants the use of Frost Nova. Adds additional Water damage with each physical attack. |
| | Unstrippable. MDEF + 20. Increase Resistance to Water, Earth and Fire property attacks by 10% |
Eir: Reduces water damage received after elemental reduces have been calculated by 10%. Increases HP Recovery rate by 100%
Loki: Reduces water damage received after elemental reduces have been calculated by 50%. Increases HP Recovery rate by 100%
Tyr: Reduces water damage received after elemental reduces have been calculated by 10%. Increases HP Recovery rate by 100%
Increase resistance to water property attacks by:
Eir: 4%
Loki: 10%
Tyr: 2%
Increase your damage when using earth property attacks by:
| | Increases Def and MDef by 10. Increases HP and SP by 10%. Increases resistance to Earth, Wind, Water and Fire by 5%. Increases movement speed by 20%. When equipping a card, this item can have either a Headgear or Footgear card compounded onto it. |
Armor
| Card | | Gain protection from the frozen status and increase resistance to Water property by 5%. |
| | Enchants Armor with the Water Property, def +1. |
| Equipment | | An armor that is enchanted with the Water Property. |
| | Perfect Dodge + 10. Max HP and Max SP + 20%. After Cast Delay - 10%. MDEF + 10. ATK and MATK+ 5%. Critical + 10. Hit + 20. Ignores 10% of Enemy's MDEF. Provides protection against Freezing. Resistance to Water and Neutral +10%. Unbreakable. Unstrippable. |
Weapon
| Card | | Inflict 30% more damage on Aster. ATK +5. If items compounded to the Crab, Shell Fish and Aster cards are all equipped, this card combination will increase damage on Water Property monsters by 30% and will add a 30% chance of gaining the Raw Fish item each time a Fish monster is killed. |
| | Increase damage on Water property monsters by 20%. |
| Equipment | | Enchanted with the Water Property. |
| | Increases damage on Earth, Water, Fire and Wind Property enemies by 7% and Holy Property enemies by 5%. |
| | Enchanted with the Water Property. |
| | An one-handed, formal dress sword imbued with the Water Property. Enables use of Level 3 Cold Bolt. Add a 10% chance of auto casting Level 3 Cold Bolt on the enemy when attacking. Freeze enemies by 5% chance when hit. Freeze its owner by 1% chance when used. |
| | Enchanted with the Water Property. |
| | Inflicts 5% additional damage on Undead monster and 10% additional damage on Earth, Water, Fire and Wind Property enemies. |
| | A katar fashioned from a cold, sharp icicle. Inflict the Freeze status on enemies by a low chance. |
| | Enchanted with the Water Property. |
| | Enchanted with the Water Property. Critical Rate + 10 on DemiHuman monster. |
| | Enchanted with the Water Property. When dealing physical damage there is a chance that for 5 seconds, you will completely bypass enemy defense. Enables use of Level 5 Frost Diver. |
Maxes out aspd. wind property. Increases 20% damage when attacking with wind property. Increase resistance to water property attacks by 10%.
If you are a hunter or sniper: Makes double_strafing a 3×3 AoE skill
Maxes out ASPD. Water property. Increases 20% damage when attacking with water property. Increase resistance to fire property attacks by 10%
If you are a Wizard or High Wizard: MATK +25%.
Shield
| Card | | Decreases damage from Water Property by 20%. Increases damage dealing to Water Property by 5%. |
| Equipment | | Add a 20% resistance against property attacks (All except Neutral). |
| | Can never be knocked back. Receives 20% additional damage from all physical and magical sources. |
| | Add a 20% resistance against Water, Fire, Shadow and Undead Property. MDEF + 5. |
| | Add a 20% resistance against Water, Fire, Shadow and Undead Property. Adds a 5% resistance against all elements but neutral if your name has been heard of, even once. Adds a 5% resistance against neutral if you've been heard of a few times. MDEF + 5 |
| | Increases Max HP by (4,000 + 400*Refine). Increases STR by (4 + Refine/2). Increases Resistance to Earth, Wind, Water and Fire by (10 + Refine/2)% |
| | Reflect Melee damage by (10 + Refine)%. Ignore partial Defense by (10 + Refine)%. Resistance to Earth/Wind/Water/Fire increased by (10 + Refine)% |
| | Reduces VIT based Defense by (5 + Refine/2). Increases Hard Defense by (3 + Refine/3)%. Reduces melee reflected damage by (10 + Refine)%. Increases Resistance to Earth, Wind, Water and Fire by (15 + Refine/2)%. Unbreakable |
| | Reduces damage from close range attacks by (10 + Refine)%. Increases attack by (5 + Refine/2)%. Chance to break enemy's weapon when hit by (5 + Refine/2)%. Increases Resistance to Earth, Wind, Water and Fire by (15 + Refine)%. Unbreakable |
| | Adds a 10% chance to return the damage of all magical and physical attacks. Increases resistance to all elements by 10%. Reduces damage from all attack types by 10%. Reduces ATK, Flee, Perfect Dodge and Hit by 90% |
| | Increases damage from large size monsters by 15%. Reduces damage from small size monsters by 10%. Max HP + 20%. Reduces damage from Criticals by 20%. Perfect Dodge + 7. Luk +7. Resistance to all elements + 7% |
Garment
| Card | | Increases Water resistance by 30%, flee +5 |
| | Increases physical damage versus Water property monsters by 10%. flee + 5. perfect_dodge + 3. Adds CRIT + 15 when fighting Fish race monsters. |
| | Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks. |
| | Loki:Receives 30% more damage from Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost and Undead elements. Enables use of Level 3 Cloaking. |
| | Receives 30% more damage from Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost and Undead elements. Enables use of Level 3 Cloaking. |
Increase resistance to Earth, Fire, Wind, Water by 10% and decrease resistance to Neutral by 5%
With RSX 3.14159 Card: Reduce magic damage received by 10%.
| Equipment | | Adds resistance to ALL elements by 15%. FLEE + 30 MDEF + 5. Enables use of Level 1 Teleport. Cannot be refined, cannot be destroyed. |
| | Increases 5% resistance from the monster to Water and Earth property attacks. Increases 5% resistance from Plant and Brute monster. |
| | Resistance to all elements +5%. Perfect Dodge +5. Increases Max HP and Max SP by 1% per refine. MDEF + 5. Unbreakable. Unstrippable. |
| | Resistance to all elements + 10%. Max HP and Max SP + 10%. After Cast Delay - 10%. MDEF + 5. ATK and MATK + 5%. Critical + 5. Hit + 10. Ignores 5% of Enemy's MDEF. Unbreakable. Unstrippable. |
| | Add a 7% resistance to all Elements. Increases SP by Level/3 + (Refine Rate * 10). When dealing physical damage there's a 1% chance that you'll recover 1% of your damage as SP. MDEF + 3 |
Shoes
| Card | | Increases your resistance from water attacks by 15%. Increases your ATK and MATK by your job level |
| | 10% more damage when using Earth, Fire, Water, or Wind attacks. Decrease resistance to Earth, Fire, Water and Wind by 5% |
| Equipment | | Increases resistance to Water Property attacks by 5%. |
| | Increases Def and MDef by 10. Increases HP and SP by 10%. Increases resistance to Earth, Wind, Water and Fire by 5%. Increases movement speed by 20%. When equipping a card, this item can have either a Headgear or Footgear card compounded onto it. |
| | Increases walking speed. MDEF + 5. Reduces damage from water and earth attacks by 10%. Increases to 20% if Puff Eye Ring is equipped |
Accessory
| Card | | Increase damage on Water property monsters by 5%. hit +5. |
Increases damage against Fire, Water, Earth, Wind Property monsters by 10%. Max HP + 300. ASPD +5%. Reduce Casting Time by 3%. Increases Heal, Sanctuary, and Potion Pitcher effectiveness by 5%.
With Battlegrounds Accesories Equip Set: ATK + 5%. MATK + 3%. Increases Heal, Sanctuary, and Potion Pitcher effectiveness by 5%.
Ammunition
| Ammunition | | An arrow made of blue crystal imbued with the power of Water. |
| | A grenade launcher bullet imbued with the Water Property. |
| | Bullet element property is Water. |
| | An arrow enchanted with the power of ice. |
| | A kunai imbued with freezing cold. |
Equipment Set
| | VIT + 5, Maximum HP + 15%, Maximum SP + 5%, DEF + 5, MDEF + 15. Receive 10% less damage from Water, Wind, Earth and Fire Property attacks. |
| | VIT + 10. Maximum HP + 30%. Maximum SP + 10%. DEF + 10. MDEF + 20. Receive 20% less damage from Water, Wind, Earth and Fire Property attacks. |
| | VIT + 2, Maximum HP + 10% |
| | MDEF + 3, Maximum HP + 5%, Maximum SP + 5% |
| 2010 Christmas Set | | Increases resistance to Water. |
| | Grants the use of Frost Nova. Adds additional Water damage with each physical attack. |
| | Increases the heal effect of candy and cookies. Adds a chance to receive a Cookie Bag when killing a monster. |
| | Increases Max HP by 3%. Increases Max SP by 3% |
| Cashmere Set | | Resistance to Earth, Wind, Water and Fire + 25% |
| | Resistance to Earth, Wind, Water and Fire + 50% |
| | Decreases after cast delay by (5 + Refine/2)%. Ignores (2 + Refine/4)% elemental resistance. Chance to put enemy to Sleep when hit at (2 + 0.2*Refine)%. Increases Movement Speed by (25 + Refine/2)%. All effects increase by refine. Can not be refined after creation. Unbreakable. |
| | Decreases after cast delay by (5 + Refine/2)%. Ignores (2 + Refine/2)% elemental resistance. Chance to put enemy to Sleep when hit at (2 + 0.2*Refine)%. Increases MDEF by (8 + Refine/2). All effects increase by refine. Can not be refined after creation. Unbreakable |
| | Decreases after cast delay by (10 + Refine/2)%. Ignores (3 + Refine/3)% elemental resistance. Chance to put enemy to Sleep when hit at (2 + 0.2*Refine)%. Adds resistance to Freeze by (65 + 5*Refine)%. All effects increase by refine. Can not be refined after creation. Unbreakable. |
| | Decreases after cast delay by (10 + Refine)%. Ignores (5 + Refine/2)% elemental resistance. Chance to put enemy to Sleep when hit at (2 + 0.2*Refine)%. Increases MATK (25 + Refine)%. All effects increase by refine. Can not be refined after creation. Unbreakable |
| Emperor's Set (Loki) | | MDEF +10, Increase Resistance to Water, Earth and Fire property attacks by 5%. Increase Resistance to Wind, Poison and Holy property attacks by 15%. STR +20, DEX +20, AGI +20, VIT +30. Increase damage against Guardians by an additional 15%. Decrease damage from Guardians by an additional 15%. |
| | Unstrippable, MDEF +20, Increase Resistance to Water, Earth and Fire property attacks by 10%. |
| | STR +10, DEX +10, AGI +10, VIT +15, MDEF +10, Decrease damage from Guardians by 15%. |
| | STR +10, DEX +10, AGI +10, VIT +15, MDEF +10, Increase damage against Guardians by 15%. |
Pets
| | | Max HP + 30, Water Element Resistance + 1% |
| Loki | | Max HP + 600, Resistance to Water + 3% |
| | Increases resistance to Water Property attacks by 10%.
Increases damage done with Water elemental attacks by 5% |
| | Increase resistance against Water elemental damage by 10% |
Items
| Items | Box of Storms | Imbues the user's weapon with the Water Property for 3 minutes. |
| Cold Resist Potion | A potion that will temporarily increase the user's resistance to the Water Property at the cost of increasing damage from the Wind Property for the potion's active duration. |